The current version is version 0.9¾.
It will soon be updated to version 0.9X, once I figure out how to fix those darn glitches -_-
Original post from 12 February 2012 to 29 August 2012:
and the fact that the first weapon is supposed to be close-combat orientated. The blade. Indeed, my favourite weapon, and the best reason is the attack at Level 3.
Curly died with Quote, I suppose, so I'll put a different (and also non-human) character in her place. And she talks telepathically to Shane (the game Shane, not the me-Shane, if there are those who read this post who take things literally, just like I do) before something mysterious happens to her. What, I don't know, I have yet to go past the First Cave part. And I have actually managed to do something new to my mods (id est, this is my first mod with something different). Different music. Not the original music. Aye, and the music changes when the blade is attained. Meaning, the music is the one called "Run!" before the in-game Shane gets the sword, and after that, it's "Gestation" (well, what USED to be that), but it'll change eventually (the music for the secret "Sky Maze" I'm planning is a spoiler).
Of course, I do kinda wish that I had portraits for the protagonist in this mod. I changed the hero entirely (heck, the picture-thing that all my posts get will have his graphics anyway!) and I'd also have to figure out some plan about doing something about not being able to use the Mimiga Mask (personally, I *hate* wearing headgear and handgear - heat makes me crazy) and since this is a mod in which things are not natural (say, the monsters), I decided, why not make Shane a Super Inhuman? Well, sure, that's all good and well, but what's a Super Inhuman?
It's an Inhuman who has gone beyond his or her normal power. Of course, Shane doesn't know that he is one, and only when he thinks that the only one closest to his heart (a CAT) is dead, does he actually transform AND he also learns Ice Shard (using the Bubbler). Oh, and somebody has stolen the Polar Star.
The secret areas I plan to add involve ignoring the first Life Capsule (and indeed, that should make the game challenging), but the reward for that one is equal to gaining more HP than normal. Another involves the item in the CurlyS map (no, it's not something belonging to Curly) and the third one involves the item that was Chaco's lipstick in the original, but in this one, is something totally different.
EDIT: [23:49 in Gansbaai]
If anyone has suggestions, please post them! These kind of things MAY aid in this mod's difficulty, making it easier or harder! And if there's anyone willing to do this small request from a new member, please, help me by making a Outer Wall-version of the Sand Zone's monsters and terrain for a secret area. And if anyone wants to, please make portraits for this character (well, he IS in most corners of my posts, so there's a way to see how he should look like!). I already have portraits for the one who talked to him telepathically, though. It's chilling in another mod of mine I'm busy with (and if that Captain Jersey [if I remember the name correctly] posts here, I'm gonna guess and say "Don't make six mods at once" or something similar like in the Frost & Ember post - I'm 15, and soon I'm 16!)
And on days that I'm not gonna mod, those are days that I fear my father will play Far Cry 2. I HATE FAR CRY 2. A LOT.
(15:43 in South Africa; 07:43 in Central America; 13:43 in London; all three if my computer isn't lying)
I finally managed to upload my mod. Here's the link:
Cave Story - Time Warp is finally downloadable. It's in Showcase and full of glitches that I will fix when I'm done with this mod and the remake of this one with Kanpachi as the playable character.
27 February 2012, 23:28: 5 downloads, tying it to Time Warp.
28 February 2012, 14:08: 7 downloads, less than Time Warp.
EDIT NO. WHO CARES:
Download version 0.9X of Shane's Cave Story 1
Part of original post from 12 February 2012 to 29 August 2012:
This is version 0.9¾. Some of the game-breaking bugs and glitches are fixed, some others aren't. I have decided to add an extended ending that follows after the final boss. Some of the text won't make any sense, but I felt that some people may get annoyed by the game-breaking glitch in the Core area that prevented continuing the mod.
The extended ending has a boss with nine forms. That's more forms than the final boss, and for this extended ending I had to delete a secret area and a place in the Plantation. Not the Teleporter Room. Also, I haven't fixed the Labyrinth teleporter bug (which means you can't access it) - I guess that's my first thing to fix after the extended ending is done.
Here's a pic of the extended ending.
Yeah, it has a weird plot twist
Also, I've encountered some weird glitch related to the music. I replaced the Cemetary and The Way Back Home songs with two others, and the first time, it worked. I put the songs in the Plantation to test. However, when I returned from Mimiga Village, the songs somehow reverted to what it was before I replaced it.
Some of the glitches has been fixed, but there may be more of them now. I have yet to remove the timer from the Sacred Grounds area, the Statue Chamber has a save point, and Numahachi is a boss. The reason is because I found a post from ZarroTsu:Red Demon now has 1200 HP, and Numahachi has 6000 HP (1200 HP x 5 boss fights), AND there's a new Golden Capsule which requires the Airmulet (replaces the Air Tank) and it's in Labyrinth I. Also exploding crates in the Labyrinth, made certain that it's impossible to talk to Booster in Labyrinth B, and made certain that it is possible to see where the Sky Labyrinth - Unaligned area will have it's entrance.
As a lonely carver, nobody would think of killing him, so he can just mind his own business, and carve. It'd be quite the twist if you could kill him, though.
If you find any glitches, please tell me via PM or a comment. It's most likely the only way I'll notice it. Also, if anyone finds a Diamond Capsule, tell me in a comment.
This mod is cancelled due to reasons that are mentioned in the Curse of Il'andri'iel thread.
Chances are that it's for good.
Edited by Shane, 06 October 2012 - 10:55 PM.