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Mega Man: 8-bit Deathmatch


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16 replies to this topic

#1 05 November 2010 - 03:03 PM

ragnaroq Offline
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http://cutstuff.net/blog/?page_id=1490

it's basically a heavy edit of Doom 2 to look, sound and feel like Mega Man, with every single Robot Master from the NES Mega Man games plus others to pick as a skin from the get-go, every single weapon from MM1-6 plus others, usable items like E-Tanks, W-Tanks, Rush adapters and Tango, as well as the Proto and Bass Busters, a unique map for each robot master as well as tons of Wily stages etc all with the music from the NES games... and it has both a rather extensive offline mode complete with training arena and several chapters' worth of gameplay, including unique bosses at the end of each chapter.

And of course, online multiplayer.


Oh, don't mind me; do go on.
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#2 05 November 2010 - 04:49 PM

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Who comes up with ideas like this.

And WoodenRat never liked you in the first place


#3 05 November 2010 - 10:31 PM

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get your asses some Skulltag (www.skulltag.net) and i can host ya a server.
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#4 06 November 2010 - 12:04 AM

Shadow the Past Offline
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I saw a video of some of my Youtube Poop fag aquaintences playing this game. Looks kinda average to me, looks like you just run around in circles and just kill whoever crosses your path.
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#5 06 November 2010 - 12:23 AM

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You mean like almost any other puzzle/action game out there?
Holy crap it's been forever since I've last been here.

#6 06 November 2010 - 12:36 AM

Shadow the Past Offline
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You mean like almost any other puzzle/action game out there?


Lolno. I don't know what games you're playing, but games like this Megaman one are a dime a dozen.
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Farthest Sacred Grounds 3hp run = Ballos 2nd form

#7 06 November 2010 - 01:29 PM

ragnaroq Offline
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Lolno. I don't know what games you're playing, but games like this Megaman one are a dime a dozen.


Well I mean, you could say the same about pretty much any fps ever made.

The fact it's old Doom-engine--though fitting for the graphics and such--makes it a little less than optimum for things such as chatting online and the fact everyone's represented as a flat sprite despite the fact they take up a 3D space, but I mean, the loving care that went into this project, how every single weapon works like they do in the Megaman games yet altered enough to make sense if they all existed together and were in a 3D plane, all the stages with the little touches like the penguins on the iceberg out in the ocean on Gemini Man's stage and stuff like that, it's really very exciting and fun for a guy like me who's always loved classic megaman.

Oh, don't mind me; do go on.
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#8 06 November 2010 - 02:58 PM

Shadow the Past Offline
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Well I mean, you could say the same about pretty much any fps ever made.


My point exactly, which is why I think COD, MW, etc are the biggest milks of money I've ever seen. (50$ apiece and most people own the entire series.) I don't see the appeal.
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Fastest Sacred Grounds speedrun = 3:46:9
Farthest Sacred Grounds 3hp run = Ballos 2nd form

#9 06 November 2010 - 03:47 PM

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My point exactly, which is why I think COD, MW, etc are the biggest milks of money I've ever seen.

In that case, I have some water with extra oxygen in it to sell you.
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#10 06 November 2010 - 04:25 PM

Shadow the Past Offline
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In that case, I have some water with extra oxygen in it to sell you.
CALL NOW AND GET A FREE CAN OF BONUS AIR


CALL IN THE NEXT 15 SECONDS AND YOU'LL GET AN EXTRA HYDROGEN MOLECULE ABSOLUTELY FREE
Posted Image
Fastest Sacred Grounds speedrun = 3:46:9
Farthest Sacred Grounds 3hp run = Ballos 2nd form



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