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Curly's Past


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#41 04 February 2012 - 03:30 AM

Duke Serkol Offline
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You know, now that I ponder that, that might be a good idea. Alright, yeah.

Great ^_^

That's kind of an ambiguous question. I believe that my answer to your question, as you suggested, would be best kept to personal messaging.

Yeah, probably for the best.

Wel, I don't know now if we need to think of something like that anymore. Cause w have the first three years, year four is confirmed to be a breather water level. Year six will be finishing off the killer robots, year seven will be enjoying your days with the Colons

But we do need some kind of objective for the player to pursue in year seven, even if it's something simple and innocent like year four's fishing.

Then again, if battling with the killer robots was the ONLY thing you did in the next chapters, it might get boring with noe sidequests, and it might be good to have extra things making sure no year is too short, so I guess we should keep that in mind.

Yes, after all already year three only ended with Curly infiltrating their base, while before that, in the same year, we had the whole deal with Omega which also involved exploring the city destroyed by Ballos, a good variety of content.

Hehe. Sorry, I just couldn't resist.

Haha, I see :mrgreen:

#42 04 February 2012 - 04:10 AM

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But we do need some kind of objective for the player to pursue in year seven, even if it's something simple and innocent like year four's fishing.

Good idea. There will be a kind of silly goal. Something trivial that someone in survival mode wouldn't give a flying crap about. Now, what might be an idea...

Yes, after all already year three only ended with Curly infiltrating their base, while before that, in the same year, we had the whole deal with Omega which also involved exploring the city destroyed by Ballos, a good variety of content.

Yes, there will need to be a variety.

I just got done playing through the whole thing again, and have an even clearer basis on this mod's current weaknesses. Just to let you know, it will probably be a month or two before I release my first continuation demo, but here are some changes that I intend to make:
1) One rather drastic change that I'm going to make, is that most of the maps are going to have a huge overhaul. I just REALLY think that level design is this mod's greatest weakness.
2) There will be more life capsules, and the mod in general will be easier. At some point, I was thinking of making this an easy mod since Curly's trials are not supposed to be as great as those Quote encounters, but since Kaeso originally wanted this to be a harder mod, I'm going to compromise, and make it about the same difficulty as Cave Story.
3) The ancient cave will have the layout of the first cave, and GreaseMonkey will be replaced with the Hermit Gunsmith.
4) You will wake up in the Sand Zone with the Colons.
5) Since the ancient cave will be directly linked to the mimiga village, that tunnel linking the two in Kaeso's mod will be removed.
6) I am very much considering making the crobar a modded version of the blade. Kaeso said he/she wasn't going to do this, much to the dismay of everyone else.
7) The dialog will be changed in certain places. Not all of it, but some of it.
8) I intend to change the jail escaping level in many ways similar to how you described your changes.
9) The current sprite sheet and face picture for Arthur is absolutely unacceptable. I'm going to see if I can get Noxid's permission to use the sprite sheet and face picture for Arthur from King's Story, Strife and Sacrifice.
10) The current face picture in this mod for Arthur will be refitted onto King, who will appear throughout most of this mod as the number-two of the mimiga village.
11) Jack and Toroko will also make appearances in this mod.

Edited by HaydenStudios, 04 February 2012 - 04:14 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#43 04 February 2012 - 11:43 AM

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I am looking forward to this mod. I think it's interesting to see how other people thought about what happened in the past/future/present of Cave Story characters.

#44 04 February 2012 - 02:49 PM

Duke Serkol Offline
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Good idea. There will be a kind of silly goal. Something trivial that someone in survival mode wouldn't give a flying crap about. Now, what might be an idea...

I've got an idea... but I'd rather wait and PM it to you.

I just got done playing through the whole thing again

Oh goody. Now if you're not bored of the thing (and I'm assuming not, since you want to remake it) you can, upon playing my version, fully appreciate the changes :)

At some point, I was thinking of making this an easy mod since Curly's trials are not supposed to be as great as those Quote encounters, but since Kaeso originally wanted this to be a harder mod, I'm going to compromise, and make it about the same difficulty as Cave Story.

