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TurtleLuigi Story Version 0.1


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#1 30 June 2012 - 11:25 PM

TurtleLuigi Offline
Novice Member
"Fresh from the Bakery"
Join Date: 17 May 2012
Location:
Posts: 5
 

Hello, This is my fourth mod, but my first official one.

IMPORTANT: Because of moving I'll be little attention to the mod or the thread.
All operations will resume July 22

TURTLELUIGI STORY

TurtleLuigi and his friend Jonnah travel to the Island to see mimiga up close.
But really it was fate who brought them there.

In this demo you visit:

Spoiler


People you meet in this demo:

Spoiler


This mod takes place during the events that take place after Toroko battle.
Quote is aiming for the Good Ending. (Jumps off with Sue)

Download:
Version 0.1 (The bitter basics of the story)
Version 0.2 (Yet to be released)

If there's a problem with the latest download please let me know

Edited by TurtleLuigi, 13 July 2012 - 05:10 AM.


#2 01 July 2012 - 03:57 AM

Randolf Offline
I hate everything.
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: 17 Oct 2011
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Posts: 521
Age: 16
 

I'll try to download this mod and tell you what do I think about it as quick as possible, but I'm away from home and No CoMpUtEr... I hope you didn't make it impossible to pass.
Cave Story mods:
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Operation Delta - Space Attack (0.2) BEING WORKED ON

Other mods:
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#3 01 July 2012 - 07:51 PM

TurtleLuigi Offline
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"Fresh from the Bakery"
Join Date: 17 May 2012
Location:
Posts: 5
 

I may be a little bit tricky up to grasstown because i'm learning how to make life capsules.

#4 01 July 2012 - 08:34 PM

cultr1 Offline
ℒℯ
"Life begins and ends with Nu."
Join Date: 05 May 2009
Location: Locationle
Posts: 2,148
Age: 18
 

you know, you can just copy-paste the code from other life capsules and just change the event number, right?

Edited by cultr1, 01 July 2012 - 08:34 PM.


#5 04 July 2012 - 03:40 AM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,196
Age: 22
 

Some things:
-The first scene outside could use an <MM0 upon hitting the trigger
-The dialogue trigger in the room with Momorin needs to have a flag set to make it invisible, otherwise it will play again if you save and reset
-I don't know if you already have this planned, but a scene actually showing the helicopter crash would be nice
-The bed in the Waterway Cabin still runs the "drain Curly scene" if you read the book on the shelf

I don't know where to go from here. Both waterway passages appear to be blocked off and the teleporter doesn't work.
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#6 07 July 2012 - 12:02 AM

TurtleLuigi Offline
Novice Member
"Fresh from the Bakery"
Join Date: 17 May 2012
Location:
Posts: 5
 

1. I don't know if you already have this planned, but a scene actually showing the helicopter crash would be nice

2.The bed in the Waterway Cabin still runs the "drain Curly scene" if you read the book on the shelf

3. I don't know where to go from here. Both waterway passages appear to be blocked off and the teleporter doesn't work.


1.I had that planned but it will come when I know how to use
<ANP

2.I didn't know that. I should fix that.

3.Yeah I'm planning Ikachan to be a miniguide to help you if you get lost



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