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#1
05 April 2008 - 04:26 AM
![]() | "Master using it, and you can have this!" |
Let me know. I haven't been nearly as watchful of this forum as I should be, so if you want to make sure I see it, please post on my (usually dead) forum in this thread.
Yes, I'm still alive, and still working on Agora's Legends. Seeing other people making similar projects discourages me, so I turn a blind eye... I will progress beyond them.
#2
05 April 2008 - 06:57 AM
![]() | "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!" |
New MSN: decayedcorpse810@hotmail.com![]()
Call me Impulse or Justin if you are lazy to remember my name
#3
05 April 2008 - 08:45 AM
![]() | "Bleep, Bloop, Bleep, Bloop" |
I wish I could in my mod D:
Fien.
Moar original signature go!
#4
05 April 2008 - 11:34 AM
![]() | "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD." |
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?
It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).
#5
05 April 2008 - 02:35 PM
![]() | "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!" |
Oh yeah, this too.I'd like the ability to run several events concurrently. (Who wouldn't?)
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?
It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).
New MSN: decayedcorpse810@hotmail.com![]()
Call me Impulse or Justin if you are lazy to remember my name
#6
05 April 2008 - 06:43 PM
What I want that for is for a system where, if you die, you have the choice of continuing at the cost of all your weapons energy (simple enough, just a <YNJ and a <ZAM and <LI+1000; dunno if it'd work though, if your life is 0...) but of course if you landed on deathspikes that won't do anything since as soon as it returns you to the game you'd die immediately. So I want it so the message comes up, then if you select yes, it un-keylocks you and keeps the event running for a few seconds so you have a few seconds of invincibility to escape your deadly situation.
Also, an <ML- would be nice... especially if you want to switch characters, it doesn't make much sense that when one character finds a life capsule the other one gets it too.
#7
05 April 2008 - 08:57 PM
I can already imagine the possibilities.I'd like the ability to run several events concurrently. (Who wouldn't?)
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?
It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).
Cave Story: Majora's Mask
#8
05 April 2008 - 09:12 PM
![]() | "Master using it, and you can have this!" |
I thought of variables too, but it might be a bit hard for me ... I could start by just making a simple <FOR loop, but without access to the loop variable it wouldn't be very useful outside of playing the same sound effect over and over for a couple seconds or something... And if I add variables like that, I also need to add basic math functions and ... bleh. @_@ This language just wasn't built for it.
Maybe I could just make a constant parameter which can be passed from an object's Lua AI?... Then you could have an invisible object manage events for things like bridges collapsing and whatnot, placed in several areas of the same map and maybe even using the same event to do different things...
Multiple characters working by each saving their own set of weapons, health, exp, etc? (but sharing event flags?) Multiple time recordings? I could do that, but of course it'd change the save format a bit ...
Thanks for the input. When I totally steal your ideas to add to Agora's Legends (so you can actually make the things you want with them in it), please thank me before you sue (sakamoto). (And if you don't want me to add these features, for whatever reason, feel free to simply say so...)
#9
05 April 2008 - 09:33 PM
Wait, is this for Agora's Legends?Timers I can do. Multithreading might be a bit harder. Revival after death is normally impossible without saving and loading, so I should add functionality for that.
Multiple characters working by each saving their own set of weapons, health, exp, etc? Multiple time recordings? I could do that, but of course it'd change the save format a bit ...
Thanks for the input. When I totally steal your ideas, please thank me before you sue (sakamoto).
#10
05 April 2008 - 09:50 PM
![]() | "Master using it, and you can have this!" |
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