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CaveEditor again (beta, maybe alpha)


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#581 07 December 2011 - 02:02 AM

Noxid Offline
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What? I thought that was a readme. Is there something hidden in there, or did I miss something obvious?


Okay, I'll amend my previous instruction to "read CaveEditor.txt, then modify it"

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#582 07 December 2011 - 09:04 PM

Doors Offline
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Alright, sorry for the stupidity, but another problem.
I'm trying to add another TSC command that CE actually recognizes, but it's failing miserably. (It's the <AIR thing down there)
This is what my txt for CE looks like:
[CE_TSC] 92
<AE+	0	----	Arms Energy +	Refill Ammo
<AIR    1       #---    AIR fill	Set air level to X
<AM+	2	aA--	ArMs +	Give weapon X with Ammo Y (or just adds ammo Y to X)
<AM-	1	a---	ArMs -	Lose Weapon X
<AMJ	2	ae--	ArMs Jump	Jump to Y if player has weapon X
...
All that happens is that everything under AIR is wiped out and not recognized as a command.
Is there something I'm doing wrong?
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#583 07 December 2011 - 09:41 PM

Noxid Offline
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Assuming you're using a single tab character to separate each field, I can't see why that shouldn't work. I've been able to add custom command descriptions to my own CE files without issue.
Maybe try adding the new one to the bottom of the list?

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#584 07 December 2011 - 10:01 PM

Doors Offline
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They all use single tabs, so that's fine.

Maybe try adding the new one to the bottom of the list?

I tried that, but it still doesn't show the name or description in the database on the right of the script editor - all it shows is the "<AIR -".
It doesn't even color the parameter value (the XXXX in <AIRXXXX) like it does for every other command. The single digit number (0-3) to the left of the command is the number of parameters it has, right?

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#585 16 December 2011 - 04:13 PM

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Aw, not going to tell us what you did wrong? :p

Well I've got a solution for you: Think before you type. Sheesh...

Some people really need to take this to heart. Not necessarily just the ones it was originally addressed to, either.

Good thing the internet is made of backups


#586 14 July 2012 - 08:55 PM

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ARRGHHH Stupid Cave Editor Won't work for me!

#587 14 July 2012 - 09:51 PM

Carrotlord Offline
Not anymore
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ARRGHHH Stupid Cave Editor Won't work for me!


Right click on your Cave Story folder and uncheck Read-Only. Then it should work. Also, next time use the Quick Hacking/Modding Answers Thread.

#588 19 November 2014 - 08:10 PM

Fluff8836 Offline
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I found and able to replicate the strange crash easily on version 0.99d. This is called the Mouse Wheel crash. Download/Watch this video below:

Mousewheel_Crash.avi

This happens when:
  • I right-click a map and click 'Edit Script'.
  • I click the close button below.
  • With the main window appearing inactive, I scroll using the mouse wheel.
Then, BOOM! It stopped working. The problem details may look like this every time the Mouse Wheel crash happens:
Spoiler

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#589 19 November 2014 - 08:17 PM

Noxid Offline
OPEN THE CHEST, IT'S A SKATEBOARD
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I am pretty sure wistil is not coming back dude

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