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Community Project Dev Thread [DONE]


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#281 08 March 2012 - 11:26 PM

Dubby Offline
Um... Chosen One? Yeah that'll work. : P
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 21 Jan 2011
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Oh, how I wish we were...

#282 28 March 2012 - 03:13 PM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,196
Age: 22
 

Second monthly update now complete OH BOY

I am going away, so the completion date is going to leak into April :greydroll: It may not look like I've gotten much done, but really after I've touched up Grit Zone the later areas won't require nearly as much editing. I've been literally getting a bit done every day for the last little while, and now that it's starting to resemble something complete (or dare I say it, publishable :koron:) I know exactly where I'm going with it. Maybe I'll even save myself some time and write out the dialogue for the final-type area while I'm absent :toroko2:

Edited by DoubleThink, 28 March 2012 - 03:15 PM.

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#283 29 March 2012 - 02:26 AM

CommanderJersey Offline
Not COMMA
"..."
Join Date: 08 May 2011
Location: LocationHere
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Age: 15
 

Does Ty still know that we're doing this?

#284 29 March 2012 - 02:30 AM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
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You are the best DT. And all this time I thought you were just procrastinating. Thanks for working so hard for us!

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#285 20 April 2012 - 03:04 PM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
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Age: 22
 

Final update posted in RECORD TIME; this is the last one before I post the final product for testing

It took me a while to get started again, mainly because the first map of Grit Zone had some glitchy entities in it that only showed up in Sue's and prevented me from editing any of them, so I had to do that with CE, but CE crashes if I try to use it to edit scripts so I had to use Noxid's editor for that so basically it was really annoying to work on. I managed it though, and now the only remaining problem is the one with the teleporter lights I mentioned in the Quick Answers thread; everything else has been fixed or wasn't important.

Note to Lace: check your VM's

Take 8 is looking better and better the more work I do on it, and this time for real it shouldn't take me much longer to finish it. None of the remaining areas will require many scripting changes, aside from possibly Ketsuekigetsu and those moving platforms. Tyrone hasn't got back to me yet so I'll try contact him again tomorrow, but seeing as he's given no more updates himself I can only assume at this stage we're still ahead on time, somehow.

Edited by DoubleThink, 20 April 2012 - 03:05 PM.

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#286 20 April 2012 - 03:24 PM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
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Progress! I'm glad this is still happening.
If you need any help with Ketsu just ask.

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#287 20 April 2012 - 06:36 PM

CommanderJersey Offline
Not COMMA
"..."
Join Date: 08 May 2011
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Sorry my part took so long for you to finish...

Edited by CommanderJersey, 20 April 2012 - 08:39 PM.


#288 13 May 2012 - 02:37 PM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,196
Age: 22
 

I am very nearly done now; all I need to do is test Hiino's area, create the completion-type map and and dialogue, and then play through the whole thing once more to make sure everything works. So:
-MAKE SURE YOUR BODY IS READY
-HARASS PEOPLE IN #CURLYBRACE ABOUT PLAYTESTING
-MOST IMPORTANTLY, I really need to get some kind of answer back from Tyrone, so if you could maybe mention in your CS+ beta testing notes that he should check his emails or his PM box here, or maybe get in contact with him in some other manner that would be extremely helpful

I know I've taken forever, but if we could all pitch in and get this final part completed as quickly as possible we will finally have our first complete community project and I can move on with my life :koron:
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#289 14 May 2012 - 01:09 PM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
Location: LocationPROGRESS is Magic
Posts: 2,387
Age: 9
 

Just like us to hand in our first community project 6 months behind schedule :p
I'm joking of course, thanks DT!

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#290 14 May 2012 - 02:12 PM

LieithLeif Offline
Executive Member
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Join Date: 14 Apr 2012
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This might become the first community project to ever be actualy finished.
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