Working on a mod, please help with Start Point error.
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#1
11 August 2010 - 02:10 PM
![]() | "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD." |
On another note, how do I edit Map files, the pxe/pxm ones. I don't really like to edit in Cave Editor with the limited palette and stuff. I remember I did it long ago with Sue's Workshop, but now I forgot how to do it with Cave Editor.
Ega
A mod by Gaajashin: 5% complete.
#2
11 August 2010 - 02:46 PM
![]() | "What is a man!? A miserable pile of secrets! But enough talk, have at you!" |
And WoodenRat never liked you in the first place
#3
11 August 2010 - 03:32 PM
![]() | "Life begins and ends with Nu." |
Whenever I try to edit Start Point's script, it just goes 'Cave Editor has experienced a problem and needs to close.' After that my Start Point can't be opened anymore :<
On another note, how do I edit Map files, the pxe/pxm ones. I don't really like to edit in Cave Editor with the limited palette and stuff. I remember I did it long ago with Sue's Workshop, but now I forgot how to do it with Cave Editor.
Cave Editor doesn't like to open scripts for some people (mostly the newest version), so I recommend using 0.98d.
Also I can only assume you are talking about the .pbm files (the pixel bitmap files) which hold the graphics for everything in the game, including maps. (pxe and pxm are the files that store the entity data (where entities are on a map) and tile data) You can edit .pbm files with mspaint, since pbms are just bmps with a different extension. Just right click it and go to "Open with" or something similar.
Also be sure to remove the "©Pixel" requirement, which can be done in the settings with CE I believe. If you don't, editing the graphics will be a pain.
And do what woodenrat said (make sure the data folder isn't set to "Read only" in the folder's properties).
#4
12 August 2010 - 08:39 AM
![]() | "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD." |
Cave Editor doesn't like to open scripts for some people (mostly the newest version), so I recommend using 0.98d.
Also I can only assume you are talking about the .pbm files (the pixel bitmap files) which hold the graphics for everything in the game, including maps. (pxe and pxm are the files that store the entity data (where entities are on a map) and tile data) You can edit .pbm files with mspaint, since pbms are just bmps with a different extension. Just right click it and go to "Open with" or something similar.
Also be sure to remove the "©Pixel" requirement, which can be done in the settings with CE I believe. If you don't, editing the graphics will be a pain.
And do what woodenrat said (make sure the data folder isn't set to "Read only" in the folder's properties).
Oh man, stupid of me not to notice there was 'PrtAlmond/Cave and such.' Thanks, ALOT.
Ega
A mod by Gaajashin: 5% complete.
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