Murky Oddity
- Please log in to reply
#1
31 August 2011 - 02:48 AM
![]() | "Deaths: 4000" |
For whoever this may concern, I have been working on a game. I've been using a program called Construct which is a somewhat simple and extremely useful game making program, "alot more complex than Game Maker in my opinion" and it's free so if your interested in making a game check it out. But I digress...
Murky Oddity is a RPG Puzzle/platformer set inside a network a caves, "no Cave Story refrence intended" in which our heros Veyrn and Soyah explore vast tunnels and caverns. Veyrn is the main character, who has fallen into a hole bringing him to this enviornment, and Soyah is his companion who is cursed and can not touch light. It is solid to her. So let's use that to our advantage! Is that a search light? Turn it on it's side and make a bridge for her to cross! Is that light being blocked? Find a mirror! But it's not just puzzles using the same props over and over again!
Inside there are indeed other people and even ghosts an ancient civilization. They're not so bad either, I guess a couple centuries spent with other ghosts removes any desire to scare and haunt people.
Of course I also I have a villian and even a goal, "besides get out of the cave". Miza, "Who speaks in language so complex she needs a translator" is cursed similarly to Soyah, and by the same force. An ancient Obsidian Mirror, said to once be owned by a goddess. When it cursed them it shattered and fell into a stream leading to a variety of areas in the cave. If Miza gets it back, she can end her curse and reign terror on the surface. But the same can be said of ending Soyah's curse, right? Either way it is vital you obtain them first. Generically there are 7 pieces of this mirror, but I have a few other ideas to deter from the typical Mario RPG type game's plot. SPeaking of which, this game was heavily inspired by another:
So for those interested in hearing more, check out mah blog in my sig, or just click here: http://towersdevelop....wordpress.com/
"For those concerned about Towers, it is still being worked on, just much slower."
Questions, comments, concerns?
EDIT: Here is a small file for you guys to mess with what I currently have. It's just some walking around and jumping at the moment, but I'll make a full on testing room when I have more to test out. The max jump height may need tweaking.
http://www.mediafire...yit7a9o39vvdi6g
Yes.
"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.
#2
31 August 2011 - 06:25 AM
![]() | "Life begins and ends with Nu." |
#3
31 August 2011 - 07:02 AM
![]() | "Run, rabbit run. Dig that hole, forget the sun." |
Even so... I've never tried Construct, so I can't give details about it.
#4
31 August 2011 - 09:51 AM
![]() | Bobomb says: "I need a hug!" |
Nothing is not.
#5
31 August 2011 - 01:09 PM
![]() | "Life begins and ends with Nu." |
Although I don't really like the title. It seems random. You have two vampire-cursed main characters inside a cave who have to collect 7 pieces of a mirror.
Other than that, wow!
Also, NOITU LOVE. That guy is win.
Finish Legend of Princess! (If he reads the CS forums >.<)
1000th post!


Sacred Grounds run: 3'39"0
#6
31 August 2011 - 01:27 PM
![]() | "Deaths: 4000" |
Yes.
"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.
#7
09 September 2011 - 11:03 PM
Games I have contributed to:
Misery Story, by LunarSoul
Jenka's Nightmare, by LunarSoul
King: Strife and Sacrifice, by Noxid
Community Deity Project
Probably a few others I've forgotten
#8
09 September 2011 - 11:34 PM
![]() | "Deaths: 4000" |
Ohhey, here's the thread for this. Like I said before, I'm willing to help out with the sprites, just tell me what you need and I'll get on it (eventually). Also, your use of quotation marks confuses me greatly THAT'S NOT HOW THEY'RE USED
Nag nag nag. You sound like my mother, "and also Lace" that's not important right now. I could've sworn I'd posted a message on your profile about the subject. But I think I forgot to mention the standard tile size is 64x64 and I need something 128x128.
For everyone else, development is going smoothly. Just trying to program the events that occur when you touch an enemy.
Yes.
"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.
#9
10 September 2011 - 03:06 AM
Games I have contributed to:
Misery Story, by LunarSoul
Jenka's Nightmare, by LunarSoul
King: Strife and Sacrifice, by Noxid
Community Deity Project
Probably a few others I've forgotten
#10
10 September 2011 - 03:21 AM
![]() | "Deaths: 4000" |
I got the original proposition, but not any specifics on what to start on first. And what can I say? I grew up with an English major for a dad, too much improper syntax gets to me after awhile.
I put another message on your page, saw it successfully posted there, and checked a few minutes ago to discover it wasn't there. I can't get to mah PC until tommorow, so details then.
My mom isn't an english major but acts like one. She's a bit obssesive.
Yes.
"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
















