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The random ideas topic of doom


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#1 03 April 2007 - 05:15 PM

ZarroTsu Offline
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Share thoughts and ideas for cavestory, whiether they be game bg stories, gfx edits, weapon ideas, boss ideas, etc.; Whiether or not they are completly possible is up to your imagination.

(I made this topic because I'm getting annoyed by people going offtopic by spreading their own ideas in other topics. Sticky if you like, admin.)

#2 03 April 2007 - 06:24 PM

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I have a very simple steel-themed conversion of the Sand zone tileset. I made it purely out of boredom and will probably not use it, so should I upload it here in case anyone might want it, or did you intend this thread to be limited to only ideas and suggestions?
It could be beneficial to create another thread for sharing real content in order to avoid this one turning into something of a request thread.
But then again, I think we are all independant enough to collaborate rather than leech off each other. Your thread, your call.

Other than that, I have nothing to share. I'm terrible at coming up with good ideas, and even worse at combining what little I have to a coherent shape.

#3 03 April 2007 - 06:54 PM

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(I made this topic because I'm getting annoyed by people going offtopic by spreading their own ideas in other topics. Sticky if you like, admin.)

Because of 1 topic who told another idea and 5 who were about other mods?
I don't get it but well... Wrong section *moves to mods*

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#4 04 April 2007 - 10:48 PM

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I would love to add short range weapons like a Sword or an Axe to Cave Story. Also, if some weapons could level up more slowly with use, like in an RPG, that would be awesome too. I came up with these ideas while thinking about the Mimiga hero who sealed away the "great evil." That's another idea I had, to flesh out the story of the original hero.

#5 06 April 2007 - 07:18 AM

xristosx Offline
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short range weapons would take some big modding to the code right?

#6 06 April 2007 - 08:21 AM

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short range weapons would take some big modding to the code right?


Overall I prefer the word hacking much better when you're making modifications in a exe ;)
And yes, it would require to hack a big piece of code, but actually im not quite sure.

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#7 06 April 2007 - 01:14 PM

Andy Offline
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I would love to add short range weapons like a Sword or an Axe to Cave Story. Also, if some weapons could level up more slowly with use, like in an RPG, that would be awesome too. I came up with these ideas while thinking about the Mimiga hero who sealed away the "great evil." That's another idea I had, to flesh out the story of the original hero.



The thing with making them level up slowly is that you would also have to level down slowly when you got hit. You can't make it level down faster because it would take you a while to level up, and then after getting in some sorta of fight that lasts 30 seconds, you have to level all the way up. Too me it would be frustrating doing so much work just too lose it so quickly.

Also, the reason why leveling down slowly too is bad is because it would be too easy to keep higher level weapons. It could work I guess, but it would take a good amount of testing to figure out exactly what it should be. Unless of course, you are making it so you only level up, and the weapons can't drop levels.

#8 06 April 2007 - 01:37 PM

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The thing with making them level up slowly is that you would also have to level down slowly when you got hit. You can't make it level down faster because it would take you a while to level up, and then after getting in some sorta of fight that lasts 30 seconds, you have to level all the way up. Too me it would be frustrating doing so much work just too lose it so quickly.

Also, the reason why leveling down slowly too is bad is because it would be too easy to keep higher level weapons. It could work I guess, but it would take a good amount of testing to figure out exactly what it should be. Unless of course, you are making it so you only level up, and the weapons can't drop levels.


Which is not true, you can just make them level down fastly if you increase the damage the enemies give you.

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#9 06 April 2007 - 05:51 PM

Andy Offline
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I know that, but if it takes so long to level up, leveling down fast would be frustrating. Work for a long time to get a high level weapon, only to lose it after being hit a couple times.

#10 06 April 2007 - 06:41 PM

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I know that, but if it takes so long to level up, leveling down fast would be frustrating. Work for a long time to get a high level weapon, only to lose it after being hit a couple times.


You have to balance it <_<
I think the whole leveling up slow idea is good.

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Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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