This thread might be of more use to you than this old thing.
Weapon Hacking
Started by S. P. Gardebiter, Nov 21 2007 08:56 PM
- Please log in to reply
259 replies to this topic
#251
04 August 2010 - 08:36 PM
Offline
a2_a2
![]() | "Life begins and ends with Nu." |
Join Date: 28 Aug 2009
Location:
LocationOu
Posts: 3,871
#252
05 August 2010 - 02:14 AM
Offline
Neophyte Member
![]() | "Fresh from the Bakery" |
Join Date: 02 Aug 2010
Location:
LocationFrance
Posts: 16
Age: 18
Maybe you should put thins link in the index of useful thread.
Thanks anyway.
Thanks anyway.
Sorry for my bad english, I'm french.
#253
05 August 2010 - 11:03 AM
Offline
Been here way too long...
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Join Date: 20 Mar 2010
Location:
Posts: 248
This thread might be of more use to you than this old thing.
Actually, they're quite different, and the free hacks! thread doesn't cover anything in here, although cave editor's weapon editor does cover some of it, there are still some things that need this to be edited.
Maybe you should put thins link in the index of useful thread.
Thanks anyway.
That's a good idea.
I'll probably add some more weapon modding stuff in a few months, as I still have a lot of work ahead of me, and I'm a little lazy (I also have to type it up).
EDIT: I noticed that the original link is down, so here's the one off of the tribute site:
http://www.miraigame.../WeaponHack.txt
#254
15 February 2012 - 03:42 AM
adding weapons?
#255
15 February 2012 - 06:41 AM
Offline
ℒℯ
![]() | "Life begins and ends with Nu." |
Join Date: 05 May 2009
Location:
Locationle
Posts: 2,148
Age: 18
It's not really doable, there is one unused slot for weapons in the game, but it's glitchy and not fun to mess with.
#256
15 February 2012 - 02:16 PM
Offline
Um... Chosen One? Yeah that'll work. : P
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Join Date: 21 Jan 2011
Location:
Posts: 248
It's not really doable, there is one unused slot for weapons in the game, but it's glitchy and not fun to mess with.
Actually, you can add as many weapons as you want. You just have to know how to handle the projectiles, because the weapons are not stored as a list of weapons, but rather as a list of bullets - each attributed to a level of a weapon. The function that handles weapon selection doesn't have a set limit, so it's not too hard to code a weapon to have three different 'bullets', but only take up a single slot in the list. It just needs to be coded efficiently. Granted, doing this will work perfectly find in-game, and the player is unlikely to notice the changes, but editing the different weapons in CE (or any other editor) becomes rather tricky. For instance, here is my version of the Polar Star's weapon entry:
Spoiler
This revision is significantly smaller than the original, but does the exact same thing. Thus, clearing up tremendous room for additional weapons. The same sort of thing can be done with the polar star's bullets, although I have not had any need to do so yet.
#257
15 February 2012 - 03:25 PM
Offline
ℒℯ
![]() | "Life begins and ends with Nu." |
Join Date: 05 May 2009
Location:
Locationle
Posts: 2,148
Age: 18
What I was saying is that to a basic level modder (not you), adding new weapons as it stands would require a tremendous amount of work for someone of their level. It's possible, but if you have to basically clean up Pixel's mess to do it. Hence the "not really doable," instead of "impossible."
#258
15 February 2012 - 07:37 PM
Offline
Um... Chosen One? Yeah that'll work. : P
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Join Date: 21 Jan 2011
Location:
Posts: 248
#259
16 February 2012 - 04:30 PM
Offline
Junior Member
![]() | "Wahoo! Upgrade!" |
Join Date: 12 Jan 2012
Location:
LocationTouch down, Tuen around tell me what I'm looking for!
Posts: 58
It's not really doable, there is one unused slot for weapons in the game, but it's glitchy and not fun to mess with.
Yeah I'm looking at the Bullet Data with Cave Editor and there ALOT of unsed wepons so let me rephrase that for you!
It's not really doable, there is ALOT of unused slots for weapons in the game, but it's glitchy and not fun to mess with.
#260
16 February 2012 - 09:48 PM
Offline
a2_a2
![]() | "Life begins and ends with Nu." |
Join Date: 28 Aug 2009
Location:
LocationOu
Posts: 3,871
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users





















