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03 January 2009 - 09:10 PM
** First of all, does anyone know where I can find source code to an existing Org music player, such as Echidna-san's plugin for WinAmp, or in-depth documentation of the Org format (things like instrument waveforms etc, I already know the basic structure). That would probably answer all my questions right there. If not:
* Does anyone know what pattern it is that defines the instruments Wave00-Wave99 in OrgMaker? It appears like Wave00 is a perfect sine, then it seems to mess with the duty cycle some, then it switches to a triangle wave, then it looks like two waves overlaid over each other. Does anybody know what the rule is for what kind of waveform to generate for each instrument no.
* Some songs seem to contain a lot of "garbage" notes in-between the regular notes; these notes all have the note value 0xff, which is illegal because there are only 96 notes. I'm guessing this is some sort of instruction having to do with sustain or something, but am unsure exactly what and how it means.
* Lastly, this one is probably easy. Can I download a nice convenient package somewhere of all the .org files that were used in the game instead of having to extract them one-by-one from the .exe by hand?
03 January 2009 - 10:12 PM
This is from SP's Cave Story FTP.
Hope this helps!
Also, you might want to ask andwhyisit about ORG stuff... from his work embedding an ORG player into the Tribute Site, it seems like he might know something.
21 February 2009 - 11:36 PM
|"Life begins and ends with Nu."|
11 May 2009 - 07:57 AM
|"Master using it, and you can have this!"|
Here, I'll try to make it up to you by giving you the very code of which I speak: http://echidnatribe....AGL-org-src.zip
Edited by Echidna-san, 11 May 2009 - 08:03 AM.
Added a link.
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