The secrets are hard to find, and I kinda like
Really good. Then there's the monsters and foes that Quote has to fight. Completely impressive. I am unable to make my own foes, but I have my own way - I replaced the Gaudis with crocodiles. In one of my mods. The only way I can make new monsters. Unfortunately. But yeah, I'm really surprised and the toughness of them, too, and that a flying Giant Critter is actually a BOSS. Of course, one of my failed mods used a Droll as a boss, only to be followed by a Red Demon-like Droll (acting like Red Demon, obviously), and with one of my mods, I may actually manage to make even a Night Spirit as a boss after turning all weapons into Level 1 (which, in one of my mods I am working on, I actually did).
In terms of the areas, most of them are complete, but most of them aren't. Those who explore would probably know, even though this is still a mod in progress - and those monsters in the old village that are kinda invisible until they start coming out? I think they're called what, Darklings? They're awesome. Even more awesome than dancing squirrels... but why DID I place "dancing squirrels"?
As for the Blade, that was AWESOME! Allowing for it to be a ranged AND close combat weapon, that I didn't expect. I guess the Nemesis will eventually STILL be in this mod, though. And if Curly uses the machine gun, that'll probably be in the next version. But I still like the blade... and numerous of my in-progress mods has the protagonist starting with a sword, or getting one as his or her first weapon. But a CLOSE COMBAT sword? The best way for me to imitate that is by making it short-range!
I really must admit, this (at the moment) 15-year old is actually more impressed by this mod than by any other mod I've seen so far (including that other "King's Story" mod). And seeing as this mod is awesome already, to add more awesome would probably make it super awesome. Anything that may seem offensive is not meant offensive, since I say things in my own way... and sometimes it confuses people.