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Sturmfaust II (Need Artists)


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#1 25 January 2010 - 04:25 AM

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Hello there.
I'm currently working on my long planned freeware game Sturmfaust II.
It will be a Jump & Run and Action game with elements from RPG and Horror.
I need some help with Graphic: Tilesets, Character Images, Character Facepics, Sprites etc.

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Story:

Sturmfaust II is set in the 24th century. You awake in an underground complex with a huge headache. You still hear the noise of the sirens. When you try to stand up, you notice a shadow that lurks around you. Since you don't see very much, because the room is only lighted by the alarm lamp and the emergency light, you decide to leave it. Out there is the Control Room for that section of the complex, on the table lies a radio set and you hear a female voice coming out of it, who asks you nicely to pick up the radio set. This is where the game begins...

The underground complex is an advanced genetic research facility, which researches genetic technology in order to create illegal biowepaons. (Viruses, mutated creatures etc.)
They use humans for this research and let them mutate to get information about genetic engineering.

Characters:

Apart from the main character there aren't many characters. One character you meet pretty early in the game, is Pollux.

Concept art etc.:

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She is a Spy of the german government, she will help you to escape the underground complex.

Her musicial theme:

Enemies:

Enemey AI, look, Health, Damage etc. is made of DNA. The enemies can mutate within your progress of the game. That doesn't mean that the mutation will be good, the chances are higher it reproduces though if it is. Means you get different enemies everytime you play trough the game. You will be able to scan the enemies and analyse the DNA in order to write them down in your analysis book. If you start a new game the old progress won't be lost, so you can complete it the more you play the game.

Weapons:

There will be many weapons and probably a "weapon part combining system" (WPCS).

Gameplay:

The gameplay will be semi-linear, means you can explore different paths the next time you play it. The game will be very gory, you can tear an enemy to pieces. If you're good at the game, you will be able to only detach an arm for example. The enemies are made of skin, flesh, blood, bones and organs, so you can be creative. For example you could try to only shed their skin.

Music:

The music has the main task to reinforce the Gameplay and will (hopefully) contribute a big part to the atmosphere. My intention is to psychologically "alter" the player, so that the player will feel the right emotions at the right time.

Genres are: Electro, Synth Pop, Experimental, Aggrotech, Noise with big influences from the Industrial music and influences from Ambient music.

Some music is avaible here: http://www.youtube.c...er/SPGardebiter

Misc:

Note that the original game language will the german. But an english translation will be featured, it won't have the same quality as the original german dialog/text though. There might be also a free editor.

Feel free to write me an E-Mail, if you want something from me.


#2 25 January 2010 - 05:30 AM

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Let me be the first to say that I am indeed sad that you took the idea of ripping off Resident Evil first D: . (I always wanted to make some sort of horror-platformer, and genetic/bio-weaponry just shouts Resident evil :o ).

The only things that ever kept me from it was:
-Trying to imagine a game in 2d. Good luck with making it a platformer.
-Gore and stuff sorta confines your target audience, but w.e
-I am far too lazy to look into building a game engine right now (or maybe I'm not)
-This, but I have an idea for a different platformer anyways since the other thing was going nowhere


Also I listened to some of the music you got, sounds pretty badass so far. Like REALLY bad ass. Good stuffs.

I could help you with tilesets, but I strongly recommend that you get yourself an artist for face pics or for the Character images, I won't be able to help you there. Maybe I could do a bit of the sprites too.


[EDIT]!!!! : Oh yeah I almost forgot to ask, what language are you programming this in?
Just curious.
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#3 25 January 2010 - 05:37 AM

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Let me be the first to say that I am indeed sad that you took the idea of ripping off Resident Evil first D: . (I always wanted to make some sort of horror-platformer, and genetic/bio-weaponry just shouts Resident evil :o ).


I just have one thing to say in response to you, GIR: 1213. (I know it's a disease and not a bio-weapon, but still.)


But SP, about the translation thing. I've seen a lot of games be translated from German to English and the majority of them were very good if not flawless. The problem with the bad ones often lies with the original German text being as boring, lazy, or corny as it in English. I mean, you guys basically murdered Old English and replaced it with German.
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Spoiler

#4 25 January 2010 - 05:42 AM

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Oh, so it's kinda like Dead Space except 2D? Well, just a couple parallels, but the "enemy evolving" system is very interesting.

