Curly, if i remember correctly, woke up with the mimiga's.
Maybe, but it just seems so much more dramatic the way I did it
There's going to be a lot that may not seem related to the story and there will be a lot that does. I'm a firm believer of not sacrificing game play for realism.
How did Curly get to Quote in his unconscious state from a completly different door? Also it might be wise to change the name of the room.
I was planning to change the name of Start point but I forgot. BTW most of the paths etc are different can't be too much like the original
If the father was in his enraged form he probity wouldn't have even remember the reason why he engulfed the flower anyways. so I don't think he would be yelling at Curly about his children.
Not necessarily, Igor was yelling about protecting his eggs in the original game.. I think they retain a shred of their memories in their rage. (BTW the reason he ingested the flowers will become apparent later in the game but you probably already know.)
It seems that when i took the teleporter back it stayed on. Was that on purpose? Also I found that on one of my jumps onto a cliff glitched me up there even though I wasn't going to make it
That teleporter was the first one I ever made in a mod (even though i mainly just edited the script of the teleporter in egg and arthurs house.) so i'm still working out how to use them. As for the cliff could you provide a screen?
Jenka's house door doesn't open. I think Curly's bedroom door opens but there isn't a doorframe.
And I don't believe all that has changed in the Sand Zone after 8 years would be less Sunblocks and more monsters. :/
Sand zone will gradually change over the chapters.
When you access the exit of the Ancient Cave, you should have used <PRI for the cutscene, the Gravekeeper killed me after the cutscene ended. :/ Also, when I entered the Ancient Cave, the teleporter was left on.
I'll fix that.
It was irritating going left and right just to talk to the steelbars, talk to Greasemonkey, Jack, talk to Quote, talk to Greasemonkey. @_@ I'm pretty sure Crowbars aren't red though. Greasemonkey gave you a rusty Crowbar for a lousy Air Tank.
Weren't you the one complaining how linear my other mod was? O.o
Nvm that was mulletron. Well I wanted to make this one less linear and it increases the length of the game so.. expect some more
but i'll make a few linear maps too.. because they are easy to make
Also I've seen blue crowbars
I was just trying to give it a rusty look..
Also, I've noticed you like to make new maps rather than just deleting the old ones. :/ You're just making the filespace bigger.
I'll delete all the useless maps when its done.
In future when criticizing could you put a spoiler tag on please?
This mod relies heavily on the story so I don't want to ruin it >.< thanks in advance, and thanks for the feedback.