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Curly's Past


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#21 02 February 2012 - 12:41 PM

Duke Serkol Offline
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Yeah, I'm remember reading that Shmitz never said a word on the continued mod, even after his return.

Like I said, if it's at all possible I'd like to contact Kaeso, out of politeness, but failing that and unless several people here find it objectionable, I will soon enough post the new version.

Edited by Duke Serkol, 02 February 2012 - 12:47 PM.


#22 02 February 2012 - 05:07 PM

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Yeah, I'm remember reading that Shmitz never said a word on the continued mod, even after his return.

Actually, if you look on Shmitz's profile feed, you'll see that he made a minor aknowledgement of his mod's revival. But anyway, I think we have no hope of contacting Kaeso.

Ah, too bad. How about changing their hit points period (without any conditions)? Think I can do that with Cave Editor?

I don't know of any way to do that, but it might be possible.

Are you sure that is the case? Because I gave them different dialogues to speak upon dying (I actually rather like that) and over the course of playtests, I noticed they were told to me in different orders.

I do think it rather annoying to have a text box pop up while you're fighting, yes. But I haven't had any problems with the order of execution.
I just replayed the assasins fight, and you're right, there is no health bar. Guess I was thinking too much about the gaudskateers. But I think it would make some sense to give them each a health bar. This is obviously going to require some assembly hacking though.

Edited by HaydenStudios, 02 February 2012 - 05:11 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#23 02 February 2012 - 05:33 PM

Duke Serkol Offline
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Actually, if you look on Shmitz's profile feed, you'll see that he made a minor aknowledgement of his mod's revival.

Ha! I guess that counts as an approval :)

But anyway, I think we have no hope of contacting Kaeso.

Yeah, I'm giving it a few more days (two or three) to see if anybody comes forth with the means to contact Kaeso, then I'm going ahead and posting it.

I don't know of any way to do that, but it might be possible.

Mh... I'll try asking in the quick questions thread.

I do think it rather annoying to have a text box pop up while you're fighting, yes.

...I think you just gave me an idea. Not sure if it'll work out, but it's worth a try.

Edit: Eh... as I feared, it doesn't work very well. I'll stick to text box pausing the fight.

it would make some sense to give them each a health bar. This is obviously going to require some assembly hacking though.

Definitely, yes.

Edited by Duke Serkol, 02 February 2012 - 06:12 PM.


#24 02 February 2012 - 05:54 PM

JiNXeD Offline
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I hope it wont have a crap load of hidden secrets that are rather hard to get to, like in Jenka's Nightmare.

#25 02 February 2012 - 05:56 PM

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Uh, I don't remember Jenka's Nightmare having many hard to find secrets... but anyway, if you're talking about my revision, then no, the few things that I added shouldn't be very hard to find.

#26 02 February 2012 - 06:31 PM

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I think he meant my whole future continuation of this mod in general, not just your additions. No, I'm not planning on having any secrets that are insanely hard to find. HOWEVER, I am planning on having there be three different endings to this, and I do intend for a small amount of secret finding to get the best ending. But it shouldn't be anything too hard to figure out, and it should be all the easier to figure out if you've saved curly in Cave Story, which probably everyone playing this mod has. In one of the endings, you drown after the fight with the core, after sacrificing your life to save Quote. In another one, you panic after Quote destroys the core, and die when the island falls. And in the third one, like Kaeso intended for this mod to end, you get found by Quote in the sacred grounds, and defeat Ballos. Preventing your death after the fight with the core might not happen if it's that person's first playthrough, but I'm planning for it not to be TOO hard to figure out how to prevent it. :) Speaking of Jenka's Nightmare, yeah. Some of the secrets in Jenka's Nightmare are pretty insane. I've yet to figure out where all the pieces to the puzzle are, and how to get the Nemesis X without hacking the game. Also, I've only gotten three out of the four endings it has. And the only reason I found the sky blade was cause of the guide. So I'm not going to make the best ending in this mod that hard to get.

Edited by HaydenStudios, 02 February 2012 - 06:40 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#27 02 February 2012 - 07:00 PM

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I am planning on having there be three different endings to this

Don't you mean four? :awesomeface:

And in the third one, like Kaeso intended for this mod to end, you get found by Quote in the sacred grounds, and defeat Ballos.

