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Curly's Past


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#51 05 February 2012 - 06:07 AM

HaydenStudios Offline
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Have a blast ^_^

I played some of the way through it, but lost interest becauseL:

1) It's a japanese mod, so I didn't know what anybody was saying.
2) A LOT of cutscenes and stuff were basically a repetition of those at their parts of cave story.

I really don't have much of a motive to continue playing that mod unless someone translates it to english. So I don't think I'll be abandoning this mod.

Agreed... at least about the Doctor. I always had my doubts about Ballos' death, considering that he still talks and tries to kill you afterwards.

If Ballos hadn't been defeated, then would Misery have asked Balrog to save Quote and Curly's lives, and would Balrog have obliged? Probably not. And in a lost land, you pretty muc hkill him the same way as before. The only destruction that's different is using Misery's Charm to destroy the Demon Crown permanently.

I like it, but it went way overboard with the final bosses (yes, plural. VERY plural).

You've motivated me to finish that mod... kinda. I defeated the Doctor, and got up to the helicopter, got that one ending, but when I decided to progress through that current, and meet those mimigas, I seemed to be at at dead end. Anyway, The Mimiga Army s above average, but not exceptional. It suffers from a few glitches, and you're able to go off the edge of some maps.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#52 05 February 2012 - 05:37 PM

Duke Serkol Offline
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I played some of the way through it, but lost interest becauseL:

1) It's a japanese mod, so I didn't know what anybody was saying.
2) A LOT of cutscenes and stuff were basically a repetition of those at their parts of cave story.

That bothered me too, yes. But it stops being like that after GrassTown, once you gather Jenka's dogs. That's where Quote comes in and things get awesome.

If Ballos hadn't been defeated, then would Misery have asked Balrog to save Quote and Curly's lives, and would Balrog have obliged? Probably not.

But wasn't it the crown, not Ballos, that had control over Misery and Balrog? I'm assuming it hadn't been restored yet.

And in a lost land, you pretty muc hkill him the same way as before.

Yeah, that's true.

Anyway, The Mimiga Army s above average, but not exceptional.

Agreed.

#53 05 February 2012 - 07:52 PM

HaydenStudios Offline
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That bothered me too, yes. But it stops being like that after GrassTown, once you gather Jenka's dogs. That's where Quote comes in and things get awesome.

Hrm... I'm going to need a lot of motivation for wanting to continue playing that mod.

But wasn't it the crown, not Ballos, that had control over Misery and Balrog? I'm assuming it hadn't been restored yet.

After you defeated the Doctor and the crown was destroyed, Misery intercepted you in your attempt to destroy the Core, and threatened to kill Sue. So the curse was still in effect. But when you killed Ballos, the curse had been fully lifted.

Oho! I see you have uploaded your unofficial release. I'll download and play it right now.

EDIT: Whoops, I was mistaken.

Edited by HaydenStudios, 05 February 2012 - 07:58 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#54 05 February 2012 - 08:26 PM

Duke Serkol Offline
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Hrm... I'm going to need a lot of motivation for wanting to continue playing that mod.

How far did you get anyway?
You should know GrassTown is nearly fetch quest free, so it's relatively quick to get over with.

After you defeated the Doctor and the crown was destroyed, Misery intercepted you in your attempt to destroy the Core, and threatened to kill Sue. So the curse was still in effect.

Or she didn't think Quote capable of actually killing Ballos and would rather not plummet with the island if the silly robot finished destroying the core.

After all, isn't it implied that it was Ballos who wanted to drop the island (probably in the hope that it would kill him) since it stops falling once he's dead? I always figured the core doesn't so much keep the island afloat but rather gives it sufficient strenght to resist Ballos' attempts to destroy it.

Oho! I see you have uploaded your unofficial release. I'll download and play it right now.

EDIT: Whoops, I was mistaken.

The last thing I need to do before I can put it up, is finish tweaking the "final boss fight". Unfortunately I've run into a whole lot of unforseen problems (if you see my last post in the "quick modding questions" thread, you'll know what I mean).

