GalGen Tech Demo/Prototype Game: Alpha Test
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#1
31 October 2010 - 01:06 AM
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It's in the alpha stage right now.
CURRENT VERSION:
http://71.58.149.156/GalGenTrader
#2
31 October 2010 - 03:36 AM
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Took 3046 ms to generate galaxysize 50000 galaxy with 10000 stars.
Took 12898 ms to load galaxy from disk.
Took 73 ms to save galaxy to disk.
Took 75 ms to save galaxy to disk.
loading seems to take excessively long...
I couldn't figure out what my fps is; how do you do that?
I would recommend making zooming more gradual; right now you just barely tap the + key and everything just flies off the screen. Also, the little red box that selects stars seems to become glitchy when you zoom in.
Also, out of curiosity, what language are you programming this in?
#3
31 October 2010 - 04:08 AM
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There should be an FPS counter. What's your screen resolution?
Loading is a complete mess and will probably need to be rewritten from scratch before it'll work at all.
I'm writing it in Blitz Basic Plus. It's a sort of hybrid between C and BASIC. I like it because the syntax is really simple. No screwing around with every non-aphabetical character on the entire keyboard.
#4
31 October 2010 - 06:14 AM
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However, it does run extremely smoothly, and I think it's pretty neat to have such a huge world thing without any lag.
Also the zoom function doesn't seem to work (the game only displays stars at zoom 1)
Anyway it saved two logs, one for October 30th and one for October 31st
(30th)
(31st)
#5
31 October 2010 - 09:32 AM
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How big is your screen? What's your desktop resolution?
You probably just couldn't get to any stars at the higher zoom level. For some reason the zoom functions make your viewpoint move, I think it's because of all the funky math the drawing functions do.
I have a 1600X900 screen, so if you're using a smaller screen you might not see anything at all. The game sets itself to your desktop resolution. That might also be the reason noone can see the FPS counter. Post a screenshot with the F1 key down so I can see where it gets drawn on the screen. The help texts should be inbetween the middle and right edge...
EDIT:
New version.
http://www.filedropp...om/galgendemo_1
No zoom, you can view star descriptions (though they're all placeholders), and saving and loading works. If the game detects a galaxy.sav in the same directory as it it'll load from that. It actually takes less time to load than it does to generate now. You'll have to delete the old galaxy.sav, old saves are incompatible.
EDIT:
Oops, forgot to update the F1 thingy. Press enter to view the description of the selected star. They all have the same description though.
#6
31 October 2010 - 10:40 AM
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I'm writing a game-y thing. It's going to be ÜB3R-1337awesome. At some point.
Right now it's just a stupid-ass tech demo. A pretty-looking tech demo, but not exactly a game. It's just showing off the engine that I will later use to make an actual game with.
Here it is:
http://www.filedropper.com/galgendemo
Tell me what your max and min FPS is, and post a copy of the logfile. Loading saved galaxies doesn't work yet, I know exactly what the problem is but it's not really that important anyway at this particular moment. ALSO tell me your desktop resolution.
The next thing I'm going to do with it is allow you to actually interact with the stars. I'm thinking of making a Masters Of Orion-type game with it.
As I said, it's not really even a game yet. So don't yell at me because it's boring. It's still in alpha.
Uhhhh wait, why did you join a cavestory forum and post this?
Someone please tell me if im out of line if i am reguarding this.
#7
31 October 2010 - 11:02 AM
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Uhhhh wait, why did you join a cavestory forum and post this?
Someone please tell me if im out of line if i am reguarding this.
'Cos there was a section for it.
#8
31 October 2010 - 03:24 PM
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#9
31 October 2010 - 03:32 PM
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And WoodenRat never liked you in the first place
#10
31 October 2010 - 03:36 PM
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Any screenshots?
Well, there isn't a hell of a lot to see. You might as well just download it and take a look (and post log details)
Hmm... I guess at some point I'll have to introduce actual game elements. I don't think I'll be getting any coding in today, I haven't eaten in a day or two and that's never conducive to long-term concentration. Maybe I'll just have some sugar water or something.
But anyway, game elements. I dunno, what would everyone here like to see?
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