Cave Story: Bad Ending
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#11
05 January 2012 - 03:48 PM
![]() | "Master using it, and you can have this!" |
I mean, I wouldn't want to surf all the pages just to find the latest version.
Yeah, I played through it.
Bad English, Messy Levels, Glitches, Unfitting Enemies,
This definitely needs more work. But as a first demo I understand that.
#12
03 February 2012 - 02:37 AM
Feedback would be appreciated.
Edited by CommanderJersey, 03 February 2012 - 02:40 AM.
#13
03 February 2012 - 04:01 AM
![]() | "Deaths: 4000" |
Edited by HaydenStudios, 03 February 2012 - 01:46 PM.

I'd be really great at procrastinating if I ever got around to it.
So basically, we're shooting glass into people? Cool.
#14
03 February 2012 - 12:50 PM
![]() | "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!" |
I want to play full version.
Edited by Mixer8421, 03 February 2012 - 12:50 PM.
Haunted House Story (0.45) 0.6 COMING SOON
Operation Delta - Space Attack (0.2) ON HOLD
Other mods:
Little Fighter NTF 4 Turbo (Demo) ON HOLD
#15
03 February 2012 - 07:37 PM
Glitch 1: Since it's still an early version, I haven't added them yet. But I will now.
Glitch 2: Still have to add what some might call a "storyline", so the intro for now will have to do.
Glitch 3: Trying to fix.
Glitch 4: When you go to the right, you will eventually go to another map.
Glitch 5: Will shift the map down so that you die more naturaly.
Also, don't you think that improvement #5 is a little cruel?
Mixer:
I plobably won't finish for a while, but I'll start to add more demos soon.
#16
03 February 2012 - 08:33 PM
![]() | "Deaths: 4000" |
Ok.Hayden:
Glitch 1: Since it's still an early version, I haven't added them yet. But I will now.
Well, it's kinda best to wait to release a demo until you have it a bit more planned out, cause it doesn't make much sense to just walk up to a sparkly item and get teleported elsewhere.Glitch 2: Still have to add what some might call a "storyline", so the intro for now will have to do.
Really? That didn't happen to me. I think you should have a horizontal/vertical trigger right at the drop off that takes you to that other map, so that you don't have to head further right...Glitch 4: When you go to the right, you will eventually go to another map.
When multiple subsequent releases are unplayable, and the author makes no aknowledgement, it is necessary to notify him. I'm sorry, I'm not trying to troll here. But this mod is unplayable with you getting teleported to a place where you can't move around 50% of the time, and on the times that I can, I'm stopped some way through the level. The inability to progress through the game signifies unplayability. And with you requesting feedback, I think it's best to tell the author of the mod what the glitches are. I highly recommend that you test each demo before releasing it.Also, don't you think that improvement #5 is a little cruel?
Edited by HaydenStudios, 03 February 2012 - 08:34 PM.

I'd be really great at procrastinating if I ever got around to it.
So basically, we're shooting glass into people? Cool.
#17
03 February 2012 - 08:58 PM
![]() | "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!" |
A: Curly is dead.
B: Sue is [probably] dead.
:T
#18
04 February 2012 - 12:19 AM
(hint)
#19
05 February 2012 - 04:09 AM
![]() | "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD." |
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