Get rid of (c) Pixel?
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#1
05 September 2008 - 11:50 PM
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haha wow how long has it been since i was here last timeehm....
how make threads?
(don't look at my post history [seriously don't {it's bad (please)}])
#2
06 September 2008 - 12:11 AM
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#3
06 September 2008 - 12:24 AM
Unfortunately this also means getting rid of the ©Pixel in existing .pbm files, like arms, title, bullet, etc.

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#4
06 September 2008 - 04:03 AM
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#5
06 September 2008 - 04:10 AM
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#6
06 September 2008 - 11:03 AM
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I think all you have to do is open Doukutsu.exe in your hex editor, search for the ©Pixel string in it, and simply delete it. Poof.
Unfortunately this also means getting rid of the ©Pixel in existing .pbm files, like arms, title, bullet, etc.
No you don't.
You have two options:
FIRST OPTION
> Open .exe in hex editor
> Search for "©Pixel" string (it's case-sensitive
> Replace it with blanks
> You're done!
SECOND OPTION
> Open each and every new sprite sheet made by you in hex editor
> Add "©Pixel" at the end of each sprite sheet's code
> You're done!
I generally prefer the first option, cause it's less of a hassle. =/
And btw I'm not exactly sure about the second option's steps, as I myself don't use it at all xD.
Fien.
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#7
06 September 2008 - 03:02 PM
![]() | "Huzzah!" |
No you don't.
You have two options:
FIRST OPTION
> Open .exe in hex editor
> Search for "©Pixel" string (it's case-sensitive)
> Replace it with blanks
> You're done!
SECOND OPTION
> Open each and every new sprite sheet made by you in hex editor
> Add "©Pixel" at the end of each sprite sheet's code
> You're done!
I generally prefer the first option, cause it's less of a hassle. =/
And btw I'm not exactly sure about the second option's steps, as I myself don't use it at all xD.
Yay, thanks. Now what .bmp to .pbm converter do you guys use?
haha wow how long has it been since i was here last timeehm....
how make threads?
(don't look at my post history [seriously don't {it's bad (please)}])
#8
06 September 2008 - 03:28 PM
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But me? I right click and rename every file by hand.
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Call me Impulse or Justin if you are lazy to remember my name
#9
06 September 2008 - 03:52 PM
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Does that mean the filesize is left unchanged?FIRST OPTION
> Open .exe in hex editor
> Search for "©Pixel" string (it's case-sensitive)
> Replace it with blanks
> You're done!
#10
07 September 2008 - 03:07 AM
![]() | "The Ultimate Sword of Extraordinary Magnitude" |
Yay, thanks. Now what .bmp to .pbm converter do you guys use?
What I did was save the .pbm file as a .bmp file, that will create a new file that you can't use, but if you change that newly made .bmp file back to a .pbm you can edit it and it will work in the mod.


Fastest Hellrun: 3'49"4
Curly Brace's Story:
http://www.cavestory...read.php?t=1436
Download:
http://www.mediafire...2db6fb9a8902bda
A mod in the making
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