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DoubleThink

Member Since 20 Aug 2006
Offline Last Active Yesterday, 11:46 PM

Posts I've Made

In Topic: Noxid's Monthly Game Challenge - Scores Galore(s)!

Yesterday, 12:27 PM

DoubleThink - 4 - $27,600

 

I'll post a screenshot when I'm done, which will be immediately after I beat whatever Noxid posts or possibly before


In Topic: The Noxid love-o-meter.

16 June 2013 - 07:31 AM

The best choice to lead the USA: Someone not from the USA

In Topic: Quick Modding/Hacking Answers Thread

13 June 2013 - 08:06 AM

I created this thread for help and discussion for things like cutscenes, but it's not a guide as such. Instead of fiddling around with Skype, you could always try checking out our IRC chatroom (#curlybrace on irc.esper.net); otherwise my contact is also on my profile. Note that while I have a lot of experience with TSC, I will not be able to fix your ASMs.


In Topic: June 14, World Blood Donor Day

11 June 2013 - 01:43 PM

I should probably get on and sign up for this some day, although I probably won't be doing it punctually because I find it discomforting. Dad makes up for it by doing it about five times a month (yes I'm exaggerating... a bit), while mum can't because she lived in the UK in the 80's and would need to be tested for angry bovine syndrome, though she's fine.


In Topic: Cave Story 2 (FINE!)

09 June 2013 - 02:03 PM

I'm wondering if we should just get rid of this section entirely and maybe just make the rule "You can't post a mod unless you have a demo/screenshot".

So back to what it used to be, then?

 

There's plenty of room to tighten up the restrictions for what can go here (e.g. needs some proof it's being worked on), but I agree that if a mod's gotten to a point that it's actually going somewhere it may as well be posted in Showcase anyway. What's most at risk of being lost is a proper place where folks can actually discuss ideas and ask for advice before posting a mod. Maaaybe we could write up a checklist of what needs to be done in order for a mod thread to be recognised, along with what discussion outlets modders should have access to, and see if there's nothing that can't be handled elsewhere?