Spoiler
<AE+ 0 ---- Arms Energy + Refill all weapon ammo.
<AM+ 2 aA-- ArMs + Give weapon W with X ammo. Use 0000 for infinite ammo.
<AM- 1 a--- ArMs - Remove weapon W.
<AMJ 2 ae-- ArMs Jump Jump to event X if the PC has weapon W.
<ANP 3 N#d- Animate NPc Give all entities W scriptstate X and direction Y. Used for animation.
<BOA 1 #--- BOss Animation Give map-boss (eg Omega) scriptstate W
<BSL 1 N--- Boss Script Load Start boss fight with entity W. Use 0000 to end the boss fight.
<CAT 0 ---- (C?) All Text Instantly display text. Use before a <MSG/2/3; works until <END. Same command as <SAT.
<CIL 0 ---- Clear ILlustration Clear illustration (during credits).
<CLO 0 ---- CLOse Close message box.
<CLR 0 ---- CLeaR Clear message box.
<CMP 3 xyt- Change MaP tile Change the tile at coordinates W:X to type Y. Produces smoke.
<CMU 1 u--- Change MUsic Change music to song W.
<CNP 3 Nnd- Change NPc Change all entities W to type X with direction Y.
<CPS 0 ---- Clear Prop. Sound Stops the propeller sound.
<CRE 0 ---- CREdits Rolls credits.
<CSS 0 ---- Clear Stream Sound Stops the stream sound.
<DNA 1 n--- Delete Npc (All?) Remove all entities of type W.
<DNP 1 N--- Delete NPc Remove all entities W.
<ECJ 2 #e-- Event Check Jump Jump to event X if any entities W exist.
<END 0 ---- END End the current scripted event.
<EQ+ 1 #--- EQuip + Equip item W.
<EQ- 1 #--- EQuip - Dequip item W.
<ESC 0 ---- ESCape Quit to title screen.
<EVE 1 e--- EVEnt Go to event W.
<FAC 1 f--- FACe Show face W in the message box.
<FAI 1 d--- FAde In Fade in with direction W.
<FAO 1 d--- FAde Out Fade out with direction W.
<FL+ 1 F--- FLag + Set flag W. Using flags over 8000 is inadvisable.
<FL- 1 F--- FLag - Clear flag W.
<FLA 0 ---- FLAsh Flash the screen white.
<FLJ 2 Fe-- FLag Jump Jump to event X if flag W is set.
<FMU 0 ---- Fade MUsic Fade the music out.
<FOB 2 N.-- Focus On Boss Focus on boss W in X ticks. Use X > 0.
<FOM 1 .--- Focus On Me Focus on the PC in W ticks. Use W > 0.
<FON 2 N.-- Focus On Npc Focus on entity W in X ticks. Use X > 0.
<FRE 0 ---- FREe Free game action and the PC.
<GIT 1 g--- Graphic ITem Display an item or weapon icon above the message box. Add 1000 to W for items. Use 0000 to remove.
<HMC 0 ---- Hide My Character Hide the PC.
<INI 0 ---- INItialize Reset memory and restart game.
<INP 3 Nnd- (Initialize?) NPc Change entity W to type X with direction Y and set entity flag 100 (0x8000).
<IT+ 1 i--- ITem + Give item W.
<IT- 1 i--- ITem - Remove item W.
<ITJ 2 ie-- ITem Jump Jump to event X if the PC has item W.
<KEY 0 ---- KEY lock Lock player controls and hide status bars until <END.
<LDP 0 ---- LoaD Profile Load the saved game.
<LI+ 1 #--- LIfe + Recover W health.
<ML+ 1 #--- Max Life + Increase the current and maximum health by W.
<MLP 0 ---- Map (LP?) Display a map of the current area.
<MM0 0 ---- My Motion 0 Halt the PC's forward motion.
<MNA 0 ---- Map NAme Display the map name.
<MNP 4 Nxyd Move NPc Move entity W to coordinates X:Y with direction Z.
<MOV 2 xy-- MOVe Move the PC to coordinates W:X.
<MPJ 1 e--- MaP Jump Jump to event W if the map flag for the current area is set.
<MP+ 1 #--- MaP + Set map flag W. Map flags cannot be unset. Highest usable flag is 127.
<MS2 0 ---- MeSsage 2 Open an invisible message box at the top of screen.
<MS3 0 ---- MeSsage 3 Open a message box at the top of screen.
<MSG 0 ---- MeSsaGe Open a message box at the bottom of the screen.
<MYB 1 d--- MY Bump Causes the PC to hop in the direction opposite of W. Using up or down causes the jump to be vertical.
<MYD 1 d--- MY Direction Causes the PC to face direction W.
<NCJ 2 ne-- Npc Check Jump Jump to event X if any entity of type W exists.
<NOD 0 ---- NOD Wait for player input before resuming script.
<NUM 1 #--- NUMber Prints the value [4a5b34+W*4] to the message box. Use 0000 to print the last used W from compatible commands (eg AM+).
<PRI 0 ---- PRevent Interaction Lock player controls and freeze game action.
