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Cave Story: Bad Ending


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18 replies to this topic

#11 05 January 2012 - 03:48 PM

JiNXeD Offline
Neophyte Member
"Master using it, and you can have this!"
Join Date: 31 Dec 2011
Location: LocationFinland
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Be sure to add the demo to the first post.
I mean, I wouldn't want to surf all the pages just to find the latest version.

Yeah, I played through it.
Bad English, Messy Levels, Glitches, Unfitting Enemies,
This definitely needs more work. But as a first demo I understand that.

#12 03 February 2012 - 02:37 AM

CommanderJersey Offline
Not COMMA
"..."
Join Date: 08 May 2011
Location: LocationHere
Posts: 362
Age: 15
 

Hey, look, a new demo!
Feedback would be appreciated.

Edited by CommanderJersey, 03 February 2012 - 02:40 AM.


#13 03 February 2012 - 04:01 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 878
Age: 16
 

Ok. Here's what I think:
Spoiler
Overall Score: 3/10 Poor. Sorry, but this mod is practically unplayable, and I "die" or fall off the edge of the map at times that I really shouldn't have. You should really test this thing before making a release.

Edited by HaydenStudios, 03 February 2012 - 01:46 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#14 03 February 2012 - 12:50 PM

Randolf Offline
Good night, everyone.
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: 17 Oct 2011
Location: LocationWhite Forest
Posts: 537
Age: 16
 

When will you finish it?
I want to play full version.

Edited by Mixer8421, 03 February 2012 - 12:50 PM.

Cave Story mods:
Haunted House Story (0.45) 0.6 COMING SOON
Operation Delta - Space Attack (0.2) ON HOLD

Other mods:
Little Fighter NTF 4 Turbo (Demo) ON HOLD

#15 03 February 2012 - 07:37 PM

CommanderJersey Offline
Not COMMA
"..."
Join Date: 08 May 2011
Location: LocationHere
Posts: 362
Age: 15
 

Hayden:
Glitch 1: Since it's still an early version, I haven't added them yet. But I will now.
Glitch 2: Still have to add what some might call a "storyline", so the intro for now will have to do.
Glitch 3: Trying to fix.
Glitch 4: When you go to the right, you will eventually go to another map.
Glitch 5: Will shift the map down so that you die more naturaly.
Also, don't you think that improvement #5 is a little cruel?

Mixer:
I plobably won't finish for a while, but I'll start to add more demos soon.

#16 03 February 2012 - 08:33 PM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 878
Age: 16
 

Hayden:
Glitch 1: Since it's still an early version, I haven't added them yet. But I will now.

Ok.

Glitch 2: Still have to add what some might call a "storyline", so the intro for now will have to do.

Well, it's kinda best to wait to release a demo until you have it a bit more planned out, cause it doesn't make much sense to just walk up to a sparkly item and get teleported elsewhere.

Glitch 4: When you go to the right, you will eventually go to another map.

Really? That didn't happen to me. I think you should have a horizontal/vertical trigger right at the drop off that takes you to that other map, so that you don't have to head further right...

Also, don't you think that improvement #5 is a little cruel?

When multiple subsequent releases are unplayable, and the author makes no aknowledgement, it is necessary to notify him. I'm sorry, I'm not trying to troll here. But this mod is unplayable with you getting teleported to a place where you can't move around 50% of the time, and on the times that I can, I'm stopped some way through the level. The inability to progress through the game signifies unplayability. And with you requesting feedback, I think it's best to tell the author of the mod what the glitches are. I highly recommend that you test each demo before releasing it.

Edited by HaydenStudios, 03 February 2012 - 08:34 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#17 03 February 2012 - 08:58 PM

Dubby Offline
Um... Chosen One? Yeah that'll work. : P
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 21 Jan 2011
Location:
Posts: 248
 

I don't see this as being successful because:

A: Curly is dead.
B: Sue is [probably] dead.

:T

#18 04 February 2012 - 12:19 AM

CommanderJersey Offline
Not COMMA
"..."
Join Date: 08 May 2011
Location: LocationHere
Posts: 362
Age: 15
 

Who said that Curly was dead? You can still save her and get the bad ending.
(hint)

#19 05 February 2012 - 04:09 AM

seren Offline
Executive Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: 25 Aug 2011
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Posts: 154
 

Really exciting premise. Limitless potential with proper execution.



Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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