#55 05 February 2012 - 10:36 PM

DC64 Offline
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Hi,
it's been forever since I've been here. Allot has changed.

Where is the most recent version of this mod?
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#56 05 February 2012 - 10:49 PM

Duke Serkol Offline
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My version will be available soon. The most recent version of the original you can find using the link in the first post... but it's not recent at all.

#57 05 February 2012 - 11:38 PM

bobbyis Offline
Um... Chosen One? Yeah that'll work. : P
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
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Mh... maybe if I switched around the two rooms (changing their visualized map name, objects, scripts etc...)


This happened awhile ago and may have already been answered, but you can change the start point of the character, and what event runs on start. Go into the Game Settings through CE, the section where you remove the pixel requirement. In that folderbox thing, there is a group of options that change the x and y position of the character on start, the map you start in, and what event is to be ran.
I set my sail, fly the wind it will take me...

#58 05 February 2012 - 11:46 PM

Duke Serkol Offline
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Ah thanks, but unless that can be done also with Cave Story +, it's not going to be of any use (we don't really need to make those changes to the mod, it was just being considered to make it start properly in CS+)

#59 06 February 2012 - 12:02 AM

HaydenStudios Offline
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How far did you get anyway?
You should know GrassTown is nearly fetch quest free, so it's relatively quick to get over with.

I actually bit the bullet and have gotten to the part where Quote leaves on the rocket. I can't figure out what to do next. I've tried to go on the rocket, but it stopped, and now it won't go anymore. Professor Booster showed up after I did a few things and probably told me what needs to be done, but I don't know since it's a Japanese mod. Anyway, a lot of the things played out in different ways from which I plan on doing them in year eight. Also, the fight with Quote was so freaking lame.

Or she didn't think Quote capable of actually killing Ballos and would rather not plummet with the island if the silly robot finished destroying the core.

Maybe. But really, threatening to kill Sue? I don't think Misery would do something like that if the curse was lifted.

After all, isn't it implied that it was Ballos who wanted to drop the island (probably in the hope that it would kill him) since it stops falling once he's dead? I always figured the core doesn't so much keep the island afloat but rather gives it sufficient strenght to resist Ballos' attempts to destroy it.

That is implied.


The last thing I need to do before I can put it up, is finish tweaking the "final boss fight". Unfortunately I've run into a whole lot of unforseen problems (if you see my last post in the "quick modding questions" thread, you'll know what I mean).

Ok.

Edited by HaydenStudios, 06 February 2012 - 12:04 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#60 06 February 2012 - 12:58 AM

Duke Serkol Offline
Been here way too long...
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Join Date: 26 Jan 2012
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I actually bit the bullet and have gotten to the part where Quote leaves on the rocket. I can't figure out what to do next. I've tried to go on the rocket, but it stopped, and now it won't go anymore. Professor Booster showed up after I did a few things

You need to find the Booster 0.8 for him to fix the rocket. Unfortunately, I couldn't find it anywhere, so I just hacked my save for it.
Even then, I couldn't figure out how to get the best ending :\

Anyway, a lot of the things played out in different ways from which I plan on doing them in year eight.

Oh, well then I'm all the more curious to see what you're planning since this matched up pretty close with what I imagined (apart from the start... seriously what was up with not-Toroko??)

Also, the fight with Quote was so freaking lame.

Yeah, I was expecting something like the fight against Vile in Megaman X.

Maybe. But really, threatening to kill Sue? I don't think Misery would do something like that if the curse was lifted.

Misery and Balrog aren't very nice people. Balrog in particular was especially gleeful as he boasted to Jenka about conquering the surface and shoved the red flower down Toroko's throat. Which again, is why the regular best ending bums me out. I'm okay with him getting off the hook in the end, but actually going to live with the protagonists? really?
You could question then why they even bother saving Quote and Curly in the end. Gratitude I guess.
At any rate, she gave Quote a choice, to either renounce destroying the Core (which Quote was trying to do because he had been told this would restore the transformed Mimigas) or else...



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