I'd really like to try out some of the mods and maybe even create my own (someday), but there's a rather major obstacle. As far as I can make out, all the mods and modding tools are Windows only, whereas I usually use a Mac.
First of all: does anyone have any idea how to convert a mod to work on the Mac? I tried replacing the data folder in the unmodified version, but it didn't work – I guess the mods also alter the executable or something.
IF the answer to that question is "yes" would anyone be willing to do it? Or explain to me how to do it?
The other question, which I'm not too hopeful about is: are there any modding tools for the Mac that are hidden away somewhere? Any plans for such tools? Some source code (in C/C++, preferably) which could be ported?
It's really a little disappointing to find that I can't even play any of the mods. Some of them sound (and look, from screenshots) quite interesting.
Thanks in advance for any help with this dilemma.
Modding for Mac?
Started by Celtic Minstrel, Mar 01 2008 03:16 AM
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#1
01 March 2008 - 03:16 AM
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#2
01 March 2008 - 01:08 PM
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Most mods do use changes to the executable and there are no tools for the Mac versions. Your best bet is to wait for Agoras Legends project to finish, until then it is Windows-only for mods.

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#3
01 March 2008 - 03:00 PM
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If you would have read the sickies, you would have known that posting in the mod section is only for single mods, or specific mods, your question is a hacking question.
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01 March 2008 - 05:36 PM
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Sorry, and thanks for moving it.
So, what's this Agoras Legends thing, and is there more about it somewhere?
So, what's this Agoras Legends thing, and is there more about it somewhere?
#5
01 March 2008 - 08:15 PM
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Lol SP 'sickies'!
Ahem, Agora's Legends is a beta right now of porting the CS script to Lua for easy developing, porting and even online play.
Ahem, Agora's Legends is a beta right now of porting the CS script to Lua for easy developing, porting and even online play.
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#6
01 March 2008 - 10:09 PM
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It's possible to hack Cave Story's mac port, it uses the same map structure and whatnot, it's only the internal EXE information (map titles, and tilesets used) that can't be accessed via a program yet. I suppose if Sue's Workshop's source was released, someone (like myself) could port it to a mac interface. That would work better for me as well, because I use a mac, and have to emulate windows to make my mod.
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01 March 2008 - 11:07 PM
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So... is the person who made Sue's Workshop around somewhere?
#8
01 March 2008 - 11:25 PM
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Not anymore, it's very sad.
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02 March 2008 - 04:54 PM
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