i just looked at what you actually did, its pretty cleaver... but not so efficient. youre right, adding more maps without deleting any others is not a good idea... basically what you did is that it will constantly check if the energy capsule is there, and finally when its not it will change the tile to... nothing. thats really good... how long have you been modding?
Thank you! I created my very first map on October 19, 2011. I checked out Noxid's video tutorials the following weekend, then, after completing his text-based tutorials, began work on this mod on November 27, 2011. I completed production of it on December 30, 2011, and created my account here and posted it at around 1:00 AM before going to bed.
EDIT: Also, because of the placement of the Nikumaru counter, it's impossible to go back and watch the regular ending by "talking" to the bookcase.
If you're going for the fourth ending, then a cutscene after the fight with the undead core will be shown before you come to, showing Booster, the mimigas, and the Sakamotos, including Kazuma, trapped inside the storehouse. Therefore, Kazuma will not be riding the sky dragon waiting to catch you. Instead, you fall to your death. There's not much reason for going back in that case.
In other news, the next version is up for download either
here, or in the original post. Rest assured that any saves from the previous version will be 100% compatible with this new version. Changes in this new version:
- The contents are packaged a bit more neatly. (requested by Tpcool)
- Smoke effects now appear at the vanishings of King, Toroko, and Sandaime. (Thanks to Tpcool for the suggestion)
- Changed "Labyrnth," to "Labyrinth," and "other's," to "others," (Thanks to Tpcool and Wizard The Wizzisential respectively for notifying me)
- If you're going for the fourth ending, Itoh no longer acts surprised at the fact that Momorin is still alive, due to being notified earlier. (Thanks to Wizard The Wizzisential for notifiny me of the consequences of this not taking place)
- The hidden shootable tile is now solid until broken. Turns out I was able to do this without assembly.