Modding Mini Tutorials
Started by Noxid, Feb 25 2012 07:53 PM
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#1
25 February 2012 - 07:53 PM
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a2_a2
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Please use this thread to post your micro-tutorials. The OP will be used to index all tutorials sorted by category
A microtutorial is a short, concise explaination of how to acheive some common task in the world of Cave Story modding. They should be no more than one post, images should be used where clarification is needed. Think of a FAQ, and a microtutorial would answer a question.
will add more later
A microtutorial is a short, concise explaination of how to acheive some common task in the world of Cave Story modding. They should be no more than one post, images should be used where clarification is needed. Think of a FAQ, and a microtutorial would answer a question.
will add more later
#2
25 February 2012 - 08:37 PM
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Executive Member
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I'd love to know how to keep the game the same but edit the text
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#3
25 February 2012 - 08:41 PM
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Simply modify the files with a ".tsc" extension (if they haven't been opened with another file, or the "Hide extensions for known file types" box in Folder Options isn't checked, it's visible) using a script editor such as the one built in CaveEditor or the one in Sue's Workshop. Four .tsc files are in the "data" folder of Cave Story, and the ones for the maps are in the "Stage" folder. A list of commands should come with both CaveEditor and Sue's Workshop, but the latter I'm not certain about, and the former is in the script editor itself.
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
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If I do anything stupid, sorry in advance!
...
If I do anything stupid, sorry in advance!
#4
25 February 2012 - 08:42 PM
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a2_a2
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This is kind of a place for people who actually know what they're doing to contribute useful things, not ask questions. There are more than enough topics to cover that we don't really need suggestions, if you need help go here and if you still can't figure anything out by yourself then give up use the quick answers thread
Edited by Noxid, 25 February 2012 - 08:44 PM.
#5
25 February 2012 - 10:25 PM
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Pretty much the closest I can get to being understood 100%
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Door tutorial. Feel free to use it in whole or in part in the tutorial built into Booster's Lab.
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Edited by HaydenStudios, 01 April 2012 - 04:54 PM.
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I'd be really great at procrastinating if I ever got around to it.
#6
26 February 2012 - 01:06 PM
It's fine but he only thing that's missing is the event that runs on map 12.
It doesn't really matter what there is but there has to be an <END to it.
#0094 <FAIxxxx<CMUxxxx<END
It doesn't really matter what there is but there has to be an <END to it.
Edited by ShinyElectricBlueTiger, 26 February 2012 - 01:07 PM.
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#7
26 February 2012 - 04:40 PM
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Pretty much the closest I can get to being understood 100%
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Ah, yes. Maybe I'll add something to it about the event on the next room... That would be wise.
EDIT: Yeah, I realized this a while ago, but I took till now to make this edit. I see that Noxid implemented it. Thanks.
EDIT: Yeah, I realized this a while ago, but I took till now to make this edit. I see that Noxid implemented it. Thanks.
Edited by HaydenStudios, 01 April 2012 - 06:01 PM.
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I'd be really great at procrastinating if I ever got around to it.
#8
29 February 2012 - 04:15 PM
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#9
29 February 2012 - 07:37 PM
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So many people D:
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Thanks. Now I can finally use flags for something in my mod without worrying too much about forgetting about the flags.
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
...
If I do anything stupid, sorry in advance!
...
If I do anything stupid, sorry in advance!
#10
29 February 2012 - 09:37 PM
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Lesbian Seagull
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This is something that has been known about and on the forums for a while, but somehow people are ALWAYS SURPRISED when they are informed of it. This is probably because the information in question is three pages deep on a thread which people mostly go for for the first link, so here is a consolidated and conveniently located version of it.
HOW TO GIVE EXTREMELY LARGE AND/OR NEGATIVE NUMBERS AS ARGUMENTS TO TSC COMMANDS:
HOW TO GIVE EXTREMELY LARGE AND/OR NEGATIVE NUMBERS AS ARGUMENTS TO TSC COMMANDS:
Spoiler
Edited by Lace, 29 February 2012 - 09:39 PM.
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