<PS+ 2 #m-- Portal Slot + Set teleporter slot W to event X. Selecting slot W while using the teleporter menu will jump to event X.
<QUA 1 .--- QUAke Shake the screen for W ticks.
<RMU 0 ---- Restore MUsic Resume the song last played.
<SAT 0 ---- Speed-up All Text Instantly display text. Use before a <MSG/2/3; works until <END. Same command as <CAT.
<SIL 1 l--- Show ILlustration Show illustration W (during credits).
<SK+ 1 F--- SKipflag + Set skipflag W.
<SK- 1 F--- Skipflag - Clear skipflag W.
<SKJ 2 Fe-- SKipflag Jump Jump to event X if skipflag W is set.
<SLP 0 ---- Show Location Portals Show the teleporter menu.
<SMC 0 ---- Show My Character Unhides the PC.
<SMP 2 xy-- Shift MaP tile Subtract 1 from the tile type at coordinates W:X. Does not create smoke.
<SNP 4 nxyd Set NPc Create an entity of type W at coordinates X:Y with direction Z.
<SOU 1 s--- SOUnd Play sound effect W.
<SPS 0 ---- Start Propeller Sound Start the propeller sound.
<SSS 1 #--- Start Stream Sound Start the stream sound with volume W.
<STC 0 ---- Save Time Counter Saves current time to 290.rec.
<SVP 0 ---- SaVe Profile Saves current game.
<TAM 3 aaA- Trade ArMs Trade weapon W for weapon X and set max ammo to Y. Use 0000 to keep the same amount of ammo.
<TRA 4 mexy TRAnsport Travel to map W, run event X, and move the PC to coordinates Y:Z.
<TUR 0 ---- Text UnRead? Instantly display text. Use after a <MSG/2/3; works until another <MSG/2/3 or an <END.
<UNI 1 #--- UNIverse? Set character movement type. Use 0000 for normal, 0001 for zero-G and 0002 to disallow movement.
<UNJ 2 #e-- UNiverse Jump Jump to event X if movement is of type W (0000 for normal, 0001 for zero-G).
<WAI 1 .--- WAIt Pause script for W ticks.
<WAS 0 ---- WAit until Standing Pause script until character is on ground.
<XX1 1 l--- XX1 Show the island falling in manner W. Use 0000 to have it crash and 0001 to have it stop midway.
<YNJ 1 e--- Yes/No Jump Prompt Yes/No; jump to event W if No is selected.
<ZAM 0 ---- Zero ArMs Sets all weapon energy to zero.
<AM+ 2 aA-- ArMs + Give weapon W with X ammo. Use 0000 for infinite ammo.
<AM- 1 a--- ArMs - Remove weapon W.
<AMJ 2 ae-- ArMs Jump Jump to event X if the PC has weapon W.
<ANP 3 N#d- Animate NPc Give all entities W scriptstate X and direction Y. Used for animation.
<BOA 1 #--- BOss Animation Give map-boss (eg Omega) scriptstate W
<BSL 1 N--- Boss Script Load Start boss fight with entity W. Use 0000 to end the boss fight.
<CAT 0 ---- (C?) All Text Instantly display text. Use before a <MSG/2/3; works until <END. Same command as <SAT.
<CIL 0 ---- Clear ILlustration Clear illustration (during credits).
<CLO 0 ---- CLOse Close message box.
<CLR 0 ---- CLeaR Clear message box.
<CMP 3 xyt- Change MaP tile Change the tile at coordinates W:X to type Y. Produces smoke.
<CMU 1 u--- Change MUsic Change music to song W.
<CNP 3 Nnd- Change NPc Change all entities W to type X with direction Y.
<CPS 0 ---- Clear Prop. Sound Stops the propeller sound.
<CRE 0 ---- CREdits Rolls credits.
<CSS 0 ---- Clear Stream Sound Stops the stream sound.
<DNA 1 n--- Delete Npc (All?) Remove all entities of type W.
<DNP 1 N--- Delete NPc Remove all entities W.
<ECJ 2 #e-- Event Check Jump Jump to event X if any entities W exist.
<END 0 ---- END End the current scripted event.
<EQ+ 1 #--- EQuip + Equip item W.
<EQ- 1 #--- EQuip - Dequip item W.
<ESC 0 ---- ESCape Quit to title screen.
<EVE 1 e--- EVEnt Go to event W.
<FAC 1 f--- FACe Show face W in the message box.
<FAI 1 d--- FAde In Fade in with direction W.
<FAO 1 d--- FAde Out Fade out with direction W.
<FL+ 1 F--- FLag + Set flag W. Using flags over 8000 is inadvisable.
<FL- 1 F--- FLag - Clear flag W.
<FLA 0 ---- FLAsh Flash the screen white.
<FLJ 2 Fe-- FLag Jump Jump to event X if flag W is set.
<FMU 0 ---- Fade MUsic Fade the music out.
<FOB 2 N.-- Focus On Boss Focus on boss W in X ticks. Use X > 0.
<FOM 1 .--- Focus On Me Focus on the PC in W ticks. Use W > 0.
