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Iji


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#11 06 October 2008 - 11:02 PM

Skeik_Sprite Offline
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I lurk here a lot, and I have to say thanks to DoubleThink for posting this game. I haven't finished it yet, and the controls are sort of unfamiliar to me (seriously, no jump shots and UP to jump?) but it's really a great game.

Even the controls, which I can't really complain about, are good. Because you aren't as nimble as say, Quote, you can't run head on into a deadly situation without thinking about how you're going to handle it. A lot of good choices, and I can really feel the love put into the game. I was deterred by the graphics, but I picked it up anyway and now I'm trying to beat it, lol.

#12 08 October 2008 - 09:21 AM

rtnario Offline
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Finally, something I can relate to =o

Luckily for me, the developer of IJI is a user in the forums of my favorite band (may I add that my post about it seemed to be completely ignored...) Machinae Supremacy. And you can see his relation to the band in his Stepmania simfiles. So I knew it even before it came to the light :D

But tbh, I myself haven't completed the game, as I mostly spend my time doing other things, and my PC isn't powerful enough to run the game at full speed, too :< It's a really great game as already stated though; it's actually the second freeware game ever to get me hooked after Cave Story. It's really fun, with the level ups, the cracking system, the weapon making and stuff, and the music is very reminiscent of the OST of another game called Jets'N'Guns (for obvious reasons if you research it).

If I ever get bored enough to forget the lag, I'd play IJI...until then I'll wait for the final complete OST to be up for download, to replace the uncompressed OST I already have with even better quality \o/

Side Note that I always thought of since IJI:
Femme Fatale = Curly & Iji Team-up :cool:

#13 10 October 2008 - 07:21 AM

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I lurk here a lot, and I have to say thanks to DoubleThink for posting this game. I haven't finished it yet, and the controls are sort of unfamiliar to me (seriously, no jump shots and UP to jump?) but it's really a great game.

Even the controls, which I can't really complain about, are good. Because you aren't as nimble as say, Quote, you can't run head on into a deadly situation without thinking about how you're going to handle it. A lot of good choices, and I can really feel the love put into the game. I was deterred by the graphics, but I picked it up anyway and now I'm trying to beat it, lol.

Heh, no problem. This game seems to get a lot of flak for its graphics, which is a bit odd imo. Some of the enemies are a bit blocky, but the weapon effects are very nice and so are the pre-drawn pictures a-la Cave Story credits. I also though it was neat how her legs move realistically when she jumps >_>

Finally, something I can relate to =o

Luckily for me, the developer of IJI is a user in the forums of my favorite band (may I add that my post about it seemed to be completely ignored...) Machinae Supremacy. And you can see his relation to the band in his Stepmania simfiles. So I knew it even before it came to the light :D

Well how about that :D Small world. Hopefully popularity for this game will pick up eventually. Heavy rock + chiptunes, eh... well, if Iji borrowed some of its music's style from them they must be pretty good O: Although personally I'm more interested about the band that sang the song in the credits. That was really nice. Also, original of said song.
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#14 11 October 2008 - 12:48 PM

rtnario Offline
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Well how about that :o Small world. Hopefully popularity for this game will pick up eventually. Heavy rock + chiptunes, eh... well, if Iji borrowed some of its music's style from them they must be pretty good O: Although personally I'm more interested about the band that sang the song in the credits. That was really nice. Also, original of said song.


The band that covered the song is called LifeForce. And unfortunately, the band doesn't exist anymore...from what I know, the lead singer who goes by the name of Erica Oberg went on to form an emo-metal band called INJA. Another member of LifeForce, Kahl Hellmer, became the first bassist of Machinae Supremacy until he got replaced by a bassist who also got replaced recently-ish.

--------------------

If you want to check out what LifeForce had before stopping, go to:

http://ankle.sinistr...ated/lifeforce/

It's actually a directory made for Machinae Supremacy and bands related to them though.

--------------------

And if ever you're interested in the Swedish SID metal band Machinae Supremacy, go right to:

http://www.myspace.c...chinaesupremacy
-to hear their more recent songs, notably a cover of Britney's "Gimme More" and recently, a cover of areas 01 and 08 of Bionic Commando (NES). (trust me, they all sound so incredible)

Or, http://www.machinaes...te/archive.html
-to download over 20+ free songs, (also featuring a cover of Great Gianna Sisters, and a 3-part song series that covers many multiple game melodies like Bubble Bobble, F-Zero and Supremacy to name a few) or to download their soundtrack for the game called "Jets'N'Guns". And again, for free. I'd like to note that this soundtrack could possibly be the specific inspiration (besides the band) for the people who made Iji's OST.

