Hi. I'm new on this forum so sorry if I did something wrong with this thread.
And sorry for my bad english :3
In Cave Story plus all the music is in ogg format with variable bitrate (~64kbps) and 44.1khz. I trying to replace it with Cave Story 3D OST, which is far better then the crappy CS+ remixes. So, I convert mp3's to ~64kbps, 44.1khz-ogg's, and replace original files. But it didn't work: when you go to a needed location, it plays music from the previous location.
Can you please help me with this?
Replacing music in Cave Story+
Started by Siar Mortal, Dec 14 2011 09:54 AM
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9 replies to this topic
#1
14 December 2011 - 09:54 AM
#2
14 December 2011 - 12:11 PM
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Lesbian Seagull
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What do you mean by "it plays music from the previous location"?
#3
14 December 2011 - 12:16 PM
I save game in Arthur's house for example. And I replace music of mimiga village. So when I load game and exit Arthur house, it continues to play music from Arthur house IN mimiga village.
#4
14 December 2011 - 12:23 PM
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Lesbian Seagull
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And after leaving the mimiga village, does it keep playing Arthur's house?
#5
14 December 2011 - 12:27 PM
No, it just replaces changed files with last played music. I guess it can't detect it or something.
#6
14 December 2011 - 12:30 PM
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Lesbian Seagull
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How interesting.
I'm not 100% sure what the memory map of CS+ looks like, but I'll check it out when I get home.
To confirm what I think is happening:
- Load Save in Room A, plays Music A
- Go to Room B, plays music A, should be playing music B
- Go to Room C, plays music B, should be playing music C
etc?
I am also interested in what happens if there is an <RMU.
So see what happens (musicwise) if you get the map system
I'm not 100% sure what the memory map of CS+ looks like, but I'll check it out when I get home.
To confirm what I think is happening:
- Load Save in Room A, plays Music A
- Go to Room B, plays music A, should be playing music B
- Go to Room C, plays music B, should be playing music C
etc?
I am also interested in what happens if there is an <RMU.
So see what happens (musicwise) if you get the map system
#7
14 December 2011 - 12:52 PM
I get it! Turns out it doesn't like file size or duration. So I need to make a ~1 minute loop of every track.
- Load Save in Room A, plays Music A
- Go to Room B, plays music A [cause can't read big ogg file i put in], should be playing music B
- Go to Room C, plays music C [cause i did not touch music C]
No, it goes like this:To confirm what I think is happening:
- Load Save in Room A, plays Music A
- Go to Room B, plays music A, should be playing music B
- Go to Room C, plays music B, should be playing music C
etc?
- Load Save in Room A, plays Music A
- Go to Room B, plays music A [cause can't read big ogg file i put in], should be playing music B
- Go to Room C, plays music C [cause i did not touch music C]
#8
14 December 2011 - 08:15 PM
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Lesbian Seagull
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so do you not need help anymore?
#9
15 December 2011 - 05:31 PM
so do you not need help anymore?
No, i did everything i wanted. Here's what i got: link removed
#10
15 December 2011 - 09:32 PM
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ERROR NO DATA
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Doesn't the newest version of Cave Story+ already do that? 
Also, you shouldn't post a link to a retail game.... even if it's an old version
Also, you shouldn't post a link to a retail game.... even if it's an old version
Livestream Status : Currently nothing.
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Unnamed Cave Story Mod, an adventure game...~ Status very slow
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