I finished your mod.
I didn't find any bugs, but I couldn't get the life capsule in Egg Corridor...
Can you tell me how to do it?
If you want screenshots, then I can give them in a PowerPoint file, although if I finish my next version I will remove the current screenshots and replace them with the new ones. The link (http://www.mediafire...yq66ufd6yn4wud4) to "Shane's Cave Story.pptx".
If you've read that, then you'll know how to obtain both Life Capsules. I actually placed a hint there. There are three Life Capsules. Two of them are fake, and one of the fakes show the location of an invisible one.
And nice ending:
If we don't get Toroko back safely, I'll swear I'll tear you limb from limb! But the demo ends here. The rest of this mod is the same as Cave Story.
I had to extract it to see the message. Anyway, most of the quote is the full message. I promise the next version's ending will also contain something... but wasn't there anything with END? I could have sworn I put something like this there:
If it's not there, then I accidentally put it in the version 0.2 instead, and deleted it as I went on! If that END part is missing, then I apologize.
I'll give your mod 7/10. You can give more your sprites, make new tilesets, and if you want I can help you with some things.
You say you can help me with some things? How good's your spriting? I had to make Shane's portrait similar to my avatar, kinda, meaning a Pokémon Trainer lost his head so that I could use that in the mod. Anyway, I'm glad that you completed the mod. I expected a 5/10 or less, but a 7/10 is a good thing!
Okay, some questions that anyone playing this mod could answer, which will aid me in making this mod. This will be ten questions, thus I'll have to place them in spoilers to save space. Quote the entire spoiler part and underline
the answer. That will make it easier for me to see what the answer is. Or you could simply do something like:
This is important for the mod!
Thanks for playing, whoever played the mod (Mixer8421 included). Any feedback would be welcome (such as Mixer8421's).
This is how I plan to make each version (although I'm not that good as ResourceHacker yet).
Oh, and if you play on ahead, you may find music that will be used in the future versions! So if you reached the end and don't want to continue due to lack of numerous changes, just continue and you'll find music that will be used in future versions (hint: Grasstown already has some).
And I may place one of my riddles (http://www.cavestory...pic-of-riddles/
) in this mod to access a rare item.Hidden text highlight to view:
Anybody want a Golden Capsule?
I really do apologize for the double post, but if it's the only way to easily access it from the main forum page...
Anyway, version 0.2 is done at last. For those who want the screenshots, here: http://www.mediafire...0y488ii9av89b5t
For those who want to play the new version, go to the first page of this topic.
For those who want to play the next version, wait for it.
There's a boss fight in the Sand Zone that can be taken, by the way. Curly's replacement has become harder and can kill Shane in two hits with the machine gun.
Those who have finished this new version should tell me whether it's too hard or too easy. And the Fireball's replacement comes in a future version, so the Nemesis' replacement should have to do. But unlevelled up, it has a great range
-- level it up and both damage and range decreases. Up to the point of firing chickens (blame Pixel).Hidden text highlight to view:
Version 0.3 will take a while, since somebody who is in command (in name only) wants to be in the Sand Zone. Thus I can't finish this version until the commander has made his sprites. If anyone else (3/10 members) wishes to be part of this here mod, PM me. Unless stated which sprites are to be used that already exist, those who wish to be a part of this mod are to sprite themselves. When my next release is triggered, I'll add a post stating which members are currently in this mod, although Mixer8421 already is a part of it. Speaking of which, Kanpachi is too, and if you explore the Grasstown (too lazy for spriting when I worked on it) area, you should find a teleporter to the start. But check the screenshots for that!
Version 0.2 has more enemies too, by the way.
The Fireball's replacement is the Ice Ball, which is more powerful since if the user controls ice, the power increases. This will be handy against Omega, Possessed Kim (9600 HP
) and Frenzied Toroko (unchanged?). And beating Kim will free her, and it will be a slow fight unless the Ice Ball is max level and the block is used. The maximum damage shown (well, that I know of) was 1044 points (
) when I tested that part. And there is no such thing as puppies in this mod! If you're angry
then don't complain, they are replaced by the rare Desert Critters. I drew most of their sprites using the original sprites being copied. Also, Jenka died, so her sister's daughter is Sarah. When this version's out, her Critters' initials spell her name (Serenity, Arnold, Rhue, Abigail, Hilary - I couldn't think of other names) if you look carefully. Also, there's a Save Point near the teleporter, so use that to prevent seeing that cutscene where the protagonist gets the Ice Ball when dying after seeing it. Much better than keeping on restarting from Arthur's house to see that message
Also, the Bubbler is now unobtainable. I will remove it to make way for Ice Shard. When Shane transforms, he loses his sword for an unknown reason, so he improvises by firing ice shards. Useful? I guess. His first transformation is when he tries to prevent being possessed by the demon that possessed Kim, but he doesn't notice it (he's weak from being poisoned if he got hit). Also, the Machine Gun won't make an appearance in this mod. My idea is to replace it with afterimages (fists) that deal damage, but I can't draw fists that
I hope somebody
is playing version 0.2, since there's nothing about that version. No glitches mentioned, nothing. That's absolutely weird...
Edited by DoubleThink, 04 May 2012 - 11:15 AM.