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Curly's Adventure!


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Poll: Rate Curly's Adventure! (17 member(s) have cast votes)

What would you rate Curly's Adventure?

  1. 0 - Just end it already! (4 votes [23.53%] - View)

    Percentage of vote: 23.53%

  2. 1 - Abysmal (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 2 - Pathetic (2 votes [11.76%] - View)

    Percentage of vote: 11.76%

  4. 3 - Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 4 - Bad (1 votes [5.88%] - View)

    Percentage of vote: 5.88%

  6. 5 - Mediocre (1 votes [5.88%] - View)

    Percentage of vote: 5.88%

  7. 6 - Fair (3 votes [17.65%] - View)

    Percentage of vote: 17.65%

  8. 7 - Good (1 votes [5.88%] - View)

    Percentage of vote: 5.88%

  9. 8 - Great (1 votes [5.88%] - View)

    Percentage of vote: 5.88%

  10. 9 - Excellent (2 votes [11.76%] - View)

    Percentage of vote: 11.76%

  11. 10 - Amazing (2 votes [11.76%] - View)

    Percentage of vote: 11.76%

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#11 29 January 2012 - 10:23 PM

Level 9999 hoodwinker
"I'm sorry Mario, but your princess is in another castle."
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 1,208
Age: 17
 

So, I haven't gotten too far, cause I had trouble knowing where to go, and soon lost interest, but here are my critiques. (Just for the lulz.)
Spoiler

Over all score: 1/10 Abysmal. Sorry, but this mod has no storyline, little script editing, abysmal level design, an excessive number of glitches, not making it clear what this mod is all about, and not making it obvious what the player is supposed to do.

Edited by HaydenStudios, 29 January 2012 - 10:40 PM.

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#12 29 January 2012 - 10:28 PM

Dunc2403 Offline
Pizza Hut Delivery Slime
"What is a man!? A miserable pile of secrets! But enough talk, have at you!"
Join Date: 18 Oct 2011
Location: LocationWoah look at this I actually have stuff here now crazy
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Age: 14
 

That post should be interpreted as "Don't make a public mod until you know what the hell you're doing.

#13 30 January 2012 - 08:28 PM

hate9 Offline
Novice Member
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 227
Age: 16
 

So, I haven't gotten too far, cause I had trouble knowing where to go, and soon lost interest, but here are my critiques. (Just for the lulz.)

Spoiler

Over all score: 1/10 Abysmal. Sorry, but this mod has no storyline, little script editing, abysmal level design, an excessive number of glitches, not making it clear what this mod is all about, and not making it obvious what the player is supposed to do.


~Hate9
 
Quotes:
Spoiler

#14 30 January 2012 - 09:32 PM

Level 9999 hoodwinker
"I'm sorry Mario, but your princess is in another castle."
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 1,208
Age: 17
 

HaydenStudios: Storyline: 1/10 Abysmal. This mod has basically no storyline whatsoever. Just... falling out of nowhere and instantly dying if you let the cutscene go. And I don't understand what everything else is about.
hate9: it's basecaly curly's side of cave story from before it starts to after the the second ending.
and also, sorry about the cutseen death.

Well, sorry to break it to you, but I'm not too impressed so far.

HaydenStudios:Level Design: 2/10 Pathetic. Lots of room for improvment. Every addition to every map either looks like you're totally deforming it, or that you're making it unplayable. It might make a little more sense if you were just experimenting around, but otherwise, all of your additions should be a bit more thought out.
hate9: oops, sorry.

I don't understand. The poor level design was an accident? Whatever.

HaydenStudios:Gameplay: 4/10 Bad. You basically don't tell the player what he's supposed to be doing, but since some of the maps are left over from Cave Story, it has a few redeeming properties. But this has no explanation whatsoever.
hate9: rephrase this please, I don't understand it.

Basically, the player has no idea what he's supposed to be doing, and lots of people seem to think Curly's asking about someone named Sue. That, along with poor level design, and having no idea what to do, makes bad gameplay.

HaydenStudios: A message box displays at the biginning, but you can still move.
hate9: that was on purpose.

Well, it's kinda an unprofessional thing to let the player move around when a message box is going. Just saying.

HaydenStudios: Near your start position, there's a door up above, but there's no platform on the tile below it, so i can't get through it.
hate9: That was on purpose too.

Ok.....

HaydenStudios: Apparently, it's possible to proceed through the Sand Zone, but that pit at the entrance is deceiving.
hate9: What do you mean?

I mean, this pit is really out of place:
Spoiler

It looks like something you're supposed to got to, but you fall to your death. It's the reason I rated this mod 2/10 for level design instead of 3/10.

HaydenStudios: Improve the level design.
hate9: yeah, I will.

I hope so.

HaydenStudios: Make it a bit more obvious what the player is supposed to do.
hate9: rephrase that, please.

What I mean is, with the screwed up levels, failure to even properly load one of them, and 80% of the scrips being obviously left over from the original Cave Story, this makes me not know what on earth I'm supposed to be diong, and what the whole storyline and point of this mod is.

Edited by HaydenStudios, 30 January 2012 - 09:35 PM.

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#15 30 January 2012 - 09:48 PM

hate9 Offline
Novice Member
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 227
Age: 16
 

Well, sorry to break it to you, but I'm not too impressed so far.

I don't understand. The poor level design was an accident? Whatever.

