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Cave Story with a fourth ending


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#71 28 February 2012 - 03:38 AM

HaydenStudios Offline
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So! Bump and double post because it's been a week since this thread's last post. Phew! It took a while due to how numerous and how big the changes were, but here's the next version: Cave Story (4 Endings) v1.24

Changes in this new version:

- Fixed the issues with the "Provided I only live..." in the prefab house, and wether it should or shouldn't appear.
- Fixed all the glitches I could find with the dialog in the black space for the fourth ending sometimes taking place when you're going for the other endings.
- Fixed the issue with not being able to get the normal ending.
- Changed "mid air" to "midair". Not sure which one is correct, but I realize "midair" is actually said at a certain point in Cave Story, so I want to be consistent.
- Capitalized Mimiga where it wasn't before.
- Added dialog for King, Toroko, Sue, and Jack if you've told Momorin you're busy.
- Changed "diong" to "doing" (lines said by Curly in the Plantation).
- In the room e_mimi, raised the tile up on which King stands so that he's not low down and hidden in the grass, and expanded the borders of the map so that the wall which prevents to Colons from falling off tha map is out of sight.
- Added a cutscene which plays when you first go to the Plantation which explains how the core got to the Black space. (Thanks goes to HardCore7777777 in real life, X-Calibar, and Duke Serkol for telling me I needed to add something like this. NOTE: You might be disappointed.)
- Fixed the glitch with King and Toroko appearing in jail if you skip fight with Curly, don't save King or Toroko, but give Booster the cure-all.
- Changed "accomodate" to "accommodate" -Nurse in the clinic.
- Added dialog in clinic for if you hand the cure-all over after getting out of the labyrinth, and also for if you fail to save professor Booster with it.
- Fixed the glitch with the horizontal/vertical trigger appearing in Jail number one if you skipped the fight with Curly, saved King and Toroko, but didn't give Booster the cure-all.
- Remedied the side effect of Quote's left antenna temporarily dissapearing when he drops down into the storehouse with Balrog and Curly.
- "This, however, turned out not to be the case;" changed to "This, however, proved false;" -Proffessor Booster
- Removed the space between the three dots and its continuing word it it's basically a continuation of the same sentence. Example: "That's... Terrible." Changed to "That's...terrible."
- Capitalized Booster where it previously wasn't.
- Added extra dialog with Mahin in jail for if you have the Mimiga mask.
- If you're going for the fourth ending, it says "Augmented Core," instead of "Undead Core," in the message box and credits.

If you lost count, that's 19 changes.

Edited by HaydenStudios, 28 February 2012 - 03:51 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#72 28 February 2012 - 03:50 AM

Duke Serkol Offline
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Yah! Awesomeness!

- Remedied the side effect of Quote's left antenna temporarily dissapearing when he drops down into the storehouse with Balrog and Curly.

That's a weird one. What caused it?

- Removed the space between the three dots and its continuing word it it's basically a continuation of the same sentence. Example: "That's... Terrible." Changed to "That's...terrible."

Uh, are you sure that's correct?
It may be the same sentence, but so it is when writing other kinds of punctation,such as a comma (I'm taking the chance to provide an example ;)).

#73 28 February 2012 - 03:58 AM

HaydenStudios Offline
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That's a weird one. What caused it?

First of all, when Balrog drops down, this is supposed to cause Quote get shoved to the left side by Balrog. So, I real quick made the tiles to the left of Quote temporarily become solid so that he'd fall straight. This fixed that problem, but during the time that they were solid, Quote's left antenna was hidden. I realized while working on this version that there was a certain tile type that was not only solid, but also didn't cover up NPCs or your character. So by using this tile type instead, I was able to make it solid, and also let Quote's antenna appear over it.

Uh, are you sure that's correct?
It may be the same sentence, but so it is when writing other kinds of punctation,such as a comma (I'm taking the chance to provide an example ;)

No. I am not sure that's correct. The only reason I changed it to that was because that's the way it's done in Aeon Genisis' dialog, and I want my dialog to be as consistent with it as possible. That's also why I changed "mid air" to "midair" despite what google told me:

Posted Image

Edited by HaydenStudios, 28 February 2012 - 04:02 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#74 28 February 2012 - 02:09 PM

Kanpachi Offline
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Who made the save edit that came with it? It's awesome. :)
9999hp, oh yeah! :D
Flames of doooom
Spoiler

#75 28 February 2012 - 02:16 PM

HaydenStudios Offline
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That application would be courtesy of Echidna-san (JTE). I downloaded to tool from the misc. tools section of the download page.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#76 03 March 2012 - 08:56 AM

Shane Offline
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Downloading mod. Seems awesome.

