Doors...
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#1
17 August 2010 - 01:53 AM
![]() | "Deaths: 4000" |
1: If a door is moved, say 3 spaces down, when you enter the room you appear 3 spaces above where the door originally was.
2: Creating doors and making them go places.
3: Making current doors go to new places.
4: making doors appear after certain items are obtained. "I know it has something to due with flags."
Help would be appreciated and if the answer to this question has been posted, I searched it and found nothing. My last mod was a fail, but now I am making another mod with a level that is after hell and before Ballos. Almost every question here is related to that.
Expect this to appear in at least two months, "assuming help is given".
Yes.
"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.
#2
17 August 2010 - 02:11 AM
![]() | "Life begins and ends with Nu." |
Expect this to appear in at least two months, "assuming help is given".
Help? On my MiraiGamer?
Index of Useful Threads (I recommend reading most if not all of these)
Example Door Scripts specifically
DragonBoots' modding guide thang
Basically your problem is you don't know how to TSC yet.
#3
17 August 2010 - 02:17 AM
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I have every problem with editing doors.
1: If a door is moved, say 3 spaces down, when you enter the room you appear 3 spaces above where the door originally was.
2: Creating doors and making them go places.
3: Making current doors go to new places.
4: making doors appear after certain items are obtained. "I know it has something to due with flags."
Help would be appreciated and if the answer to this question has been posted, I searched it and found nothing. My last mod was a fail, but now I am making another mod with a level that is after hell and before Ballos. Almost every question here is related to that.
Expect this to appear in at least two months, "assuming help is given".
IN TEH SCRIPT.
DO THIS.
<FAOnnnn <TRAwwww:xxxx:yyyy:zzzznnnn=Fade preset:
<0000 ^0001 >0002 V0003 +0004
wwww=room to TRA to
xxxx=event to run in room (make it 0094 if you're a n00b)
yyyy and zzzz= x and y pixel positions in the new room, respectively.
if doors are to be locked until say getting key item, use
#nnnn <KEY<ITJmmmm:bbbb <MSGThe door's locked.<NOD<END #bbbb <FLJvvvv:cccc <KEY<MSG<GITmmmm<SOU0012Door unlocked.<NOD<CLO<EVEcccc #cccc <DNPnnnn<SOU0011(insert TRA explained above here)
nnnn=Event in TSC for door to be locked
bbbb, cccc=Extra events (immediately following nnnn)
mmmm=item number of "key" item
vvvv=Any flagID that's not in use (start in the 2000's, pixel never uses those, but don't use over 6999)
EDIT dammit my lengthy post was ninja'd by Noxid.
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