Gradium - Space Shooter Flash Game
- Please log in to reply
#1
29 January 2009 - 02:51 AM
Game is not released yet and is site locked to the website. Thought I would share it with you guys early because the other forum I visit is down XD
I've been working on this for the better part of the last 3 months. I think it came out well. I meant for there to be a lot of diversity inbetween each ship in the game. You'll see what I mean when you play it.
I feel I could've optimized it a bit better, so maybe it wouldn't have to be played without anti-aliasing. Oh well.
#2
29 January 2009 - 04:06 AM
![]() | "Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP" |
Speaking of those shots, I noticed them without too much trouble, but others may have a hard time noticing them because they're kind of small. Then again, any bigger than that & it'd be rather unfair, so why change something that already works, right?
Edited by Bad Beholder, 29 January 2009 - 05:57 AM.
'ithers' typo, I hate typing in the dark...
#3
29 January 2009 - 08:12 PM
I've only played the 1st level, and it's really great so far. I almost beat the entire level with the Ifrit without using the charged weapon, too, but I screwed up by getting hit by the reddish-orange enemies' counterattack shots a few times before that & didn't have all that much health beyond that. Nevertheless, I did manage to survive the entire level!
Speaking of those shots, I noticed them without too much trouble, but others may have a hard time noticing them because they're kind of small. Then again, any bigger than that & it'd be rather unfair, so why change something that already works, right?
Thanks, I understand the concern about the bullets though. They were a lot more visible earlier on, they flashed from grey to white, but that really lagged the game.
#4
27 March 2009 - 01:56 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users