Basically, the player has no idea what he's supposed to be doing, and lots of people seem to think Curly's asking about someone named Sue. That, along with poor level design, and having no idea what to do, makes bad gameplay.

Well, it's kinda an unprofessional thing to let the player move around when a message box is going. Just saying.

Ok.....
I mean, this pit is really out of place:

Spoiler

It looks like something you're supposed to got to, but you fall to your death. It's the reason I rated this mod 2/10 for level design instead of 3/10.
I hope so.

What I mean is, with the screwed up levels, failure to even properly load one of them, and 80% of the scrips being obviously left over from the original Cave Story, this makes me not know what on earth I'm supposed to be diong, and what the whole storyline and point of this mod is.

a new version is out with a lot of bug fixes!
~Hate9
 
Quotes:
Spoiler

#16 30 January 2012 - 10:28 PM

Level 9999 hoodwinker
"I'm sorry Mario, but your princess is in another castle."
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 1,208
Age: 17
 

a new version is out with a lot of bug fixes!

I'm sorry to say, but you hardly fixed any glitches whatsoever, and created many more in so doing.
The only glitches I saw fixed were the drowning during the beginning cutscene, and the dialog in the mimiga village... partially. I see you took away the silver locket at the beginning, good. I see you made Kanpachi not the same, as well as Sandaime, good. Mahin still acts like you've just asked who Sue is. I still don't get any Mimiga village music until I exit and re-enter the room from another one that works. When I go up to the computer in Arthur's house, I'm STILL having the glitch with the text but no text box. Also, sorry, I made a mistake when I described what this pit does:
Spoiler
Before, I said that it makes you fall to your death. But when I tested it again, I remembered that it doesn't do that, but that it makes you fall off the edge of the map. We still have those missing <KEY commands at some of the doors. As for that door that used to never fade in, now it's even worse. If you enter it, it says "Welcome to the Mimiga village!" Then it takes you to the beginning of the game, then it reloads the room, and it repeats this cycle indefinitely. I hardly see any improved level design in this mod, just a few currents that used to be there that now are not, and you don't drown during the beginning cutscene, thankfully. If I go into the shack, Toroko is standing there, and if you press down when you're up to her, nothing happens. Also, if you exit through the door in the shack, the door doesn't open, Curly just goes up to it, and you transition to the mimiga village. Furthermore, if you pick up the key to Arthur's house, then it foes the got item events, then says that you should probably leave it for Quote. I know you meant to do that, but Quote is not capitalized, there's no <NOD at the end, and every subsequent time you pick it up, it displays the usual, "Here sleeps the noble Arthur. True hero to the mimigas."<NOD getting the key with the music and all, then saying you should leave it for Quote.

Edited by HaydenStudios, 31 January 2012 - 03:22 PM.

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#17 31 January 2012 - 02:14 AM

bobbyis Offline
Banned
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 19 Aug 2010
Location: LocationSouth of Nowhere
Posts: 271
 

Would you like any help? I can try to fix these bugs, I don't really have a mod of my own to work on so I'm looking for excuses to mess with TSC again.
I set my sail, fly the wind it will take me...

#18 31 January 2012 - 02:20 AM

Doors Offline
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Join Date: 13 Jan 2011
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Posts: 3,525
 

I really suggest that Hack9 try to patch these glitches by himself, so that he can learn how to, this being his first mod (I think? I can't remember).
I don't mean don't give him advice, but like, don't take his mod and fix everything for him then hand it back to him.

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#19 31 January 2012 - 08:26 AM

sjasogun1 Offline
Regular Member
"It's dangerous to go alone!"
Join Date: 27 Jan 2012
Location:
Posts: 33
 

I agree, he should try and fix them by himself. Also, you can get into the first cave by trying to enter the door as if it's one block to the left of the actual door, but you can't get out, it says "?!" if you try to and the critters kill you.

You are apparently supposed to get the polar star from the path under the farm, but the first part of the path going up there is too high to jump.

Also, for the pit in the Sand Zone, you can use a Horiz/Vert trigger to trigger an event if someone falls in the hole. I don't know if you're supposed to get to a different area through the hole or simply die, but with a Horiz/Vert trigger you can do both.

My advice is to playtest your mod personally before releasing an update so you know it can be done. Right now the first cave and most of the sand zone are completely inaccessible.

Again, play it by yourself first. If everything you want to work works exactly how you want it to work we (aka the more experienced users on this forum) can do a proper review of it.

Edited by sjasogun1, 31 January 2012 - 08:33 AM.

Veni, Vidi, Cecidi (I came, I saw, I died)

Spoiler

#20 31 January 2012 - 05:06 PM

hate9 Offline
Novice Member
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 24 Oct 2011
Location: LocationDirectly under the floating island
Posts: 227
Age: 16
 

5. Go to the first cave that has been edited as well with lots of corridors. At the end there is an invisible door that will bring you to the start point that hasn't been edited. There is no way to get to the second half of the first cave as far as I can tell.

There is a way to get to the second half.

I really suggest that Hack9 try to patch these glitches by himself, so that he can learn how to, this being his first mod (I think? I can't remember).
I don't mean don't give him advice, but like, don't take his mod and fix everything for him then hand it back to him.

Yes, this is my first mod, and also, my name is Hate9.
also, i'm making a 2 new versions right now.

Aaaaaaaaarg!
it's not letting me upload them!

Edited by Noxid, 31 January 2012 - 09:55 PM.

~Hate9
 
Quotes:
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