Jump to content


Photo
- - - - -

Unofficial TSC commands


Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.


  • Please log in to reply
25 replies to this topic

#1 05 April 2008 - 04:26 AM

Echidna-san Offline
Senior Member
"Master using it, and you can have this!"
Join Date: 12 Jun 2007
Location: LocationNew Jersey
Posts: 89
Age: 24
 

If you could have any new TSC command you needed, what would you want the most? One to force a change between three or more character skins? One to pick a random event to jump to within some given range? More types of <MSG? Something totally different?

Let me know. I haven't been nearly as watchful of this forum as I should be, so if you want to make sure I see it, please post on my (usually dead) forum in this thread.

Yes, I'm still alive, and still working on Agora's Legends. Seeing other people making similar projects discourages me, so I turn a blind eye... I will progress beyond them.
Posted Image
Posted Image

#2 05 April 2008 - 06:57 AM

jcys810 Offline
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 15 Oct 2007
Location: LocationNowhere
Posts: 1,921
Age: 19
 

Changing your character between more than 2. Like, only 2 is rather limited.

New MSN: decayedcorpse810@hotmail.com
Posted Image
Call me Impulse or Justin if you are lazy to remember my name


#3 05 April 2008 - 08:45 AM

Metalogz Offline
WTFhappenedTOthef0rum5..?
"Bleep, Bloop, Bleep, Bloop"
Join Date: 06 Oct 2007
Location: LocationInsert location here
Posts: 1,576
Age: 18
 

Same here :D

I wish I could in my mod D:
@Captain Fabulous' siggie:

Fien.

Moar original signature go!

#4 05 April 2008 - 11:34 AM

Veteran Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: 09 Mar 2007
Location:
Posts: 170
 

I'd like the ability to run several events concurrently. (Who wouldn't?)
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?

It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).

#5 05 April 2008 - 02:35 PM

jcys810 Offline
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: 15 Oct 2007
Location: LocationNowhere
Posts: 1,921
Age: 19
 

I'd like the ability to run several events concurrently. (Who wouldn't?)
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?

It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).

Oh yeah, this too.

New MSN: decayedcorpse810@hotmail.com
Posted Image
Call me Impulse or Justin if you are lazy to remember my name


#6 05 April 2008 - 06:43 PM

Lyger Offline
It's a Sony
"Keep on rollin'!"
Join Date: 07 Mar 2008
Location:
Posts: 460
Age: 21
 

I don't believe there is anything to undo <KEY or <PRI without ending the event, is there? That'd be useful... so the event is still running for a bit after it un-keylocks you.

What I want that for is for a system where, if you die, you have the choice of continuing at the cost of all your weapons energy (simple enough, just a <YNJ and a <ZAM and <LI+1000; dunno if it'd work though, if your life is 0...) but of course if you landed on deathspikes that won't do anything since as soon as it returns you to the game you'd die immediately. So I want it so the message comes up, then if you select yes, it un-keylocks you and keeps the event running for a few seconds so you have a few seconds of invincibility to escape your deadly situation.

Also, an <ML- would be nice... especially if you want to switch characters, it doesn't make much sense that when one character finds a life capsule the other one gets it too.

#7 05 April 2008 - 08:57 PM

Regular Member
"Wahoo! Upgrade!"
Join Date: 11 Feb 2007
Location:
Posts: 49
 

I'd like the ability to run several events concurrently. (Who wouldn't?)
Can that even be done? How much can you deviate from the script format of the original game?
Could things like variables be possible?

It would be great if there were commands that could start, pause, and remove the timer. Maybe also save and load times from the profile.
Then you could have a command that runs an event if the timer is below or above a certain value (or even right when that value is reached, if there were concurrent events).

I can already imagine the possibilities.

Cave Story: Majora's Mask

#8 05 April 2008 - 09:12 PM

Echidna-san Offline
Senior Member
"Master using it, and you can have this!"
Join Date: 12 Jun 2007
Location: LocationNew Jersey
Posts: 89
Age: 24
 

Timers I can do. Multithreading might be a bit harder, especially trying to converse between two running events or something. Revival after death is normally impossible without saving and loading, so I should add functionality for that. (As a solution to your spike pit problem, why not autosave on entry to each map? Perhaps it could be seperate from the normal saves...)

I thought of variables too, but it might be a bit hard for me ... I could start by just making a simple <FOR loop, but without access to the loop variable it wouldn't be very useful outside of playing the same sound effect over and over for a couple seconds or something... And if I add variables like that, I also need to add basic math functions and ... bleh. @_@ This language just wasn't built for it.

Maybe I could just make a constant parameter which can be passed from an object's Lua AI?... Then you could have an invisible object manage events for things like bridges collapsing and whatnot, placed in several areas of the same map and maybe even using the same event to do different things...

Multiple characters working by each saving their own set of weapons, health, exp, etc? (but sharing event flags?) Multiple time recordings? I could do that, but of course it'd change the save format a bit ...

Thanks for the input. When I totally steal your ideas to add to Agora's Legends (so you can actually make the things you want with them in it), please thank me before you sue (sakamoto). (And if you don't want me to add these features, for whatever reason, feel free to simply say so...)
Posted Image
Posted Image

#9 05 April 2008 - 09:33 PM

Regular Member
"Wahoo! Upgrade!"
Join Date: 11 Feb 2007
Location:
Posts: 49
 

Timers I can do. Multithreading might be a bit harder. Revival after death is normally impossible without saving and loading, so I should add functionality for that.

Multiple characters working by each saving their own set of weapons, health, exp, etc? Multiple time recordings? I could do that, but of course it'd change the save format a bit ...

Thanks for the input. When I totally steal your ideas, please thank me before you sue (sakamoto).

Wait, is this for Agora's Legends?

#10 05 April 2008 - 09:50 PM

Echidna-san Offline
Senior Member
"Master using it, and you can have this!"
Join Date: 12 Jun 2007
Location: LocationNew Jersey
Posts: 89
Age: 24
 

It can be if you let it. It could also simply be another random conversational thread in which we dream about things we'll never have. I'm no assembly hacker, I can only program things I have solid, legible source code to... *shrug*
Posted Image
Posted Image



Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users