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Cave Story +: Custom ORG files


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#1 14 March 2012 - 10:17 PM

JJokerDude Offline
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I hope this is the right forum to ask this question...

Alright, so I'm trying to replace a pre-existing ORG from the game, with one of my own, made in ORGMaker v2. I used to do this all the time on the original Cave Story (see http://ciancijr.webs.com/orgfiles.html).

The only issue is, while the percussion tracks seem to play just fine in any other ORG maker I've tried, playing them in Cave Story + seems to mix up the percussion instruments. For example, closed high hats now sound like bass drums, and snare drums sound like open high hats. I couldn't really hear which other instruments were mixed up with all the noise...

I don't necessarily need to use Cave Story + for this, but I would have liked to record a video to demonstrate my ORG file, using the updated HD graphics.


Just wondering if anybody else experiences this problem, or if it's just me. I'm running Cave Story + on a Mac, if that makes a difference. Thanks!

#2 14 March 2012 - 10:21 PM

Noxid Offline
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Assuming that CS+ keeps pixel's lazy memory leak hack, the drums will only play in one order;
Bass01, Snare01, hiClose, hiOpen, Tom01, Per01
Putting drum tracks in the last two slots will crash the game maybe or at the very least do nothing
kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
pending

#3 14 March 2012 - 10:24 PM

JJokerDude Offline
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Thanks for the quick reply.

I don't remember that being an issue for the old Cave Story, but alrighty. I'll have to move the channels around then. Thank you!

#4 19 March 2012 - 08:12 AM

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I don't remember that being an issue for the old Cave Story, but alrighty. I'll have to move the channels around then. Thank you!


This has always been an issue for the original (old) Cave Story. People used to get confused when their custom orgs crashed the game because they used the last drum slot.

I'm not sure if it's the last 2 or just the very last slot that will break the game...



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