Do Cave Story mods work on Cave Story+?
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01 January 2012 - 03:20 PM
|"Master using it, and you can have this!"|
And also, how would I install them for Cave Story+?
Sorry if the question has been asked, since I couldn't find any.
I'm also new to modding and all that.
01 January 2012 - 03:30 PM
|"All your forum are belong to us!"|
I think Cave Story is quite capable of giving you mental issues. Just look at some of our fine members on the forum.
02 January 2012 - 06:24 AM
|"I'm sorry Mario, but your princess is in another castle."|
If they modify graphics, you have to make sure they are bmp files, and at the right size graphics...
I think you can use original graphics with modifications if you create a "ogph" folder in your mod folder (and they are bmp).
I think actually, you might have to modify stage.tbl if the stage has a different tileset choice than the original. That can be a little tricky; make backups... I used XVI32 to carefully make changes there...
I don't know if there's an easy tool to edit stage.tbl?
Some little warnings... It might be better to just make a different CS+ copy for each major mod at the present time. I believe that even if you change the portraits (Face.bmp) or images that modify chests, etc (NpcSym.bmp); it might still use either the original base folder or Xmas for portraits.
I should confirm that...
Also, there isn't a whole lot of space for adding mods in the challenge screen. It quickly goes off the edge of the screen when adding a few to the original challenges...
There really needs to be a seperate MODS section, that is scrollable...
Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow
12 January 2012 - 03:54 AM
For example, I have one of my mods as the fan translation of the original.
Sadly, graphic switching doesn't work (stuck on the new graphics for all mods)
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