EDIT:
Done downloading. I'll start playing it soon, provided I remember about playing it and that I'm not working on my mod...

SECOND EDIT:
I've finished the mod, and it's rather great, except for this:
I found a few glitches/bugs/whatever they're called. Two of them are minor, but the last one is major. Prevents continuation.
(1) GRAPHICS:
When firing a weapon that leaves a star, the third frame has a small blue stripe/line. It seems like it's the case with most mods, yet I'm probably the only one who noticed it. It's in the "Caret.bmp" file, above the Zs.
(2) TEXT:
Spoiler

(3) MONSTER X BOSS:
When I reached him, he was missing, and his HP bar was all orange-gold, as if he lost all HP in one blow. I had to skip that part using the provided save games.

Edited by Shane, 03 March 2012 - 11:15 AM.

I broke my left arm on 17 May 2013 by falling off a ladder. Yet I do stupid stuff and somehow succeed. It's a glitch, it must be...
...
If I do anything stupid, sorry in advance!

#77 03 March 2012 - 05:50 PM

Duke Serkol Offline
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There seem to be some problems with the new dialogues with Booster in the Labyrinth and Arthur's House. Nothing big, but sometimes there's empty lines inbetween (most likely caused by a <CLR not followed by text). I imagine they must have been present in the previous version too and I simply didn't notice (or more likely forgot about them by the time I stopped playing).

#78 03 March 2012 - 06:23 PM

HaydenStudios Offline
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That's strange, I'll have to check these out. I guess I'll have to halt on Andwhy doing the port.
EDIT: Ok, let's see here.

(1) GRAPHICS:
When firing a weapon that leaves a star, the third frame has a small blue stripe/line. It seems like it's the case with most mods, yet I'm probably the only one who noticed it. It's in the "Caret.bmp" file, above the Zs.

I'm afraid I don't know what you're talking about.

(2) TEXT:

Spoiler

Aha, good catch.

(3) MONSTER X BOSS:
When I reached him, he was missing, and his HP bar was all orange-gold, as if he lost all HP in one blow. I had to skip that part using the provided save games.

It must be a problem with your computer, cause I just tested this part, and didn't encounter this glitch.

There seem to be some problems with the new dialogues with Booster in the Labyrinth and Arthur's House. Nothing big, but sometimes there's empty lines inbetween (most likely caused by a <CLR not followed by text). I imagine they must have been present in the previous version too and I simply didn't notice (or more likely forgot about them by the time I stopped playing).

I just went through those parts again, and I experienced no such problems. I'm not sure what to tell you, other than try it on another computer you have access to.

Anyway, there's at least one obvious glitch, so I'll fix that in the next release as well as change some other things. I was going to have the recent version be the final one, but I guess the fat lady isn't quite ready to sing yet.

Edited by HaydenStudios, 03 March 2012 - 06:56 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#79 04 March 2012 - 04:22 AM

DarkusRelling Offline
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Join Date: 21 Mar 2011
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"I told you, that the day would come when I eventually would have to let you go." -Curly Brace
This mod was awesome. It's a sigh of relief for those that didn't want King or Toroko to die, or to those that wanted the best ending without leaving the Sakamotos. This mod is approved by :balrog: :koron: :mahin: :momo: :sue: :toroko2: :awesomeface: , and me.

Edited by DarkusRelling, 04 March 2012 - 05:29 AM.

mca.png
Fastest Hell Run: 1.59.22
Fastest Game Run: 15.23.58

#80 04 March 2012 - 04:27 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 881
Age: 16
 

"I told you, that the day would come when I would have to leave and let you be with your kind." -Curly Brace
This mod was awesome. It's a sigh of relief for those that didn't want King or Toroko to die, or to those that wanted the best ending without leaving the Sakamotos. This mod is approved by :balrog: :koron: :mahin: :momo: :sue: :toroko2: :awesomeface: , and me.

Thank you! I'm glad that you liked it! Did you, by any chance, find any glitches, or do you have any suggestions on how I could improve it?

Edited by HaydenStudios, 04 March 2012 - 04:27 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.





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