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Booster's Lab - Beta, Bitches


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#131 29 July 2012 - 01:43 AM

Jazz Jackalope Offline
Um... Chosen One? Yeah that'll work. : P
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Much thanks to Lace for his fixes. I've added in the necessary tabs, and the command names.

Spoiler


<PRI makes more sense as PRevent Interaction.
King's Theme = White [Stone] Wall. Yep, it has a title!

#132 29 July 2012 - 03:37 AM

Carrotlord Offline
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<PRI makes more sense as PRevent Interaction.


Clever....

#133 02 August 2012 - 01:32 AM

Noxid Offline
a2_a2
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0.1.1.0 up!

Most importantly, the entity editor should be more or less fully functional now. Other changes noted in OP except in situations where I forgot.

Next on the to-do list is integrating the TSC editor better and adding the ScriptBuilder dialog slash thing, and possibly either integrating Carrotlord's assembler and/or coming up with some kind of other tool for simple hacks.

Edited by Noxid, 02 August 2012 - 01:44 AM.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#134 02 August 2012 - 02:03 AM

MagicDoors Offline
I need to draw better
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Not sure if this can be done or not, but is it possible to add a function that searches all .tsc files within the data folder for a certain string? It would be wonderful for locating a used flag or if you forget the map in which you gave the player a certain item.

T21rB74.pngdnnPzZY.png


#135 02 August 2012 - 02:39 AM

Carrotlord Offline
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0.1.1.0 up!

Most importantly, the entity editor should be more or less fully functional now. Other changes noted in OP except in situations where I forgot.

Next on the to-do list is integrating the TSC editor better and adding the ScriptBuilder dialog slash thing, and possibly either integrating Carrotlord's assembler and/or coming up with some kind of other tool for simple hacks.


Coolio. Love the hex patcher.
You should turn the hex patcher into a hex editor. That is, something that both reads and writes hex pairs.

#136 02 August 2012 - 10:58 PM

Jazz Jackalope Offline
Um... Chosen One? Yeah that'll work. : P
"Huzzah!"
Join Date: 29 Jul 2009
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DANGER. DANGER.

Attached File  uhoh.png   56.66K   37 downloads
King's Theme = White [Stone] Wall. Yep, it has a title!

#137 02 August 2012 - 11:56 PM

Carrotlord Offline
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Join Date: 28 Jan 2010
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Age: 20
 

DANGER. DANGER.

Attached File  uhoh.png   56.66K   37 downloads


This is a classic example of recursion.
Each sprite is defined as a spritesheet, and each sprite in that spritesheet is a spritesheet, ad infinitum.

#138 10 August 2012 - 07:15 AM

minerguy667 Offline
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Join Date: 04 Jul 2012
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DANGER. DANGER.

Attached File  uhoh.png   56.66K   37 downloads

Im getting the same problem.
I think its because the enetityInfo file was based on the King's Story mod.But the images are from your data folder, so it becomes very messed up.(for some reason most of the pictures were of Igor)
Q:Whats on Quote's hat??
A:01000011 01110101 01110010 01101100 01111001 01011111 01000010 01110010 01100001 01100011 01100101

#139 10 August 2012 - 09:40 AM

Noxid Offline
a2_a2
"Life begins and ends with Nu."
Join Date: 28 Aug 2009
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Posts: 3,940
 

Im getting the same problem.
I think its because the enetityInfo file was based on the King's Story mod.But the images are from your data folder, so it becomes very messed up.(for some reason most of the pictures were of Igor)

Actually two of the rect bounds in entityinfo.txt are backwards
it'll be fixed for next release

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#140 17 August 2012 - 05:28 PM

Carrotlord Offline
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"Run, rabbit run. Dig that hole, forget the sun."
Join Date: 28 Jan 2010
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Age: 20
 

Can you add a game settings button so we change the game title, remove the ©Pixel requirement, etc.?




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