Did Kaeso really plan to go that far? Having the player go through all of Cave Story from Curly's perspective seems somewhat incompatible with the "years" structure (if anything because the last year alone would have to be as long as Cave Story).

...not that I'd have anything against that! ;)

Speaking of Jenka's Nightmare, yeah. Some of the secrets in Jenka's Nightmare are pretty insane. I've yet to figure out where all the pieces to the puzzle are, and how to get the Nemesis X without hacking the game.

Ah, but that's Revived. That's a different story altogether. Those two secrets were really hard to find indeed (and yet you need at least one of those if you don't want the last boss battles to last a few hours).

And the only reason I found the sky blade was cause of the guide.

Really? I thought the Sky Blade was almost impossible to miss (like you'd have to deliberately choose NOT to explore your surroundings)

Edited by Duke Serkol, 02 February 2012 - 07:01 PM.


#28 02 February 2012 - 07:31 PM

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Don't you mean four? :awesomeface:

Hehe. If that was a joke, then I get the joke. But I do mean three.


Did Kaeso really plan to go that far? Having the player go through all of Cave Story from Curly's perspective seems somewhat incompatible with the "years" structure (if anything because the last year alone would have to be as long as Cave Story).

...not that I'd have anything against that! ;)

Yes, that was what Kaeso intended to do. He/she says that somewhere earlier on this thread. And the parts of Cave Story with Curly don't take up THAT much of the game, but it probably would be the longest chapter of them all. As for being compatible with the years structure, I'm planning to have the whole killer robot contraversy solved by the end of year seven, and for you to meet Quote at the beginning of year eight. (If you don't think there should be something in between the beginning of year eight and meeting Quote)

Ah, but that's Revived. That's a different story altogether. Those two secrets were really hard to find indeed (and yet you need at least one of those if you don't want the last boss battles to last a few hours).

Ok. And with the last battles being long, you are right.


Really? I thought the Sky Blade was almost impossible to miss (like you'd have to deliberately choose NOT to explore your surroundings)

Well, I guess that we perceived that level differently.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#29 02 February 2012 - 07:37 PM

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Hehe. If that was a joke, then I get the joke. But I do mean three.

Shouldn't there be an ending that you get when Quote comes and tells you you don't have to keep exploring the Labyrinth because he's found Booster and Curly spends the remaining part of the game watching over the Sakamotos as well as King and Toroko? ;)

I'm planning to have the whole killer robot contraversy solved by the end of year seven, and for you to meet Quote at the beginning of year eight. (If you don't think there should be something in between the beginning of year eight and meeting Quote)

Not necessarily but... isn't one year before Cave Story a bit too recent for the situation with the robot army to be resolved? Jenka made it sound like it was quite a while ago when the Mimigas ate the Red Flowers and, after destroying the robot army, descended to the surface.

#30 02 February 2012 - 09:08 PM

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Shouldn't there be an ending that you get when Quote comes and tells you you don't have to keep exploring the Labyrinth because he's found Booster and Curly spends the remaining part of the game watching over the Sakamotos as well as King and Toroko? ;)

Hehe. So many times I've pictured someone responding that way, and I never thought it would actually happen. Since my fourth ending is not really a canonnical one, it wouldn't make a whole lot of sense to make my added engind one of the achievable ones in this mod. You'd have to do a lot of persuading to convince me to make an ending for this mod that lines of with my fourth ending. But I'm touched that you see that much value in that ending.

Not necessarily but... isn't one year before Cave Story a bit too recent for the situation with the robot army to be resolved? Jenka made it sound like it was quite a while ago when the Mimigas ate the Red Flowers and, after destroying the robot army, descended to the surface.

I believe that that has crossed most everyone's mind except Kaeso's. This mod already suggests that killer robots are threatening the village since when you first arrive, all the doors are locked, and the mimigas seem to be at war with them. And with you infiltrating the robot base suggests that the killer robots are still active. So that major plot hole is already there. I do not intend to completely remove the whole killer robot thing and drastically change the story, as that would totally deviate from Kaeso's original vision, but changing the conflict of the first seven years would fill in a major plot hole. If you have an idea for what to replace it with, then I might consider it. If not, then I'll have to build upon Kaeso's Curly/Killer robot conflict.

Here's a conversation that took place earlier on this thread:
Spoiler

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.




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