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Curly's Adventure!


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Poll: Rate Curly's Adventure! (11 member(s) have cast votes)

What would you rate Curly's Adventure?

  1. 0 - Just end it already! (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  2. 1 - Abysmal (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 2 - Pathetic (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  4. 3 - Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 4 - Bad (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  6. 5 - Mediocre (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  7. 6 - Fair (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  8. 7 - Good (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  9. 8 - Great (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  10. 9 - Excellent (0 votes [0.00%])

    Percentage of vote: 0.00%

  11. 10 - Amazing (2 votes [18.18%] - View)

    Percentage of vote: 18.18%

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#41 15 February 2012 - 02:36 AM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
Location: LocationPROGRESS is Magic
Posts: 2,471
Age: 9
 

Leave rape9 alone. Before you judge I suggest you fix the large errors in your own mod. Also don't troll, it looks bad on your macho image.

EDIT: 1375 posts. Yay new pic thing/Sonofabitch I have to change my sig

Edited by MagicDoors, 15 February 2012 - 02:37 AM.

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#42 21 February 2012 - 11:02 PM

hate9 Offline
Novice Member
"Huzzah!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 192
Age: 15
 

The new version is taking too long...

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Awesome quote:
Spoiler

#43 21 February 2012 - 11:19 PM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 881
Age: 16
 

Just played the new version. This mod still really needs some work. Most of the glitches from version 0.0.0.6 are still here. Still, nothing happens when you talk to Toroko in the shack. And the door still doesn't open, just you go to the next room. If I exit the first cave, then I still end up in the Yamashita farm with no fading in. I see that place up to the right in the mimiga village is now accassible, but if I go too far, then I will be trapped, and have to reset the game to get out. Also, I think that in the graveyard you should set a flag so that if it's not your first time taking Arthur's key, then it goes straight to "You should probably leave that for Quote." so that you won't go through the "Found Arthur's key!" every subsequent time you go up to it. I'm glad that you filled in the ditch at the beginning of the Sand Zone though. If I get the polar star from Hermit Gunsmith, then the cutscene takes place with Kazuma on the computer. The dialog with Jenka is identical to before, and you collect her puppies like normal too. So if that was on purpose, then that was lazy game design. At least the aquisition of the machine gun works now. Also, the dialog with the Colons is very weak.

Here is a suggestion of mine: Test this mod, and fix any glitches you find before you upload it here.

That way, we can much better critique your work. Also, the first post says that version 0.0.0.7 is the latest, but the folder is named 0.0.0.8.

(200th post)

Edited by HaydenStudios, 21 February 2012 - 11:21 PM.

Spoiler

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I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#44 22 February 2012 - 03:42 PM

hate9 Offline
Novice Member
"Huzzah!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 192
Age: 15
 

I'm trying to make this a mod that starts after the core fight, with quote not saving curly, and curly escaping through a hole to the outer wall, but everything just does the got weapon script, i promise that this version (0.0.1.0) will be better.
can you help me with weapon and boss editing?

Edited by hate9, 22 February 2012 - 08:35 PM.

ca1.png
Pages


34970.png

Awesome quote:
Spoiler

#45 22 February 2012 - 09:39 PM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 881
Age: 16
 

The very first thing you should know about modding is that nobody is going to make your mod for you. Second, this mod really doesn't interest me that much. The only reason that I'm consistenly providing feedback on this mod is that since there's so little work put into it that it is very short, I don't have to free up a lot of time in order to play it and give it feedback. For the last thing, weapon and boss editing requires assembly hacking. I currently do not know very much assembly at all, even if I were to put the time into helping you beyond pointing out glitches and making suggestions. There is a beginner's guide to assembly, but I highly recommend that you get a firmer grasp on modding without assembly first. If you've watched these two videos:
Spoiler

And read this tutorial, then I probably don't know much more about Cave Story modding than you do.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#46 23 February 2012 - 07:59 PM

hate9 Offline
Novice Member
"Huzzah!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 192
Age: 15
 

Fixed!

ca1.png
Pages


34970.png

Awesome quote:
Spoiler

#47 24 February 2012 - 01:18 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 881
Age: 16
 

Fixed!

Rrrrrrrriiiiiiiiiiigggggggghhhhhhht...

Anyway, you've made enough changes to this mod for a re evaluation
Spoiler


Overall Score: 2/10 Pathetic. While no modder would like getting this score, you've come a long way considering what this mod used to be. You've managed now to make this mod do what you want it to do, to an extent. The real issue with all of your releases is that it really looks like it hasn't been tested. I can't stress enough how important it is to test your mod, and make sure you don't encounter any major glitches. I also fail to understand why you start the player out with 1 HP. Now know this: even though your score only improved by one point, it actually improved by two points because my system gave this mod a zero originally, but since there's no zero, and I had to round it to one it looked like you had scored one before. So actually, your score has improved by two points.

Edited by HaydenStudios, 24 February 2012 - 01:39 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#48 24 February 2012 - 12:18 PM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,207
Age: 23
 

I'm going to outline the part that confuses me less subtly this time

Storyline: 6/10 Fair.
Dialog: 4/10 Bad.
Gameplay: 3/10 Poor.
Custom Music: 3/10 Poor.

Overall Score: 2/10 Pathetic.


Posted Image

Edited by DoubleThink, 24 February 2012 - 01:11 PM.

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#49 24 February 2012 - 03:29 PM

Dunc2403 Offline
.
"I'm sorry Mario, but your princess is in another castle."
Join Date: 18 Oct 2011
Location:
Posts: 1,228
 

He's not avereging it, he's rating the mod as a whole.

#50 24 February 2012 - 04:09 PM

Noxid Offline
a2_a2
"Life begins and ends with Nu."
Join Date: 28 Aug 2009
Location: LocationOu
Posts: 3,940
 

Because somehow this mod adds up to be less than the sum of its parts I guess?

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.



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