I want to wait a little longer for more information before I get into a deep discussion about it, but if it's you, Shi, I'm certain something good will come of this.
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#5 25 January 2010 - 05:47 AM

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I'm guessing some enemies will probably won't be walking corpses like the Necromorphs and you'll be able to just shoot them to death, but with certain mutations, of course, they will be able to survive without, say, a head, or the left side of their body.
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Spoiler

#6 25 January 2010 - 06:21 AM

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so.. does it has to be human shape?
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or

mutated dinosaur
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#7 25 January 2010 - 06:36 AM

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Oh, so it's kinda like Dead Space except 2D?

Someone needs to play more survival horror games. Dead Space is pretty much a clone of System Shock II, which makes Sturmfaust II a mix of SSII and Resident Evil, minus a dimension.

I don't have any skills to offer, but I am going to keep a close eye on this game's progress and will play it when it comes out. For now, I only have one question: can I play Sturmfaust I?

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#8 25 January 2010 - 06:43 AM

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Posted Image


If I understand correctly, it basically goes from human enemies to things like that.
Posted ImagePosted Image

Spoiler

#9 25 January 2010 - 07:05 AM

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Ahhh

so something like this:
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Became like this:
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I understand now..

also
Spoiler


#10 25 January 2010 - 06:15 PM

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Let me be the first to say that I am indeed sad that you took the idea of ripping off Resident Evil first D: . (I always wanted to make some sort of horror-platformer, and genetic/bio-weaponry just shouts Resident evil :p ).


Nah it's not like Resident Evil, in fact I wasn't even a bit inspired by it :x The music wouldn't fit too for Resident Evil like Gameplay. :o
Actually it's more an action-platformer than a horror-platformer.

Gore and stuff sorta confines your target audience, but w.e


Well, I could build in a gorefree mode.

Also I listened to some of the music you got, sounds pretty badass so far. Like REALLY bad ass. Good stuffs.


Thanks :3

I could help you with tilesets, but I strongly recommend that you get yourself an artist for face pics or for the Character images, I won't be able to help you there. Maybe I could do a bit of the sprites too.


Helping with tilesets would be great and really appreciated. Of course you would be mentioned in the credits sections of the game and the ReadMe.

Oh yeah I almost forgot to ask, what language are you programming this in?
Just curious.


GLBasic, a really powerful and well supoorted Basic dialect. (It costs money b.t.w.)

I just have one thing to say in response to you, GIR: 1213. (I know it's a disease and not a bio-weapon, but still.)


Now, 1213 is totally different from Sturmfaust II.

The problem with the bad ones often lies with the original German text being as boring, lazy, or corny as it in English. I mean, you guys basically murdered Old English and replaced it with German.


Actually english is made of Angelsächsisch which is a german dialect, French and some other minor influences.
Have no worries, I'm kinda good at writing dialoge in german. (And a fucking whole lot better than writing it in english.)

Oh, so it's kinda like Dead Space except 2D? Well, just a couple parallels, but the "enemy evolving" system is very interesting.


Someone needs to play more survival horror games. Dead Space is pretty much a clone of System Shock II, which makes Sturmfaust II a mix of SSII and Resident Evil, minus a dimension.


It's not like "any game". But I have my influences: Silent Hill, Bioshock, Cave Story, Iji and Touhou.

For now, I only have one question: can I play Sturmfaust I?


There is no Sturmfaust I :) But maybe I will make a prequel called Sturmfaust I.

If I understand correctly, it basically goes from human enemies to things like that.


Less human enemies, more things like that. There probably won't be "Zombies", but maybe humanoid mutations. When you escape your prison cell, the mutations have already escaped and evolved a bit, so you probably won't see too much humans.

also

Spoiler


Oh good, she's looking so cute :3 You didn't fail, actually it's quite awesome, just some "parts" of it need to be a bit reworked :)
I think it's maybe a bit too chibi for Sturmfaust II though.
I like your "enemy art" too.

Feel free to write me an E-Mail, if you want something from me.




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