--------------------

...yes, you have successfully bumped into a huge Machinae Supremacy fanboy/advocate. :p


EDIT: One final note. The HQ soundtrack, if anyone wants it, is available at the creator's site, http://remar.se/daniel/iji.php

#15 12 October 2008 - 04:03 PM

X-Calibar Offline
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EDIT: One final note. The HQ soundtrack, if anyone wants it, is available at the creator's site, http://remar.se/daniel/iji.php

The HQ soundtrack is worth snatching up~ the original game soundtrack had mp3s at 24khz, 48kbps which is pretty low by today's standards... [didn't bother me till I checked the actual bitrate to be honest :o]

The HQ soundtrack raises the bar to 44khz, 128kbps. Although the title menu song gets 192kbps :D and the regular boss theme gets the real HQ treatment with 48khz, 320kbps :D
I easily recommend getting the upgraded soundtrack since at low bitrates any raises in bitrate really make a difference.

Although the most interesting note is that some songs have revisions and bonuses :D Such as Tor...

Yummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.

Oh and version 1.2 of Iji is out!

1.2

SERIOUS
-Added gamma effects to Main menu options due to incompatibility with some graphics cards or drivers. The Turbo mode and Sound test unlockables have been moved to the new "Extras 3" submenu.
-If the final boss detects consistent slowdown during the battle (some graphics cards don't like how Game Maker handles polygons and line drawing), the polygon and particle count will be automatically reduced in an attempt to make the game run faster. The threshold is at least 15% framerate drops for 10 seconds, and also applies to Turbo mode.
-Berserkers must now briefly charge their Resonance detonators to fire them.
-You can no longer glitch the Asha2 fight by firing certain weapons just before he appears.
-Made Krotera slightly easier on Normal and Hard (fires less rockets, kicked Turrets deal more damage).
-Fixed a glitched chat trigger in Sector 5.

MINOR/COSMETIC
-"Innocent" is now listed as needing at least 2 kills, not 0, since 2 is the absolute minimum.
-Reaching Krotera with the truce intact, dying and restarting no longer causes Krotera to act is if the truce was broken.
-Made the final boss's Rage burst weapon (tall green energy spikes) slower.
-The explosive barrels now have yellow and red warning tape instead of just yellow.
-Fixed an old mistake by removing the "metal butterfly" logo from the Security boxes, since they're Tasen technology and have nothing to do with the human facility.
-Fixed some typos, triggers, chats and cutscene images.
-Scrambler updated.
-Null driver.

NOT CHANGED
-There is yet no option for windowed mode. Due to limitations in this version of Game Maker this may be too difficult to implement neatly.
-There is still a rare bug where Iji can move while cracking.


Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#16 13 October 2008 - 07:07 PM

Skeik_Sprite Offline
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Are there any different endings for not killing every living thing I see :D

#17 14 October 2008 - 11:16 PM

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Join Date: 18 Apr 2006
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Are there any different endings for not killing every living thing I see :(

I know the dialogue and events are quite different... I think the endings are a little different from what I accidently read... haven't played it again being nice :o

I spent hours trying to find a way to not kill Elite Krotera. I tried just kicking him [needed 9 str], tried to hack him, tried to kick the turrets into him or have him shoot at the doors... Tried doing the level differently, truce, no truce... I tried killing the Komoto, not killing the Komoto... Explore the hidden areasa lookingg AHHHH'

NOTHING WORKED!!!!!!! GRAHHHHHHHHHHHHHH
[then I read the next day that it is indeed impossible to not kill Krotera :p Stubborn mule of a tasen's uncle...]
Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#18 15 October 2008 - 12:47 PM

DoubleThink Offline
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Guess Krotera must be one of the two unavoidable kills then, other one must be
Spoiler
And yes, not killing things will change certain parts of the game... personally I'll wait for everything to be figured out before I try that, shouldn't take long. Although I did record under 100 kills my first playthrough. Made sure I got all the ribbons too. Haven't played it since my first try though... been too busy :o I hate this time of year.
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#19 16 October 2008 - 12:21 AM

xristosx Offline
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Spoiler
.


I would of thought the unavoidable one is asha seeing as his dead set on killing you no matter what

#20 16 October 2008 - 04:00 AM

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Spoiler

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