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Modding Mini Tutorials


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36 replies to this topic

#31 20 March 2012 - 05:21 AM

GIRakaCHEEZER Offline
Lvl 1
"Life begins and ends with Nu."
Join Date: 28 May 2008
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That is entirely possible. What really wonders me is why it's even there. Cause I'm pretty sure that no code after the forward slash ever executes. As for what it says... I wonder if GIR knows...


It just appears to be a note for himself.

"2000Curly Ending"

Basically all it's saying is that flag 2000 is the flag that needs to be tripped to see the Curly Ending (good ending) credits.
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#32 20 March 2012 - 10:24 PM

HaydenStudios Online
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Aha, thanks! The tutorial has been edited to accommodate the newly gained knowledge. (not in the .odt, just in the post though)
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#33 30 April 2012 - 03:09 PM

Noxid Offline
a2_a2
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Anybody up for making a guide to using bosses? I feel that this is something that has been sorely lacking for a long time and I don't even really know enough of it myself to do a good job of it. Covering both regular entity bosses and special bosses would be optimal, as well as the differences and constraints specific to each.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
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#34 30 April 2012 - 11:25 PM

Hiino Offline
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: 20 Feb 2011
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Well, since I'm currently making a mod which will basically solely consist of a boss attack, I'll probably have to gather a significant amount of knowledge regarding bosses, and thus I might be able to write a tutorial about them.

However, I won't write it until I'm finished with my mod (since I actually have got a deadline to deal with) so if you're counting on me then you will have to wait at least a couple of weeks.

Edited by Hiino, 30 April 2012 - 11:25 PM.

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#35 14 June 2012 - 10:22 PM

FlyingCritter30 Offline
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I really need help with adding boss scripts. Is anyone else willing to help?

#36 14 June 2012 - 10:55 PM

Carrotlord Offline
Not anymore
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Join Date: 28 Jan 2010
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I really need help with adding boss scripts. Is anyone else willing to help?


<BSLXXXX loads entity X as a boss.
<BOAXXXX animates the major boss on the map with scriptstate X.

Next time, use the Quick Modding/Hacking Answers Thread.

#37 23 July 2012 - 03:58 PM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
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Sorry for taking so long, but I added a bunch of non-obvious textbox.pbm features to my guide. Anything I missed?

T21rB74.pngdnnPzZY.png

R77Doqq.png

Sacred Grounds run: 3'39"0




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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