Sounds good to me. Easier than Cave Story would disappoint people, but it's demonstrated several times that Quote is a better fighter than Curly. Even forgetting about all the times she's left unconscious or relies on him for movement while she's just shooting, there's the evident fact that he defeated her in a direct confrontation (and she thought she was protecting the Colons too, so she was clearly giving it her all).
In my upcoming release the difficulty of the Tunnel has been reduced significantly, but it's still more dangerous than anything found in the original CS, bar Hell.

3) The ancient cave will have the layout of the first cave, and GreaseMonkey will be replaced with the Hermit Gunsmith.
4) You will wake up in the Sand Zone with the Colons.

I like that... but what of the teleporter that isn't there in Cave Story? In the original, the first cave is a dead end, only connected to Mimiga Village.

6) I am very much considering making the crobar a modded version of the blade. Kaeso said he/she wasn't going to do this, much to the dismay of everyone else.

Uh... don't know about that. I didn't really see any need for Curly to get the sword. And how are you going to deal with King's spirit being in it? Change the sprite? Or have it max out at level 2 perhaps?

7) The dialog will be changed in certain places. Not all of it, but some of it.

You may want to wait and see what I did with that ;)

9) The current sprite sheet and face picture for Arthur is absolutely unacceptable.

I thought apart from the puppy dog eyes the sprite was pretty much okay (though of course he's mostly a recolored King).
The mugshot I changed with one that I found in this thread and edited a bit (the original looks... stoned :pignon2:).

However...

I'm going to see if I can get Noxid's permission to use the sprite sheet and face picture for Arthur from King's Story, Strife and Sacrifice.

You know what would be really cool? If the two mods could be made to be compatible with each other storyline wise (meaning they could both happen in the same continuity, without contradicting each other).
Unfortunately, even if you could get Noxid to let you in on his plans, they probably involve King defeating the leader of the robots, so that's in al likelihood impossible to conciliate with what we're planning here.

Still, wouldn't it be nice? An entire "expanded Cave Story universe" of mods rather than mutually exclusive ones...

10) The current face picture in this mod for Arthur will be refitted onto King, who will appear throughout most of this mod as the number-two of the mimiga village.
11) Jack and Toroko will also make appearances in this mod.

Mh... Toroko might still be a baby at this point. But no objections, and I'm definitely in favor of including younger King and Jack.

I am looking forward to this mod. I think it's interesting to see how other people thought about what happened in the past/future/present of Cave Story characters.

Good to hear :mrgreen:

Edited by Duke Serkol, 04 February 2012 - 02:55 PM.


#45 04 February 2012 - 07:25 PM

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I've got an idea... but I'd rather wait and PM it to you.

Sure.

Oh goody. Now if you're not bored of the thing (and I'm assuming not, since you want to remake it) you can, upon playing my version, fully appreciate the changes :)

Looking forward to it.

Sounds good to me. Easier than Cave Story would disappoint people, but it's demonstrated several times that Quote is a better fighter than Curly. Even forgetting about all the times she's left unconscious or relies on him for movement while she's just shooting, there's the evident fact that he defeated her in a direct confrontation (and she thought she was protecting the Colons too, so she was clearly giving it her all).
In my upcoming release the difficulty of the Tunnel has been reduced significantly, but it's still more dangerous than anything found in the original CS, bar Hell.

Yep. And I'm eager to see what you've done with the jail escape level.

I like that... but what of the teleporter that isn't there in Cave Story? In the original, the first cave is a dead end, only connected to Mimiga Village.

Don't worry, I'll work something out.

Uh... don't know about that. I didn't really see any need for Curly to get the sword. And how are you going to deal with King's spirit being in it? Change the sprite? Or have it max out at level 2 perhaps?

