4) Fix SW's compatibility issues with CE.
Oh, oh!!
Is there a way for you to make it so SW and CE work in Harmony?
=D!
Probably not, this SW will follow a totally new concept.
Instead of editing the .exe you will edit projects.
Then after you are done with work, you will click on "patch" and it will copy a original exe file and patch it.
So it can't really break anything.
Anyway, you will be able to import your mods though. But maybe it will be able to "open" and "edit" exe files also.
1) Disable the errors that occur (causing corruption) in which sue's attempts to correct Cave Story's .exe size. For example, in instances where "©Pixel" is removed from the exe, or in instances where you change the music or other resource files.
2) Enable it so by default sue's reads .pbm files, with a dynamic swap between .pbm and .bmp or .png. I still use .pbms, ya know. (And I still manually add ©Pixel to the end of every one of them!)
3) A built-in weapon editor, using hex values direct from the .exe (New window, drop down box for the weapon, it automatically finds values), available for a player to change. Leave out the creation-coordinate ones, as I really doubt anyone needs to change those.
1) You will change the music after you patched the exe.
Though I will make a version that hopefully can import music itself, so you probably don't need resource hacker anymore.
2) I'm already planning to do that.
3) Yep, that will be avaible too.
Also, built-in NPC editor? Like HPs and such? {Not sure if SW has this or not, though =D}
I'm already planning this.
Edited by S. P. Gardebiter, 26 May 2009 - 11:39 PM.