Jump to content


Photo
- - - - -

Mod: The Wrath of Revorshkenahl


Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.


  • Please log in to reply
238 replies to this topic

#1 24 August 2008 - 06:39 PM

If you snoose, you loose
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 02 Jul 2008
Location: Locationtrapped in mspaint
Posts: 1,881
Age: 21
 

The Wrath of Revorshkenahl is a 3d RPG that I want to program that's unrelated to Cave Story, but I probably won't actually finish that for a very long time. So, when I found out about making Cave Story mods, I decided it would be cool to make this game into a Cave Story mod. You play as a wizard with a mysterious prophecy made about you, and learn to cast various spells along the way (which replace Cave Story weapons). Hope you all enjoy it! :D

===DOWNLOAD LINKS===

8/24/08: demo 1
8/28/08: demo 2
9/7/08: demo 3
10/6/08: demo 4
11/16/08: demo 5
1/20/09: demo 6

9/3/09: FINAL RELEASE zOMFG!!
Don't you love how the more time elapsed between the last demo and the final release than between the first and last demos? rofl

Final version for Mac

===BUG FIXES/PATCHES (first two should be compatible with both the PC and Mac versions)===
-crSound.tsc download it and put it in the "data\Stage" folder to fix the bug (it's a trivial text-based bug).
-end.pxe once again download and put in data\Stage. It adds a savepoint near the end, since some people were complaining about a lack of savepoints.
-Lace's hacked/edited version
-According to Lace there's also a "newer version" and he can't even remember what he changed :rolleyes:

----

Final comments

progress: approx 100%, actually exactly 100% (duh)

Yes, The Wrath of Rubidiumchloride is done at long last. I strongly recommend playing through from the very beginning, partly so you hear the new music (some, but not all, of which was posted in the org music thread) and partly so you're aware of the few subtle yet significant storyline related changes. Someday I might actually get off my lazy ass and work on the game I want to make that inspired this mod, and I'll let y'all know if I do, but don't hold your breath :rolleyes:. Although there is probably a fair amount I could improve upon in The Wrath of Ringostar, I've decided that the time has come to move on to bigger and better things (trust me, The Wrath of Roastbeefsandwich is gonna look like shit next to The Paradise Project O_o). In any case, I hope y'all enjoy this final installment of The Wrath of Remorsefulspambot! :D

Edited by Wedge of Cheese, 21 January 2009 - 12:05 AM.

Posted Image

#2 25 August 2008 - 12:58 AM

Lace Offline
Lesbian Seagull
"Life begins and ends with Nu."
Join Date: 04 Jan 2008
Location: LocationHunky Dory
Posts: 3,049
 

Downloading...
eh, mouthy name, try to make it a bit easier to pronounce/read. As for a review/ comments?
No intro, awww, I like intros. :-(
They're not that hard to make either.

Title screen is really hard to read, but nicely styled, and the new quote sprite is um, wierd.

Small Sanctuary:
The new background was really, really, bright and distracting. Liked that the ctulhu had a face though. The char's face is not as good. If you want an easy face maker, just search face maker or rpg facemaker on google and you will get some good uh, facemakers :D Small text glitch, if you try to go west, the ctulhu says My brother will teach you a couple spell. It should be: My brother will teach you a couple of spells.

Forest:
Enemy Dodging, enemy dodging, Ooh! a life capsule! Enemy dodging. Ctulhu who gives me spells. and um, a boss? but I haven't even used my weapons yet? you should add a bit of prep time first. That boss was actually pretty hard too. Um, glitch? After the bossfight, I went into the desert, and back into the forest, and back into the desert -- and fell to my death in a bottomless pit. lolwut? and I now have to restart the game. you really need a save/refil somewhere (I know the first boss is only Igor, but the weapons make the fight harder. Um, I just checked, if you gointo forest and back and back into again, you die by falling too. I really don't want to take another shot at this, so just use what I've already said.

Edited by Lace, 29 August 2012 - 01:02 AM.

Posted Image

#3 25 August 2008 - 05:53 AM

DoubleThink Offline
Up for a talk?
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationYour inbox
Posts: 2,392
Age: 24
 

Righto, this should be pretty sweet, or at least have pretty sweet music.
THOSE LITTLE THINGS ON CARS THAT STICK OUT A BIT
-Yeah the title screen's a bit hard to read. The intro was very nice though.
-It's a bit odd watching a tiny little mage dude jumping that high into the air. His head is also a bit small, and the background could afford to blend a bit more smoothly.
-Next area is pretty straightforward, although the background looks cool and the music is nice. It's pretty hard not to get hit at times, although that life-up makes it much easier to survive.
-Comment on the magic/weapons: The Rolling Death is a bit strong in terms of damage, and the Guardian Spirits with infinite ammo is a bit too forgiving. Putting an ammo limitation on both of them would make things a bit more challenging, because at the moment I can just hold down the fire button and shoot Spirits while they protect me.
-After that first boss it's possible to just jump back to that area after saving and use the experience capsules to max weapons out. Enemies are also very easy to kill so getting hp back isn't much of a problem, and they tend to jump off platforms a lot too. The bosses are pretty well-balanced in terms of difficulty though, and have different designs to boot. Can't remember fighting Balrog+Rockets or Muscle Doctor in any others mods yet, so that's a first
-The level designs are overall nice but also small. If you wanna concentrate more on boss fights that's cool, but there's not that much substance atm.

