So I am sure you might be aware of the little thing that says "Points" in the middle of TextBox.pbm. I believe at one point Cave Story was meant to have the classic "Points System" wherein you earn points for things and the points don't really do anything other than be there.
If someone were to implement Points into the original Cave Story what do you think points would be awarded for and how much? Keep in mind it should be vaguely balanced so that a "High Score" means something other than you sat in First Cave and farmed critters for a day.
Points story
Started by Noxid, May 25 2010 03:00 PM
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#1
25 May 2010 - 03:00 PM
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#2
25 May 2010 - 03:19 PM
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Cool. I don't mess around with scripts, (which is why I'm the only person that joined in 2009 that isn't affiliated with a mod... I mean, I'm good at mapping, but that's a crap skill. I'm good at plots, but again, in the world of modding, a crap skill.) so I wouldn't know how that could be implicated.
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#3
25 May 2010 - 03:21 PM
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25 May 2010 - 03:25 PM
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Ah, I see.
Like, score a point for a monster, and you can't score for that one monster again? And you can only gain so many points from generated monsters. (Green Devil.)
Like, score a point for a monster, and you can't score for that one monster again? And you can only gain so many points from generated monsters. (Green Devil.)
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25 May 2010 - 07:11 PM
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#6
25 May 2010 - 09:59 PM
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That could be the exact reason for it's removal/failed-implementation....How it could be implemented is a non-issue. I'm more interested in the actual logistics of it, like how does one "score" in Cave Story.
Perhaps, since it's already been said Castlevania was one of the games Amaya got his inspirations from, he planned on trying to imitate it's scoring system, too?
Since he also did say he made the game as he went along, the game could've been far less RPG-ish when he was thinking about such a system, than it is now. Maybe even a lot more like Castlevania, or something...
Anyways, where I'm trying to get with this seemingly off-topic post {compared to the original question} is that Cave Story most likely can no longer have a proper scoring system.
It might've, at one point in time, but I don't see it working well with High scores and such in it's final incarnation, as like you mentioned, anything like Critter Grinding would break it easy...
{And anything too static, like boss kills or hidden items obtained, would be silly, as you can simply count that yourself. A scoring system for that alone would be redundant}
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#7
25 May 2010 - 10:15 PM
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like how does one "score" in Cave Story.
Obviously with Curly
I love how you italicized the word too, since it pretty much meant that someone would have to say this.
Hmmmm, maybe instead of exp you pick up doritos which are worth points? Then you go buy more guns/ammo/lifepots/swords/jetpacks?
#8
25 May 2010 - 10:36 PM
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Anyway, involving the XP triangles is a good idea, and I think also you should get bonus points for those items that you don't have to get like the panties etc.
Shouldn't be too hard to have a decent points system, just think about what would make you say you're "Good" at Cave Story
- Killing lots of enemies
- Getting the best ending
- Beating the game quickly
- Getting "Bonus" items
- Playing with low health
And things you could deduct for:
- frequent saves
- using HP/Ammo refill machines
- using a Life Pot
- Missing shots with your weapon
EDIT: Dying >.>
And so on and so forth.
#9
26 May 2010 - 01:03 PM
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Well Noxid you know how much I respect you so I'll say this would be a great idea. Of course, some wiseguy would then make a mod with the sole purpose of collecting said points. But hey - that would be something new.
I can imagine it's possible to program it that when you die/save you recieve a certain amount of points. Hell, the saving part could be done with the CE. Now, sorry about the dick move but it would probably be nearly impossible to make missed shots do stuff to your score.
I can imagine it's possible to program it that when you die/save you recieve a certain amount of points. Hell, the saving part could be done with the CE. Now, sorry about the dick move but it would probably be nearly impossible to make missed shots do stuff to your score.
And WoodenRat never liked you in the first place
#10
26 May 2010 - 01:24 PM
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I don't really understand why you guys are getting so hung up about whether or not it would be actually doable; I'm pretty sure I could do it in like a week tops if I really wanted to, with the magic of assembly. When you fire a bullet for instance if it hits a wall there's a function somewhere that makes the "Bullet hit wall" sound and makes the little effect; all I'd have to do there is slip in a call to some sort of points subtracting/adding function. If a bullet hits an entity or something then the function doesn't get called.
EDIT: Like this: Here's a simple example that counts how many jumps you make. Unfortunately the number display caps at 9999, so it might not be possible to even beat the game without breaking it. It took me 27 just to make it out of first cave :/
EDITEDIT: Well I managed to make it to Grasstown with only 151.. Perhaps it is possible after all.
http://www.mediafire.com/?fdzjjfhufmz
But anyway that's not the point of this thread.
S'posta be about what you might have gotten points for and how many.
EDIT: Like this: Here's a simple example that counts how many jumps you make. Unfortunately the number display caps at 9999, so it might not be possible to even beat the game without breaking it. It took me 27 just to make it out of first cave :/
EDITEDIT: Well I managed to make it to Grasstown with only 151.. Perhaps it is possible after all.
http://www.mediafire.com/?fdzjjfhufmz
But anyway that's not the point of this thread.
S'posta be about what you might have gotten points for and how many.
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