<FON 2 N.-- Focus On Npc Focus on entity W in X ticks. Use X > 0.
<FRE 0 ---- FREe Free game action and the PC.
<GIT 1 g--- Graphic ITem Display an item or weapon icon above the message box. Add 1000 to W for items. Use 0000 to remove.
<HMC 0 ---- Hide My Character Hide the PC.
<INI 0 ---- INItialize Reset memory and restart game.
<INP 3 Nnd- (Initialize?) NPc Change entity W to type X with direction Y and set entity flag 100 (0x8000).
<IT+ 1 i--- ITem + Give item W.
<IT- 1 i--- ITem - Remove item W.
<ITJ 2 ie-- ITem Jump Jump to event X if the PC has item W.
<KEY 0 ---- KEY lock Lock player controls and hide status bars until <END.
<LDP 0 ---- LoaD Profile Load the saved game.
<LI+ 1 #--- LIfe + Recover W health.
<ML+ 1 #--- Max Life + Increase the current and maximum health by W.
<MLP 0 ---- Map (LP?) Display a map of the current area.
<MM0 0 ---- My Motion 0 Halt the PC's forward motion.
<MNA 0 ---- Map NAme Display the map name.
<MNP 4 Nxyd Move NPc Move entity W to coordinates X:Y with direction Z.
<MOV 2 xy-- MOVe Move the PC to coordinates W:X.
<MPJ 1 e--- MaP Jump Jump to event W if the map flag for the current area is set.
<MP+ 1 #--- MaP + Set map flag W. Map flags cannot be unset. Highest usable flag is 127.
<MS2 0 ---- MeSsage 2 Open an invisible message box at the top of screen.
<MS3 0 ---- MeSsage 3 Open a message box at the top of screen.
<MSG 0 ---- MeSsaGe Open a message box at the bottom of the screen.
<MYB 1 d--- MY Bump Causes the PC to hop in the direction opposite of W. Using up or down causes the jump to be vertical.
<MYD 1 d--- MY Direction Causes the PC to face direction W.
<NCJ 2 ne-- Npc Check Jump Jump to event X if any entity of type W exists.
<NOD 0 ---- NOD Wait for player input before resuming script.
<NUM 1 #--- NUMber Prints the value [4a5b34+W*4] to the message box. Use 0000 to print the last used W from compatible commands (eg AM+).
<PRI 0 ---- PRevent Interaction Lock player controls and freeze game action.
<PS+ 2 #m-- Portal Slot + Set teleporter slot W to event X. Selecting slot W while using the teleporter menu will jump to event X.
<QUA 1 .--- QUAke Shake the screen for W ticks.
<RMU 0 ---- Restore MUsic Resume the song last played.
<SAT 0 ---- Speed-up All Text Instantly display text. Use before a <MSG/2/3; works until <END. Same command as <CAT.
<SIL 1 l--- Show ILlustration Show illustration W (during credits).
<SK+ 1 F--- SKipflag + Set skipflag W.
<SK- 1 F--- Skipflag - Clear skipflag W.
<SKJ 2 Fe-- SKipflag Jump Jump to event X if skipflag W is set.
<SLP 0 ---- Show Location Portals Show the teleporter menu.
<SMC 0 ---- Show My Character Unhides the PC.
<SMP 2 xy-- Shift MaP tile Subtract 1 from the tile type at coordinates W:X. Does not create smoke.
<SNP 4 nxyd Set NPc Create an entity of type W at coordinates X:Y with direction Z.
<SOU 1 s--- SOUnd Play sound effect W.
<SPS 0 ---- Start Propeller Sound Start the propeller sound.
<SSS 1 #--- Start Stream Sound Start the stream sound with volume W.
<STC 0 ---- Save Time Counter Saves current time to 290.rec.
<SVP 0 ---- SaVe Profile Saves current game.
<TAM 3 aaA- Trade ArMs Trade weapon W for weapon X and set max ammo to Y. Use 0000 to keep the same amount of ammo.
<TRA 4 mexy TRAnsport Travel to map W, run event X, and move the PC to coordinates Y:Z.
<TUR 0 ---- Text UnRead? Instantly display text. Use after a <MSG/2/3; works until another <MSG/2/3 or an <END.
<UNI 1 #--- UNIverse? Set character movement type. Use 0000 for normal, 0001 for zero-G and 0002 to disallow movement.
<UNJ 2 #e-- UNiverse Jump Jump to event X if movement is of type W (0000 for normal, 0001 for zero-G).
<WAI 1 .--- WAIt Pause script for W ticks.
<WAS 0 ---- WAit until Standing Pause script until character is on ground.
<XX1 1 l--- XX1 Show the island falling in manner W. Use 0000 to have it crash and 0001 to have it stop midway.
<YNJ 1 e--- Yes/No Jump Prompt Yes/No; jump to event W if No is selected.
<ZAM 0 ---- Zero ArMs Sets all weapon energy to zero.
<PRI makes more sense as PRevent Interaction.