First off, I'm thinking that realizing the usefulness of this weapon will not come until year five, so there might be more need of a powerful weapon by then. As for managing level 3, I'm thinking of just making it a slightly more powerful version of level two, and none of that fancy flying stuff that appears with king's spirit. I'll obviously need assembly hacking to do this though.

You may want to wait and see what I did with that ;)

Ok. I will make sure that I have seen all of your changes before I make any of my own.

I thought apart from the puppy dog eyes the sprite was pretty much okay (though of course he's mostly a recolored King).
The mugshot I changed with one that I found in this thread and edited a bit (the original looks... stoned :pignon2:).

If you have an improved version, then maybe I'll use that for the younger king.

However...
You know what would be really cool? If the two mods could be made to be compatible with each other storyline wise (meaning they could both happen in the same continuity, without contradicting each other).

Hehe, you just read my mind. I had a few plans on making a few nods to some other mods.

Unfortunately, even if you could get Noxid to let you in on his plans, they probably involve King defeating the leader of the robots, so that's in al likelihood impossible to conciliate with what we're planning here.

True. We'll see how well it works out.

Still, wouldn't it be nice? An entire "expanded Cave Story universe" of mods rather than mutually exclusive ones...

Yes, it would be very nice.

Duke Serkol:Mh... Toroko might still be a baby at this point. But no objections, and I'm definitely in favor of including younger King and Jack.

HaydenStudios: Glad you're in support of King and Jack. As for Toroko, if we were to make the events of this mod line up with those of King's Story, then Toroko would be around, Cause at the beginning of that mod, Toroko is around and you can talk to her. So that won't be a problem.

Apparently, this forum software didn't like how many quotes I had, so the last one had to be changed. That's why it took me so freaking long to get this post working.

Edited by HaydenStudios, 04 February 2012 - 08:52 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#46 04 February 2012 - 11:09 PM

Duke Serkol Offline
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I'm eager to see what you've done with the jail escape level.

Ah, sorry to disappoint, but not really much. I just moved the detection boxes.

Don't worry, I'll work something out.

You know, I'm not sure whether or not I should tell you to play Iron Bond. If you do, there's a chance you may not care to work on this mod anymore. Or decide to wrap it up at year six/seven.

First off, I'm thinking that realizing the usefulness of this weapon will not come until year five

So how would that work? Only by year five you unlock the ability to power it up?
Also something else I'm not clear about: why is it either this or the crowbar? Why can't they both be in the game?

If you have an improved version, then maybe I'll use that for the younger king.

I can definitely see that working.

Hehe, you just read my mind. I had a few plans on making a few nods to some other mods.

Should I get busy and play some in particular? ;)

Glad you're in support of King and Jack. As for Toroko, if we were to make the events of this mod line up with those of King's Story, then Toroko would be around

If we are to, then yes certainly.

#47 05 February 2012 - 01:39 AM

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Ah, sorry to disappoint, but not really much. I just moved the detection boxes.

Oh, don't worry, that's fine. I'll redesign that level my own way then.


You know, I'm not sure whether or not I should tell you to play Iron Bond. If you do, there's a chance you may not care to work on this mod anymore. Or decide to wrap it up at year six/seven.

There's a mod of that title? I searched, and didn't find it, so I'm not quite sure what you're talking about.

So how would that work? Only by year five you unlock the ability to power it up?
Also something else I'm not clear about: why is it either this or the crowbar? Why can't they both be in the game?

I was thinking that a some point you would be deprived of your weapons, and you would be cornered by a robot, then Curly would say something like, "Stay back! I'm warning you! Stay back!" Then throws a phantasm of the crowbar, then it kills the robot that was about to kill Curly, then she's like, "Hey, that worked pretty well! Why didn't I try that earlier?" And it is usable as a weapon there after. I got the idea from someone on the original thread. I can't remember who it was that said it, but it was someone on the original thread. As for why they can't both be in the game, are you referring to the crowbar and the blade? It wouldn't make much sense to have them both, because they'd handle generally the same way.

