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Caved In


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29 replies to this topic

#1 14 December 2008 - 08:22 PM

Isu the Mule Offline
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Here's Caved In version 1
I don't know how many people still do this thing, but here it goes.

http://www.mediafire...fa84206499bb026

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#2 15 December 2008 - 02:44 AM

SeriousFace Offline
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Fun so far, good level design.

#3 15 December 2008 - 04:33 AM

DoubleThink Offline
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Ooooh, mod out of nowhere. Cool!
Brief Spoilers
-I'm going to choose to assume that giving away the Polar Star is some kind of pivotal event that will have an effect at some later point.
-...or not >_> You can't defeat Igor with just 10 Missiles. So what was the point of that?
-The 34587345843 bugs that follow you there don't help either, in fact they push you around while the scene is occurring.
-Also, during said Igor battle, the doors are unlocked, meaning I can just enter a room and end the boss fight.
-In the Egg Observation room, it still says that eggs 6 and 1 are abnormal even though neither of then can now be entered.

But yeah, other than that, I agree with SeriousFace, good level design and content so far. Would you be willing to tell us a bit more about what the mod's about?
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#4 15 December 2008 - 05:44 AM

dooey100 Offline
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Played to the end and liked it, also noticed a gap in the ceiling in egg corridor. You can't jump high enough to get it, so it made me curious about whether there will booster benefits there.

*Hopes it gets finished

#5 15 December 2008 - 09:38 PM

Jonathan Offline
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Haven't played it all the way through yet, but I got through a small portion of the beginning.

I was interested in the nifty little trick where you jump down the shaft and after falling, land in the room above. Gonna have to look at your scripting to figure that one out. XD Gj so far though, liked what I've played so far. Keep it up.

Played it all the way, very nice. The little hole in the ceiling for now, is for show it seems. I used an editor and put the 2.0 booster in my inventory and went up there to find nothing.

Also, the HP upgrades are a little difficult to nab for some reason. Not sure if it's just me, or what...

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#6 16 December 2008 - 03:24 AM

Isu the Mule Offline
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Caved In is supposed to happen 15 or so years after Cave Story, but I just need to get the end of the story straight.

SPOILER

- Quote and all the humans plus sue are the only ones who get off the island, right?
- The King and maybe Curly are the only ones who are dead

END SPOILER

The storyline will probably split after Igor, depending on weather or not you gave away your polar star.

And here's everything that will be in my next version:

Prologue, explaining how you got where you are now.
The script error won't cause a lag in the First Cave.
The Egg Observation Room's computers will be changed.
You're not supposed to get missiles yet.
The hole in the Egg Corridor will go somewhere.
Those stupid bugs won't get to you when fighting Igor
Fighting Igor with no weapons will no longer be a dead end.
Grassland type map.
I've started on the Labyrinth, but I'm not sure where I want to put it, so it might be in the next version.

#7 16 December 2008 - 03:26 AM

Isu the Mule Offline
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Question for anyone who knows anything about Mods and stuff.

Is there an event that can be called once you leave the screen via the top. If you put V-trigger there, the event is called before he leaves the screen.

Thanks

#8 16 December 2008 - 03:39 AM

GIRakaCHEEZER Offline
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Question for anyone who knows anything about Mods and stuff.

Is there an event that can be called once you leave the screen via the top. If you put V-trigger there, the event is called before he leaves the screen.

Thanks


Don't know how to perfectly answer your question, more details would be nice (more details = more likely to get the answer your looking for)
But, i'll just start with what i suspect.
I suspect that you mean you go under the hole(but not through the hole) and it triggers the event.
Seeing as you are using the H/V (Horizontal/Vertical) trigger, you should make sure that it has flag 100 set, for this will make it a horizontal only trigger. This can best be seen in Sacred grounds (B3) where you can go back up to B2.

And of course, if not mentioned before, it should be placed at the very top of the screen.

Otherwise, with the current information, I cannot tell you the exact fix for what you want to do. Of course, it might just be impossible entirely, which isn't good because sometimes working around it is hard.

But as i have said before, more detail (be very specific).
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#9 16 December 2008 - 12:21 PM

jcys810 Offline
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A h/v trigger does not work that way I believe.

I think a h/v trigger is a horizontal trigger by default.

Flag 1000 makes it a vertical trigger.

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#10 16 December 2008 - 02:01 PM

GIRakaCHEEZER Offline
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A h/v trigger does not work that way I believe.

I think a h/v trigger is a horizontal trigger by default.

Flag 1000 makes it a vertical trigger.

Checked it out, your right. But seeing as I am posting, i might as well post how the flags work.

No Flags: Horizontal trigger
Flag 100: Horizontal trigger
Flag 1000: Vertical trigger
Flag 100 + 1000 (1100): Horizontal and vertical trigger

This should clear up any confusion, but i still don't know the guy's problem though, he's too vague in his description.
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