Hi!
Well, I just saw a few minutes ago, that there is already an editor for Cave Story, but I downloaded it, and I think my new one will be a little bit more powerful.
Currently it's able to create/delete maps, modify them and create/modify entities. Also it's able to edit the scripts.
[EDIT]
Download URL:
http://www.devil-studios.de/SWv0_2.zip
Here's a first screenshot of it:
http://img349.images...veeditor7ks.jpg
Features:
- Modify and create tilesets
- Modify and create maps / scripts
Coming next:
- Maybe another scriptlanguage for the scripts
And a whole new feature, because I know how to integrate it:
- Create/Modify NPCs (and their scripts). But this step is a little bit harder!
If someone has ideas or something like that, post them ^^
New editor in development
Started by ProfEich, Jan 07 2006 09:25 PM
- Please log in to reply
45 replies to this topic
#1
07 January 2006 - 09:25 PM
Offline
Novice Member
![]() | "Fresh from the Bakery" |
Join Date: 07 Jan 2006
Location:
LocationGermany
Posts: 8
Age: 26
#2
07 January 2006 - 11:10 PM
Offline
Neophyte Member
![]() | "Wow! The more I drink of this magical beverage, the more games I can play! Wheee!" |
Join Date: 31 Dec 2005
Location:
Posts: 22
It looks good. Just one thing, though: Is it able to expand levels? For instance, if there's a 40 by 20 level, can more tiles be added around the sides to get a 50 by 60 level or something similar?
Also: Are you able to start the game off at a different position? Will a new game always start at "Start Point", or is that changeable? You might also want something that can control cutscenes and such.
Also: Are you able to start the game off at a different position? Will a new game always start at "Start Point", or is that changeable? You might also want something that can control cutscenes and such.
#3
07 January 2006 - 11:28 PM
Offline
Novice Member
![]() | "Fresh from the Bakery" |
Join Date: 07 Jan 2006
Location:
LocationGermany
Posts: 8
Age: 26
Hi!
There's already a way to resize the map. I thought it could be useful : )
And yes, there's even a way to move the start point to anywhere you want.
I think, if I find enough time tomorrow, I will finish the tileset editor and upload the whole editor. Though, I can still continue working on it, while a first version is uploaded
There's already a way to resize the map. I thought it could be useful : )
And yes, there's even a way to move the start point to anywhere you want.
I think, if I find enough time tomorrow, I will finish the tileset editor and upload the whole editor. Though, I can still continue working on it, while a first version is uploaded
#4
07 January 2006 - 11:51 PM
Offline
Neophyte Member
![]() | "Wow! The more I drink of this magical beverage, the more games I can play! Wheee!" |
Join Date: 31 Dec 2005
Location:
Posts: 22
Hi!
There's already a way to resize the map. I thought it could be useful : )
And yes, there's even a way to move the start point to anywhere you want.
I think, if I find enough time tomorrow, I will finish the tileset editor and upload the whole editor. Though, I can still continue working on it, while a first version is uploaded
Well, then, you're already pretty far ahead of Miza. Good job and best of luck with the program.
#5
08 January 2006 - 06:45 PM
Offline
Novice Member
![]() | "Fresh from the Bakery" |
Join Date: 07 Jan 2006
Location:
LocationGermany
Posts: 8
Age: 26
Well, here it is: A first release of the editor. I hope it isn't too bad in handling, but if you have ideas how to make it more comfortable, just write it down here.
If you want to help, you could maybe try to add more entries to the NPC.INI. I found no time, yet, to complete it. But this is something, that could be done by nearly everyone.
The next thing, I will add to the editor, is a support to add more maps than 94. This limit is given, because the old game had 94 maps.
Now it's up to you, to write down ideas and wishes for the editor.
Here is the download link:
http://www.devil-studios.de/SWv0_2.zip
If you want to help, you could maybe try to add more entries to the NPC.INI. I found no time, yet, to complete it. But this is something, that could be done by nearly everyone.
The next thing, I will add to the editor, is a support to add more maps than 94. This limit is given, because the old game had 94 maps.
Now it's up to you, to write down ideas and wishes for the editor.
Here is the download link:
http://www.devil-studios.de/SWv0_2.zip
#6
08 January 2006 - 10:06 PM
Offline
Neophyte Member
![]() | "Wow! The more I drink of this magical beverage, the more games I can play! Wheee!" |
Join Date: 31 Dec 2005
Location:
Posts: 22
Does this work on Doukutsu version 1.0.0.5? Doesn't seem to work on that version. To load a game, you select doukutsu.exe, right?
#7
08 January 2006 - 10:10 PM
Offline
Novice Member
![]() | "Fresh from the Bakery" |
Join Date: 07 Jan 2006
Location:
LocationGermany
Posts: 8
Age: 26
Well, I only own version 1.0.0.6, so I'm not able to test it on version 1.0.0.5.
But I think it can't work with this version, because I'm changing some parts in the EXE file.
Well, I would need to get a chance to download version 1.0.0.5 to update the editor. Or you have to download version 1.0.0.6 ^^"
But I think it can't work with this version, because I'm changing some parts in the EXE file.
Well, I would need to get a chance to download version 1.0.0.5 to update the editor. Or you have to download version 1.0.0.6 ^^"
#8
08 January 2006 - 11:13 PM
Offline
Neophyte Member
![]() | "Wow! The more I drink of this magical beverage, the more games I can play! Wheee!" |
Join Date: 31 Dec 2005
Location:
Posts: 22
Well, I would need to get a chance to download version 1.0.0.5 to update the editor. Or you have to download version 1.0.0.6 ^^"
Dang, is there any other way to get version 1.0.0.6 now that Pixel's site is (for the most part) empty? I think Underdogs has only archived version 1.0.0.5...
#9
08 January 2006 - 11:49 PM
Offline
Novice Member
![]() | "Fresh from the Bakery" |
Join Date: 07 Jan 2006
Location:
LocationGermany
Posts: 8
Age: 26
Here, I uploaded the game for you. But I'll try to get the 1.0.0.5 version from somewhere to make the editor support the version.
http://www.devil-stu...e/CaveStory.zip
[Edit]
I just fixed the 1.0.0.5 problem. And new in version 0.2 of the editor is:
- Faster map scrolling (for slower PCs)
- The editor supports more than 95 maps
http://www.devil-stu...e/CaveStory.zip
[Edit]
I just fixed the 1.0.0.5 problem. And new in version 0.2 of the editor is:
- Faster map scrolling (for slower PCs)
- The editor supports more than 95 maps
#10
11 January 2006 - 01:46 PM
Offline
Ex-Administrator
![]() | "Life begins and ends with Nu." |
Join Date: 30 Dec 2005
Location:
LocationGermany
Posts: 3,170
Age: 21
Nice Editor !!
look:
Miza - Misery and Sue's Workshop, next thing coming is something like: Momorin's Lab lol ^^.
look:
Miza - Misery and Sue's Workshop, next thing coming is something like: Momorin's Lab lol ^^.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users