Should I get busy and play some in particular? ;)

Hehe. Now that I think about it, I was actually only planning on making nods to King's Story and Jenka's Nightmare. I'm not sure if many other mods which are based on Cave Story are really worthy quality wise of a nod. While WTF Story is the greatest mod ever, it would be difficult to make a nod to it. As for my recommended list of mods, I'd say:
#1 WTF Story (by GIRakaCHEEZER)
#2 Jenka's Nightmare (by Shmitz. [unofficial continuation by MagicDoors])
#3 King's Story, Strife and Sacrifice (by Noxid)
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#48 05 February 2012 - 01:53 AM

Duke Serkol Offline
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There's a mod of that title? I searched, and didn't find it, so I'm not quite sure what you're talking about.

There sure is:
http://www.cavestory.org/forums/index.php?/topic/2407-omg-japanese-mods-or-possibly-a-du-thread/page__st__20
It's pretty much... year 8. With the part about Curly finding the Colons squeezed in early on (before a major time skip once you get to Sand Zone, I presume).
And no, I have no idea what's going on with not-Toroko.

And it is usable as a weapon there after. I got the idea from someone on the original thread. I can't remember who it was that said it, but it was someone on the original thread. As for why they can't both be in the game, are you referring to the crowbar and the blade?

Ah, I see now, you don't want to replace the crowbar with the blade, you want to make the crowbar a weapon that behaves as the blade.
Okay then, sounds pretty cool :)

While WTF Story is the greatest mod ever, it would be difficult to make a nod to it. As for my recommended list of mods, I'd say:
#1 WTF Story (by GIRakaCHEEZER)
#2 Jenka's Nightmare (by Shmitz. [unofficial continuation by MagicDoors])
#3 King's Story, Strife and Sacrifice (by Noxid)

Is that because WTF story is... nonensical? It sounded like that from the description. If so, I wouldn't see how you could tie into it either.
The other two I did play. If you haven't, I'd reccomend A Lost Land. It's a pretty good sequel (probably the best among the completed and English ones).
There's also Mimiga Army which follows the bad end. A darn good mod but it kind of falls apart near the end.

#49 05 February 2012 - 01:59 AM

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There sure is:
http://www.cavestory...ad/page__st__20
It's pretty much... year 8. With the part about Curly finding the Colons squeezed in early on (before a major time skip once you get to Sand Zone, I presume).
And no, I have no idea what's going on with not-Toroko.

I'll start playing that mod as soon as I finish this post.


Ah, I see now, you don't want to replace the crowbar with the blade, you want to make the crowbar a weapon that behaves as the blade.
Okay then, sounds pretty cool :)

Glad you approve.

The other two I did play. If you haven't, I'd reccomend A Lost Land. It's a pretty good sequel (probably the best among the completed and English ones).
There's also Mimiga Army which follows the bad end. A darn good mod but it kind of falls apart near the end.

A lost land was the first one I ever played. I think it's okay, but the storyline is very weak. The Doctor and the Demon Crown came back, even though you killed Ballos in Cave Story? Somehow Ballos is back even though you defeated him in the first game? As for the mimiga army, it OKAY, but no spectacular. Then again, I haven't played it the whole way through.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#50 05 February 2012 - 03:05 AM

Duke Serkol Offline
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I'll start playing that mod as soon as I finish this post.

Have a blast ^_^

A lost land was the first one I ever played. I think it's okay, but the storyline is very weak. The Doctor and the Demon Crown came back, even though you killed Ballos in Cave Story? Somehow Ballos is back even though you defeated him in the first game?

Agreed... at least about the Doctor. I always had my doubts about Ballos' death, considering that he still talks and tries to kill you afterwards.

As for the mimiga army, it OKAY, but no spectacular. Then again, I haven't played it the whole way through.

I like it, but it went way overboard with the final bosses (yes, plural. VERY plural).



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