Changing Character Sprite
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#1
23 August 2010 - 09:51 PM
![]() | "Fresh from the Bakery" |
#2
23 August 2010 - 10:26 PM
![]() | "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!" |
#3
23 August 2010 - 10:42 PM
![]() | "Fresh from the Bakery" |
Yeah that does answer my questions. Now here's another question.When I change a color like white to orange the orange color shows up as white when I try to color something on a character.What do i do about that?You change sprites by editing the *.pbm sprites within the data folder and its subfolders. The *.pbm files are secretly just *.bmp files in disguise, so you can just open them with Paint and edit them as you please. However, saving a file in Paint removes the "©Pixel" (without quotes) at the end, which will make the game crash if it tries to read the file. You'll need to add the ©Pixel back to the end of the file with a Hex Editor, or if you're using CaveEdit, you can remove the ©Pixel requirement. Does that answer your question?
#4
23 August 2010 - 11:19 PM
![]() | "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!" |
#5
23 August 2010 - 11:36 PM
![]() | "Fresh from the Bakery" |
Umm... I don't quite get what you mean, could you give a more specific example? It might be because almost all of the Cave Story images have 4-bit color depth, so there are only 16 different colors available to you. To change the colors, you'd have to edit the bitmap with a hex editor. Is that what you're talking about?
Yeah that is.Thanks
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