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My Cave Story Sprites


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#1 19 July 2006 - 09:15 PM

Felixir Offline
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I just wanted to post a preview of some sprites i'm editing to resemble the characters in Cave Story. At the moment, i'm working on Curly Brace, modelled and edited off of Eri's sprite from the Metal Slug series.

Curly Brace Sprites

The last one to the right uses an edited head of Eri and her guns, but a custom pixelated body, which would explain why the single sprite looks nothing like the others. I've also just started on the main character (points to siggy) but I haven't had the chance to make more of his walking/shooting animations.

UPDATES!

Mock-up Screenshot
Sue's Sprite Sheet
Sue's Sprite Sheet 2
King's Sprite Sheet

Ending Sequences

Sequence 01

Sets

Balrog, Kazuka, King, Momorin, Sue, and Toroko

Professor Booster, Dr Gero, Nurse Hasumi, Misery, Jack, Itoh, and Jenka's 5 Pups

Ballos, Cthulthu, Arthur, Mimiga-sized Main Char, Jenka, Megane, the Doctor, Sue (human form), Tetsuzou, Chaco, and Mahin
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#2 19 July 2006 - 09:25 PM

RuneLancer Offline
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Those are really awesome. If you can put up a complete set of frames, I would be able to rig the game to use your sprites instead of the current, smaller ones. It would require maps to be edited, but at that point it's your hack, not mine. ;)

Very nice work!

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#3 19 July 2006 - 09:26 PM

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It looks really good O_o !! Keep up the good work! ^^

#4 19 July 2006 - 11:24 PM

Osmose Offline
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Nice edits.
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#5 19 July 2006 - 11:40 PM

Felixir Offline
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Thanks for the comments guys. I'll see if I can complete Curly's animations, but each frame becomes extremely tedious. It would be awesome if you could put these sprites into the game itself, but isn't there a limited palette of colors that Cave Story uses? I'm not sure if it would be able to support these.

Anyways, I finally got around to editing more Cave Story sprites. I'm such an idiot sometimes, because I never thought to model the redone sprites after the original ones themselves!

http://home.comcast....oclien/set1.bmp

For the three mimigas (Sue, Toroko, and King) and Balrog, I resized their sprites in proportion to the Metal Slug sprites and recolored them so that they'd have more shades. In addition to outlining the sprites in black, I also made some edits and modifications to the sprites themselves so that they could appear as close as possible to their portrait counterparts. I know, I know, King's scar is on the wrong side, but it wouldn't be visible otherwise :p

For Kazuka and Momorin, I desperately tried to find the mad scientist sprites I remember seeing in Metal Slug. But to no avail, I had to do some hardcore editing with several different sprites, which included transplanting of pixelated arms, legs, and heads XD
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#6 19 July 2006 - 11:54 PM

RuneLancer Offline
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There isn't a limited palette - Cave Story uses standard bitmap functions to work with its graphics and could load 24bit images easily enough. The problem's adjusting the display rectangles to make the images fit.

I love what you've done to Balrog. On the other hand, I don't like your King's legs - too big. Great work so far, very nice use of colors.

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#7 20 July 2006 - 12:25 AM

Felixir Offline
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Yeah I see what you mean, King's legs are a lil chunky. I was difficult from the beginning because on close inspection, his legs were already deformed to begin with o_o;

I edited it again so that his clothes hangs lower and less leg is shown, so it should show up correctly now.

At the moment i'm working on the witch, which is very difficult for me to finish at the moment because she has no distinct base model from the Metal Slug series. So far, she's at most 75% custom pixelated, with remnants of body parts from other sprites XD
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#8 20 July 2006 - 12:31 AM

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ZOMG THIS IS EXACTLY WHAT CAVE STORY NEEDS. I would have your babies if you (or someone using your sprites) up-scaled the entire game to accomodate these bigger sprites.

These are DAMN AWESOME. :p
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#9 20 July 2006 - 03:20 AM

Felixir Offline
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Haha, I wish I had the patience to recolour and edit all of Cave Story, but it would seem impossible for one guy like me to finish it. I can't even imagine recolouring all the background maps... Makes you wanna respect Pixel even more, huh?

anyways, another minor upload which features a small cast of characters.

http://home.comcast....oclien/set2.bmp

Professor Booster was an oddball spite to make because of his HUGE head and small body (for me, Stewie immediately comes to mind), but I simply resized his original head and created his body. Doctor Gero and Nurse Hasumi are practically faithful to their original sprites because all I did was recolor them and added shading. I'm afraid to see how you guys will react to Misery, because she's strays far from how she originally appeared. I was trying to shoot for a more younger version ;p

Jack and Itoh simply got an update in color and shade. As for Jenka's 5 dogs, they aren't spectacularly different from their original counterparts, but I added in different faces for each of them. Can you guess which one is which? :p
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#10 20 July 2006 - 05:09 AM

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Those look really nice, however, I'd like to offer some constructive criticism, if you don't mind;
-Booster should be hunched over a bit, as his original sprite is.
-Balrog's back is unusually jagged, and his pupils look dilated--try moving the "shine"  to the upper-right corner of his eyes for a better effect.
-The Witch (named Misery btw) has much paler skin, and her eyes are a deep red.  Also, while many people seem to ignore this, she has a purple marking under her left eye.
-Itoh's head is amusingly flat.  Consider rounding it off, if only slightly.
-King's ears should flow with the shape of his head. He also appears to be leaning over slightly.
Overall, though, they're quite good.  Excellent work, Felixir.



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