Like I said, if it's at all possible I'd like to contact Kaeso, out of politeness, but failing that and unless several people here find it objectionable, I will soon enough post the new version.
Edited by Duke Serkol, 02 February 2012 - 12:47 PM.
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Edited by Duke Serkol, 02 February 2012 - 12:47 PM.
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Actually, if you look on Shmitz's profile feed, you'll see that he made a minor aknowledgement of his mod's revival. But anyway, I think we have no hope of contacting Kaeso.Yeah, I'm remember reading that Shmitz never said a word on the continued mod, even after his return.
I don't know of any way to do that, but it might be possible.Ah, too bad. How about changing their hit points period (without any conditions)? Think I can do that with Cave Editor?
I do think it rather annoying to have a text box pop up while you're fighting, yes. But I haven't had any problems with the order of execution.Are you sure that is the case? Because I gave them different dialogues to speak upon dying (I actually rather like that) and over the course of playtests, I noticed they were told to me in different orders.
Edited by HaydenStudios, 02 February 2012 - 05:11 PM.

I'd be really great at procrastinating if I ever got around to it.
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Ha! I guess that counts as an approvalActually, if you look on Shmitz's profile feed, you'll see that he made a minor aknowledgement of his mod's revival.
Yeah, I'm giving it a few more days (two or three) to see if anybody comes forth with the means to contact Kaeso, then I'm going ahead and posting it.But anyway, I think we have no hope of contacting Kaeso.
Mh... I'll try asking in the quick questions thread.I don't know of any way to do that, but it might be possible.
...I think you just gave me an idea. Not sure if it'll work out, but it's worth a try.I do think it rather annoying to have a text box pop up while you're fighting, yes.
Definitely, yes.it would make some sense to give them each a health bar. This is obviously going to require some assembly hacking though.
Edited by Duke Serkol, 02 February 2012 - 06:12 PM.
![]() | "Master using it, and you can have this!" |
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
![]() | Bobomb says: "I need a hug!" |
Edited by HaydenStudios, 02 February 2012 - 06:40 PM.

I'd be really great at procrastinating if I ever got around to it.
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Don't you mean four?I am planning on having there be three different endings to this
Did Kaeso really plan to go that far? Having the player go through all of Cave Story from Curly's perspective seems somewhat incompatible with the "years" structure (if anything because the last year alone would have to be as long as Cave Story).And in the third one, like Kaeso intended for this mod to end, you get found by Quote in the sacred grounds, and defeat Ballos.
Ah, but that's Revived. That's a different story altogether. Those two secrets were really hard to find indeed (and yet you need at least one of those if you don't want the last boss battles to last a few hours).Speaking of Jenka's Nightmare, yeah. Some of the secrets in Jenka's Nightmare are pretty insane. I've yet to figure out where all the pieces to the puzzle are, and how to get the Nemesis X without hacking the game.
Really? I thought the Sky Blade was almost impossible to miss (like you'd have to deliberately choose NOT to explore your surroundings)And the only reason I found the sky blade was cause of the guide.
Edited by Duke Serkol, 02 February 2012 - 07:01 PM.
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Hehe. If that was a joke, then I get the joke. But I do mean three.Don't you mean four?
Yes, that was what Kaeso intended to do. He/she says that somewhere earlier on this thread. And the parts of Cave Story with Curly don't take up THAT much of the game, but it probably would be the longest chapter of them all. As for being compatible with the years structure, I'm planning to have the whole killer robot contraversy solved by the end of year seven, and for you to meet Quote at the beginning of year eight. (If you don't think there should be something in between the beginning of year eight and meeting Quote)Did Kaeso really plan to go that far? Having the player go through all of Cave Story from Curly's perspective seems somewhat incompatible with the "years" structure (if anything because the last year alone would have to be as long as Cave Story).
...not that I'd have anything against that!
Ok. And with the last battles being long, you are right.Ah, but that's Revived. That's a different story altogether. Those two secrets were really hard to find indeed (and yet you need at least one of those if you don't want the last boss battles to last a few hours).
Well, I guess that we perceived that level differently.Really? I thought the Sky Blade was almost impossible to miss (like you'd have to deliberately choose NOT to explore your surroundings)

I'd be really great at procrastinating if I ever got around to it.
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
Shouldn't there be an ending that you get when Quote comes and tells you you don't have to keep exploring the Labyrinth because he's found Booster and Curly spends the remaining part of the game watching over the Sakamotos as well as King and Toroko?Hehe. If that was a joke, then I get the joke. But I do mean three.
Not necessarily but... isn't one year before Cave Story a bit too recent for the situation with the robot army to be resolved? Jenka made it sound like it was quite a while ago when the Mimigas ate the Red Flowers and, after destroying the robot army, descended to the surface.I'm planning to have the whole killer robot contraversy solved by the end of year seven, and for you to meet Quote at the beginning of year eight. (If you don't think there should be something in between the beginning of year eight and meeting Quote)
![]() | Bobomb says: "I need a hug!" |
Hehe. So many times I've pictured someone responding that way, and I never thought it would actually happen. Since my fourth ending is not really a canonnical one, it wouldn't make a whole lot of sense to make my added engind one of the achievable ones in this mod. You'd have to do a lot of persuading to convince me to make an ending for this mod that lines of with my fourth ending. But I'm touched that you see that much value in that ending.Shouldn't there be an ending that you get when Quote comes and tells you you don't have to keep exploring the Labyrinth because he's found Booster and Curly spends the remaining part of the game watching over the Sakamotos as well as King and Toroko?
I believe that that has crossed most everyone's mind except Kaeso's. This mod already suggests that killer robots are threatening the village since when you first arrive, all the doors are locked, and the mimigas seem to be at war with them. And with you infiltrating the robot base suggests that the killer robots are still active. So that major plot hole is already there. I do not intend to completely remove the whole killer robot thing and drastically change the story, as that would totally deviate from Kaeso's original vision, but changing the conflict of the first seven years would fill in a major plot hole. If you have an idea for what to replace it with, then I might consider it. If not, then I'll have to build upon Kaeso's Curly/Killer robot conflict.Not necessarily but... isn't one year before Cave Story a bit too recent for the situation with the robot army to be resolved? Jenka made it sound like it was quite a while ago when the Mimigas ate the Red Flowers and, after destroying the robot army, descended to the surface.

I'd be really great at procrastinating if I ever got around to it.
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