Good idea. There will be a kind of silly goal. Something trivial that someone in survival mode wouldn't give a flying crap about. Now, what might be an idea...
I've got an idea... but I'd rather wait and PM it to you.
I just got done playing through the whole thing again
Oh goody. Now if you're not bored of the thing (and I'm assuming not, since you want to remake it) you can, upon playing my version, fully appreciate the changes
At some point, I was thinking of making this an easy mod since Curly's trials are not supposed to be as great as those Quote encounters, but since Kaeso originally wanted this to be a harder mod, I'm going to compromise, and make it about the same difficulty as Cave Story.
Sounds good to me. Easier than Cave Story would disappoint people, but it's demonstrated several times that Quote is a better fighter than Curly. Even forgetting about all the times she's left unconscious or relies on him for movement while she's just shooting, there's the evident fact that he defeated her in a direct confrontation (and she thought she was protecting the Colons too, so she was clearly giving it her all).
In my upcoming release the difficulty of the Tunnel has been reduced significantly, but it's still more dangerous than anything found in the original CS, bar Hell.
3) The ancient cave will have the layout of the first cave, and GreaseMonkey will be replaced with the Hermit Gunsmith.
4) You will wake up in the Sand Zone with the Colons.
I like that... but what of the teleporter that isn't there in Cave Story? In the original, the first cave is a dead end, only connected to Mimiga Village.
6) I am very much considering making the crobar a modded version of the blade. Kaeso said he/she wasn't going to do this, much to the dismay of everyone else.
Uh... don't know about that. I didn't really see any need for Curly to get the sword. And how are you going to deal with King's spirit being in it? Change the sprite? Or have it max out at level 2 perhaps?
7) The dialog will be changed in certain places. Not all of it, but some of it.
You may want to wait and see what I did with that
9) The current sprite sheet and face picture for Arthur is absolutely unacceptable.
I thought apart from the puppy dog eyes the sprite was pretty much okay (though of course he's mostly a recolored King).
The mugshot I changed with one that I found in this thread and edited a bit (the original looks... stoned
I'm going to see if I can get Noxid's permission to use the sprite sheet and face picture for Arthur from King's Story, Strife and Sacrifice.
You know what would be really cool? If the two mods could be made to be compatible with each other storyline wise (meaning they could both happen in the same continuity, without contradicting each other).
Unfortunately, even if you could get Noxid to let you in on his plans, they probably involve King defeating the leader of the robots, so that's in al likelihood impossible to conciliate with what we're planning here.
Still, wouldn't it be nice? An entire "expanded Cave Story universe" of mods rather than mutually exclusive ones...
10) The current face picture in this mod for Arthur will be refitted onto King, who will appear throughout most of this mod as the number-two of the mimiga village.
11) Jack and Toroko will also make appearances in this mod.
Mh... Toroko might still be a baby at this point. But no objections, and I'm definitely in favor of including younger King and Jack.
I am looking forward to this mod. I think it's interesting to see how other people thought about what happened in the past/future/present of Cave Story characters.
Good to hear
Edited by Duke Serkol, 04 February 2012 - 02:55 PM.