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Cave Story NewGame+ v0.1


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#1 07 July 2011 - 05:39 AM

X-Calibar Offline
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Okay, I started TSC scripting for the first time!
So, yes this is a newbie mod. :p

What you find here is simply a TSC modification of Cave Story. No real map editing, no hacks, no new graphics, music...
It's a TSC experiment to get a handle on the basics!

The mod is called :
(Cave Story) NewGame+

You know, like the New Game+, you find on certain RPGs.
Once you beat the game, you can start over unlocking new content, or something like that.


...And that's the general idea of this mod.

To create a version of Cave Story that gives you different options than was allowed in the original.

Example :
Did you ever wonder what would have happened if…

…you could have saved Sue from Igor in the first cutscene?
…Curly continued to think you were a Killer Robot?
…you had kept MALCO’s bomb and busted down the door with missiles?
…you could go to Last Cave before creating the rocket?
…King and Toroko could be saved…


...Not that any of that is currently implemented.
So far only from Start to the Graveyard is mostly complete so far. Content ends after Arthur’s House.


Issues :
Dialogue could use some work, and some events still need tweaking. But, this version 0.1 release gives you an idea of what I'm trying to do.

NOTE :
this is just a practice mod and my focus is on the Cloud Story mod. However, it will be a while before I release that...
So, I cannot say how far I might develop this practice mod.

Posted Image

Version 0.1 :
http://www.host-a.ne...ameplusv0.1.zip

More info in the readme.
Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#2 07 July 2011 - 12:29 PM

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This sounds interesting. I'll play it, and try to give helpful feedback.

I think Cave Story is quite capable of giving you mental issues. Just look at some of our fine members on the forum.


#3 07 July 2011 - 12:51 PM

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I'm guessing you've played the DSi/Wii ware version?

Also, what CS said.

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My Mod that is being repeatedly remade
banner_for_a_cave_story_mod_by_neshikuro


#4 07 July 2011 - 02:07 PM

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You wouldnt need any beta testers would you.
I'm a beta tester who spends almost all my time on the PC, so I can answer requests very quickly. As for my beta testing skills, I like to say I exaggerate it but it still pays off.


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#5 07 July 2011 - 02:48 PM

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you should continue this mod until you no longer want to continue it. that should be exactly right for learning basic TSC, and then when starting on your main mod youll learn things in the process.
ill download it

#6 07 July 2011 - 03:42 PM

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You wouldnt need any beta testers would you.


There's already a demo released.

I think Cave Story is quite capable of giving you mental issues. Just look at some of our fine members on the forum.


#7 07 July 2011 - 03:45 PM

Omega Offline
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I know but for future demos.
I'm a beta tester who spends almost all my time on the PC, so I can answer requests very quickly. As for my beta testing skills, I like to say I exaggerate it but it still pays off.


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#8 08 July 2011 - 03:37 AM

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This sounds interesting. I'll play it, and try to give helpful feedback.

Thanks! It's pretty short... It's about a week's worth of modding... I'm pretty slow at the cutscenes...

Actually, I think I'll post a youtube video for those who would rather just SEE it... since there isn't much gameplay difference from the original. Yet, anyways...

(btw, the readme has hints and a spoiler list of everything that has been changed.)

I'm guessing you've played the DSi/Wii ware version?

Also, what CS said.

I haven't played the Wii translation version... but, I have watched it on youtube lol. I just added Ohhh yeahh, as a spur of the moment thing.

[He smiles and says Ohhh yeahh if you die to him in battle] then it says
"You've been smashed by Balrog. Want to retry?"

You wouldnt need any beta testers would you.

Hmm... maybe. In future versions if I want people to try it before I release it, I'll remember to message people on the forums. [Although at this point it isn't that big of a deal...]

you should continue this mod until you no longer want to continue it. that should be exactly right for learning basic TSC, and then when starting on your main mod youll learn things in the process.
ill download it

Well... getting cutscenes to look right takes me a while. I end up playing it over and over tweak, tweak, tweak... and if I do the whole game it certainly is going to take plenty of time. I think I have a good grasp on TSC now, and its limitations... I was going to maybe move on to hacking or something...

But, I'll keep you up to date! I might post more often on the blog though, if you want to keep up with what's happening at the moment.




Thanks everyone :pignon: And I welcome feedback, corrections, ideas...
Like what would be better than Balrog saying Ohhh yeahhh (which should irritate the player ... I mean you should be irritated! You lost to the first boss battle :p ... lol)
Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#9 08 July 2011 - 04:41 AM

GIRakaCHEEZER Offline
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What you REALLY should do is make it so that the player can choose to fight Ballos at anytime in the game, and depending on when you do it, you get a different ending. That seems like it would be a fun mod.
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#10 08 July 2011 - 05:07 AM

X-Calibar Offline
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What you REALLY should do is make it so that the player can choose to fight Ballos at anytime in the game, and depending on when you do it, you get a different ending. That seems like it would be a fun mod.


Well, the trick would be how would you get to Ballos? Unless I create a new path to hell, you would need the booster 2.0 to survive the spike room. And you'd need to make it up to the Balcony, which is at the end of the game already... I could make it so you could blow out the floor early, and maybe bump into Curly before she is all banged up.

The Doctor would be alive still, and the place would not be crumbling... I wonder if Hell should be more peaceful then? Or are the wrathful angels always bouncing around... *amusing thought*
It certainly would be ... interesting if the Doctor and Ballos were to cross paths ...
I wonder if the seal room is even unsealed at that point in time?
Hmm....

... okay I don't see a Ballos battle happening any earlier than that UNLESS.

I pull a Chrono Trigger. Like how you can fight Lavos earlier than you should be able to. Maybe Ballos' magic will be at FULL STRENGTH if you fight him earlier.

I dunno how I can put it in plot though, at least in Chrono Trigger it makes sense if you are suicidal enough to want to go to the END DAY early. But, how do you get through Spike hell before getting Booster 2.0?
I guess I could make a hidden passage, like the one that Curly maybe uses...
(Or perhaps the floor turns into spikes as Curly makes her way down the shaft? As the place crumbles bad things happen...)
Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow



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