Backwards compatibility for 1.5 at least probably wouldn't reduce the potential amount of things I could do - it would basically just be a larger time investment to make progress in one direction. Heck, I am planning on mac compatibility for 1.6 and that's going to probably take some work to remedy my windows-centric programming practices.
Anyway, new version. Changes and link going into OP as soon as I remember what they are.
Booster's Lab - Beta, Bitches
Started by Noxid, Jan 15 2012 10:42 PM
265 replies to this topic
#91
02 May 2012 - 03:23 AM
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#92
03 May 2012 - 06:01 PM
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When do you think you'll add entities? Just wondering...
#93
03 May 2012 - 07:17 PM
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Judging the version number the editor is only approximately 4% done? Or version numbers are given more deliberately?
Nothing is not.
#94
03 May 2012 - 07:35 PM
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Judging the version number the editor is only approximately 4% done? Or version numbers are given more deliberately?
*faceplam*
Why don't I ever read the version numbers... I feel like an idiot yet again @_@
#95
03 May 2012 - 07:47 PM
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Oh, the comment wasn't directed at you m8, I was just joking with Noxid (sort of, maybe it's really 4% done
)
Edited by trickybilly, 03 May 2012 - 07:48 PM.
Nothing is not.
#96
03 May 2012 - 08:51 PM
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4% sounds about right.
but no, for serious Entities are my #1 priority in getting functional right now after which I'll focus on improving cross-platform functionality, then stability, then additional features.
Of course not to say I won't do any of those things out of order or invent new things to do along the way but at least that will be my "goal".
Also, the way I currently do version numbers is like this:
first number indicates major release. The only way this gets changed is if I pull a program out of beta / begin a rewrite of the entire thing.
Second number indicates version. New versions indicate new features or capability. I'll only increment this after 1.0 though.
Third number indicates minor changes, like improvements to existing features or other enhancements. In early development though it just gets updated whenever I finish a part and upload it.
Fourth number indicates how many times I've had to reupload it to fix some stupid bug that I should have got during testing and takes more effort to publish than it does to fix.
but no, for serious Entities are my #1 priority in getting functional right now after which I'll focus on improving cross-platform functionality, then stability, then additional features.
Of course not to say I won't do any of those things out of order or invent new things to do along the way but at least that will be my "goal".
Also, the way I currently do version numbers is like this:
first number indicates major release. The only way this gets changed is if I pull a program out of beta / begin a rewrite of the entire thing.
Second number indicates version. New versions indicate new features or capability. I'll only increment this after 1.0 though.
Third number indicates minor changes, like improvements to existing features or other enhancements. In early development though it just gets updated whenever I finish a part and upload it.
Fourth number indicates how many times I've had to reupload it to fix some stupid bug that I should have got during testing and takes more effort to publish than it does to fix.
#97
30 May 2012 - 11:50 PM
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We all know that if you switch between sues and CE that your hack will corrupt, your PC will be formatted and your soul will be consumate by satan given flesh.
Oh god.
PREPARE FOR THE OFF-TOPICNESS
Wait...
Miles_Valentine... Have I seen you playing on a minecraft server before?
Or am I Drunk? (I am probably and most likely drunk.)
BACK ON-TOPIC
Booster, Where's my CS+?
#98
31 May 2012 - 12:07 AM
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#99
31 May 2012 - 12:45 PM
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C:\Program Files (x86)\Steam\steamapps\common\cave story+\data
Thanks Noxid.
EDIT:Wait, What do I open?
Edited by Miniflip_14, 31 May 2012 - 12:48 PM.
#100
31 May 2012 - 02:47 PM
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