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Modding Mini Tutorials


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#1 25 February 2012 - 07:53 PM

Noxid Offline
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Please use this thread to post your micro-tutorials. The OP will be used to index all tutorials sorted by category

A microtutorial is a short, concise explaination of how to acheive some common task in the world of Cave Story modding. They should be no more than one post, images should be used where clarification is needed. Think of a FAQ, and a microtutorial would answer a question.

will add more later

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#2 25 February 2012 - 08:37 PM

Kanpachi Offline
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I'd love to know how to keep the game the same but edit the text
Flames of doooom
Spoiler

#3 25 February 2012 - 08:41 PM

Shane Offline
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Simply modify the files with a ".tsc" extension (if they haven't been opened with another file, or the "Hide extensions for known file types" box in Folder Options isn't checked, it's visible) using a script editor such as the one built in CaveEditor or the one in Sue's Workshop. Four .tsc files are in the "data" folder of Cave Story, and the ones for the maps are in the "Stage" folder. A list of commands should come with both CaveEditor and Sue's Workshop, but the latter I'm not certain about, and the former is in the script editor itself.
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
...
If I do anything stupid, sorry in advance!

#4 25 February 2012 - 08:42 PM

Noxid Offline
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"Life begins and ends with Nu."
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This is kind of a place for people who actually know what they're doing to contribute useful things, not ask questions. There are more than enough topics to cover that we don't really need suggestions, if you need help go here and if you still can't figure anything out by yourself then give up use the quick answers thread

Edited by Noxid, 25 February 2012 - 08:44 PM.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#5 25 February 2012 - 10:25 PM

HaydenStudios Offline
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Door tutorial. Feel free to use it in whole or in part in the tutorial built into Booster's Lab.
Spoiler

Edited by HaydenStudios, 01 April 2012 - 04:54 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#6 26 February 2012 - 01:06 PM

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It's fine but he only thing that's missing is the event that runs on map 12.

#0094
<FAIxxxx<CMUxxxx<END

It doesn't really matter what there is but there has to be an <END to it.

Edited by ShinyElectricBlueTiger, 26 February 2012 - 01:07 PM.

Spoiler


Spoiler


#7 26 February 2012 - 04:40 PM

HaydenStudios Offline
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 835
Age: 16
 

Ah, yes. Maybe I'll add something to it about the event on the next room... That would be wise.

EDIT: Yeah, I realized this a while ago, but I took till now to make this edit. I see that Noxid implemented it. Thanks.

Edited by HaydenStudios, 01 April 2012 - 06:01 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#8 29 February 2012 - 04:15 PM

Noxid Offline
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This tutorial is for flags
maybe I'll format it into a post later

Attached Files


Edited by Noxid, 29 February 2012 - 04:16 PM.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#9 29 February 2012 - 07:37 PM

Shane Offline
So many people D:
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: 12 Feb 2012
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Age: 17
 

Thanks. Now I can finally use flags for something in my mod without worrying too much about forgetting about the flags.
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
...
If I do anything stupid, sorry in advance!

#10 29 February 2012 - 09:37 PM

Lace Offline
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This is something that has been known about and on the forums for a while, but somehow people are ALWAYS SURPRISED when they are informed of it. This is probably because the information in question is three pages deep on a thread which people mostly go for for the first link, so here is a consolidated and conveniently located version of it.

HOW TO GIVE EXTREMELY LARGE AND/OR NEGATIVE NUMBERS AS ARGUMENTS TO TSC COMMANDS:
Spoiler

Edited by Lace, 29 February 2012 - 09:39 PM.

Posted Image



Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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