Let me be the first to say that this is one of the few mods that I've actually enjoyed playing. And not just because I'm in it, but that probably plays a role. The action is fast and visceral, and overall the length feels just about right.
It starts off a bit slow with how much health the first set of enemies has, but from then on the pace picks up. The spambot's lair was the highlight of this for me, and due to an oversight (or brilliant planning?!?) the camera speed seems to have been at INSTANT, which gave the game an incredibly fast responsive feel that I didn't even know was possible with cave story. Combined with the colors, I felt like I was under the effects of some kind of fantastic mind altering drug. The only downside is this goes away if you die and have to respawn partway through, which is disappointing.
I could probably lower the health of the beginning enemies a *tiny* bit. Mostly because they have a bit more health than the next set of enemies I think. So yeah I guess that can be fixed easily.
Glad you enjoyed the Spambots' Lair! I never knew that neon colors could have a drastic effect on the human mind though!
My biggest complaint has to be with the final boss. Armed with only a banhammer and 15 health, it is near impossible to defeat without some kind of mad skillz and patience, which kind of contradicts the lightning fast, powerful feel of previous levels. Perhaps this is symbolic.
Another balance thing that I probably need to fix. Might have a solution for that though...
Also secret cat room <3 <3 <3 :3 <3
:3. But honestly it needed more cats.
overall 10/10 would recommend
this is a shining example of how a mod can be fun
Thanks! Glad you enjoyed it!
I certainly thought it was a fun and quirky concept. I wondered if it was inspired by "The Nameless Mod" mod for Deus Ex in any way? That mod had you exploring a game forum, and you were a moderator...
Absolutely not. Never even played any of the Deux Ex games, let alone their mods.
I'd give the mod a 7.5/10. I say this somewhat cautiously, because I personally dislike combat heavy mods. However, if I did find combat entertaining, I would give it a solid 8/10.
The mod's main purpose wasn't to have a deep, intriguing story that you could spend hours listening to, producing somewhat lengthy gaps of lack of gameplay (possibly one of the most important features of any mod). I just wanted something that hearkens back to when you did not necessarily need a good story to produce a good game, such as Zelda or Doom or Sonic.The mod's purpose is to just have fun, and have fun while doing so. Nothing more, nothing less.Disclaimer: Just because I did not support severely lengthy stories does not mean I dislike stories in general. You can have a story, but geez. Don't pull off a BioWare and make 10 lengthy samey/cliche stories
. Give them some action once and a while.
Anyway, do you intend to develop the mod further, make a sequel, anything like that?
I plan to give the mod one or three more *minor*
updates. Chances are, there won't be any sequels or prequels, but I always wanted to do a little more with the Spambots' Lair tileset. Possibly, if I'm in the mood anytime soon, I could make a spinoff soon.