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Project Grave Story


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7 replies to this topic

#1 12 May 2011 - 06:48 PM

PowerDag Offline
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I recently played some of Ralren's unfinished mods, and I must say, they were great; they inspired me to do a story of my own.
So I began this project.

Grave Story is initially planned to shift the player from the common Cave Story puzzle-shooter, and into more of a horror-survival game.

This started out as a solo project, but if anyone wants to help, that would be greatly appreciated.


On a side note, I'd like to request permission to use some of Ralren's mod components.

Yes, I realize I am pretty new for starting a mod. This is mostly for my own fun.

#2 12 May 2011 - 06:53 PM

Merder Offline
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still sounds enjoyable even if a survivor shooter still would like some sort of storyline in your mod.
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#3 12 May 2011 - 06:55 PM

PowerDag Offline
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I'm only just starting the project today, I have to figure out the basic plot before I go for a good storyline.

#4 13 May 2011 - 07:05 AM

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Atmosphere is the most important part of a survival-horror game, i.e. I hope you know how to musics D: Lighting helps as well, but unfortunately Cave Story isn't really built for that unless you want to use a heap of <TRA or <CMP/<SMP.
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#5 13 May 2011 - 09:30 AM

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True horror makes you feel helpless and powerless. Make sure the player has minimal firepower in their possession, and that the enemies are threatening enough to the point that the player's favored option is to run for their life instead of standing their ground.

Also, remember that the more exposure the player gets of an element, the player grows desensitized and used to that element. Choose your enemies carefully and don't use the same scare tactic too much. Like Gabe Newell said, "A headcrab in every vent is boring. A headcrab in one of twenty vents is terrifying." Or something to that effect. Basically, if you can keep players paranoid, if you can make them constantly afraid of an enemy threat without actually having the threat present and there, then you're doing it right.
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#6 13 May 2011 - 09:05 PM

Ralren Offline
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I recently played some of Ralren's unfinished mods, and I must say, they were great; they inspired me to do a story of my own.
So I began this project.

Grave Story is initially planned to shift the player from the common Cave Story puzzle-shooter, and into more of a horror-survival game.

This started out as a solo project, but if anyone wants to help, that would be greatly appreciated.


On a side note, I'd like to request permission to use some of Ralren's mod components.

Yes, I realize I am pretty new for starting a mod. This is mostly for my own fun.



You may do so. I'm very happy that you asked for permission, it means alot to me. Although my mods may be open-source, and ideas can be used, etc.. It's still nice to ask for permission, so I respect you for that.

I can't wait until your progression gets bigger on this, I love horror games. :3
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#7 13 May 2011 - 11:33 PM

WoodenRat Offline
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Yeah Ralren did a great job in adding a creepy atmosphere in that mod where you're a robot in some fucked up ice land. Cave story's engine might limit you from creating certain situations, but that doesn't mean you cant create horror via storyline.

And WoodenRat never liked you in the first place


#8 14 May 2011 - 01:53 AM

PowerDag Offline
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It will probably take a considerably long amount of time to complete this, seeing as I have a somewhat busy schedule. Today, I will start scripting, though.

Music will be made later.



Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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