Overall The Wrath of Reffablabbaflab looks pretty cool so far, I'm just not sure if Cave Story is really the best platform for it, but as you said you'll probably finish the real thing eventually. I likes the story and the musics so far and it was a fun little distraction from whatever I'm meant to be doing atm >_>

I'm an admin c:
 
Quickie Mod Guide Update List (Missing uploads now welcome)


#4 25 August 2008 - 08:43 AM

Metalogz Offline
WTFhappenedTOthef0rum5..?
"Bleep, Bloop, Bleep, Bloop"
Join Date: 06 Oct 2007
Location: LocationInsert location here
Posts: 1,576
Age: 19
 

Glad to see that a new mod is released after some time of non-activity here =P

I like your title. However, (I'm not saying this just to agree with everyone else) is it hard to make out what the title actually says.

Hold on I'm playing on...
@Captain Fabulous' siggie:

Fien.

Moar original signature go!

#5 25 August 2008 - 12:41 PM

If you snoose, you loose
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 02 Jul 2008
Location: Locationtrapped in mspaint
Posts: 1,881
Age: 21
 

@Lace: there will be an intro eventually, I just didn't want to have to make 67 blank maps to get up to map number 72 until I have more maps. I probably won't change the main character's appearance for a while, it could be better, but it's acceptable, so I'll focus on other things for the time being. Also, I tried going back and forth many times between forest and desert and I never fell into a bottomless pit. Has anyone else been experiencing this problem?

@DoubleThink: I found a guide for weapon hacking, and was considering increasing the damage of Gaurdian Spirits. Right now I find that Rolling Death is much more powerful than Gaurdian Spirits. If I do this, what I might also do to not make the mod too easy is hack npc.tbl and increase the health/damage of enemies later in the mod. Do you (or anyone else) think this is a good idea? Also, maybe I should set the "invisible if flag set" flag for the experience capsules in the forest so they aren't there after the boss fight?

@everyone:

I've tried making the background for Small Sanctuary/Desert less bright. Do you like it?

-old- -new-
Posted Image Posted Image


Also, about the title. I just copied the title graphic from the "real-thing" as DoubleThink calls it, but I had to shrink it and confine it to a narrower color palette, making it difficult to read.
Posted Image

Finally, something I forgot to mention in the first post, the symbol that should replace an equal sign in text boxes isn't working, like in cave story how it says

<circle>Life Capsule<circle> (or any other item)
instead of
=Life Capsule=

in mine, it's supposed to show emeralds for equal signs but it just shows equal signs. Anyone know how to fix this?
Posted Image

#6 25 August 2008 - 01:34 PM

jcys810 Offline
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 15 Oct 2007
Location: LocationNowhere
Posts: 1,921
Age: 20
 

In your MSG, you can't use <SAT or <TUR. Otherwise, it'l turn into just normal equal signs.

New MSN: decayedcorpse810@hotmail.com
Posted Image
Call me Impulse or Justin if you are lazy to remember my name


#7 25 August 2008 - 02:16 PM

If you snoose, you loose
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 02 Jul 2008
Location: Locationtrapped in mspaint
Posts: 1,881
Age: 21
 

Ah, okay, thanks
Posted Image

#8 25 August 2008 - 03:14 PM

Lace Offline
Lesbian Seagull
"Life begins and ends with Nu."
Join Date: 04 Jan 2008
Location: LocationHunky Dory
Posts: 3,049
 

Hey, sorry for the half baked sort of unhelpful post earlier.
I was a bit tired. I'll give you a better one soon.
:-D

Lace

EDIT: Why double post when I can just edit?
Commenteds:
If you go back to the starting point to save after the bossfight, and go left, it says That's all and the demo ends.
The desert is pretty easy, now that I figurred out that the alters are save and health refils. (I'm dumb!) The Balrog edit was pretty fun. and the muscle doctor was annoying, but fun. I like how the bubble lev 3 looks. Stuck on the m doctor right now, because he keeps spawning on top of me >_> but pretty good mod so far.
Posted Image

#9 26 August 2008 - 08:54 PM

If you snoose, you loose
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 02 Jul 2008
Location: Locationtrapped in mspaint
Posts: 1,881
Age: 21
 

Next demo release will probably be tomorrow, maybe the day after

What I have left to do before next release:
-Edit Omega graphics
-Add enemies to mountain range
-Make a few small changes to mountain range map
-A few short scripts
Posted Image

#10 27 August 2008 - 10:03 PM

Bad Beholder Offline
Source Splicer, 2nd Class
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: 26 Jan 2008
Location: LocationBack where I should've been
Posts: 346
Age: 27
 

Great mod so far- keep up the good work.

Here's a recording of my 3rd time playing through TWoR- I really need to practice more against that Shell/Rock thing.



Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users