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Cave Story RPG?


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#1 19 July 2008 - 04:55 PM

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I'm seriously considering doing it.

I'd make it in Game Maker, which is the game dev tool I'm most familiar with. Before you protest, I am fairly experienced with it. I've had it for two years and I've made lots of games with it, including an MMORPG, I know what I'm getting into. If you want proof of my experience, here's my latest finished project, which I did for a contest in just two days, I was given only ten sentences to use as dialogue, and wasn't allowed to use any other words/numbers. I won that contest by the way. Arrows move, A shoots.

Download: http://www.box.net/shared/p2wf03cis4

As I said, I did that in two days, so just think about how much I could get done in say, a week.

Anyways, it'd be real time, similar to a Tales game. (Tales of Symphonia, Tales of the Abyss, Tales of Eternia, etc.. If you haven't played one yet, you should play one ASAP.) Being an RPG, it would be considerably longer than the original game, which means I'd have to make up much of the dialogue, and even change some things to adapt it in a way that would feel right. What works for a Platform Shooter might not work for an RPG. (Since you wouldn't want just one party member for the whole game.) I would need to take some creative license. If that would make fans angry, I might as well quit right now, but if you guys don't mind, then great. :D

Anyhow, I have some basics working, but nothing good enough to show yet. When I have something screenshot worthy I'll post it, and once the game engine is fairly well on it's way I'll post a demo.

Anyway, now that it's out there, you can feel free to comment. Talk me out of it, encourage me, offer help, throw out some ideas, whatever. I'm off to work on it some more. ;)

Things I could REALLY use help with at the moment:

General Spriting:
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Sprite Animation
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Cave Story: The Point of No Return Name temporary, may change if I think of a better one. Anyway, it's almost ready for a demo, so stay tuned! :D

#2 19 July 2008 - 05:42 PM

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Basic? ;)
Maybe I could help you with the project. I've got GLBasic.
It's really easy and good :D
It costs money but I could compile the code for you.
Plus there is a demo in the net.

Feel free to write me an E-Mail, if you want something from me.


#3 19 July 2008 - 05:52 PM

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Basic, as in some graphics, and a movement engine. ;)

I'm got programming and music down, it's spriting I'd like help with, I'm kinda so-so at spriting, and even worse at animating, are you good at that? I started on a Quote sprite but it wasn't turning out so great. I'm sure given enough time and patience I could get a decent looking quote sprite, but then I have to ANIMATE it, and when that's all said and done, I'd have several more characters to sprite and animate, not to mention enemies and bosses.

It'll be a medium-large project, so I'd rather stick with what I know than learn it as I go, which is why I'm using GM... Unless... Would GLBasic happen to be a graphics editor? I was thinking GL as in OpenGL, but I guess GL could stand for other things. :D

Music wise I'm planning on using remixes off the Music list, (I'll fully credit all the original authors.) and for the songs they don't have good remixes of, I'll just use VGMusic MIDIs and convert them into higher sound quality MP3s. (Again, crediting the original composers.)

I guess all that leaves is sound effects, but that shouldn't be too hard, I have a pretty large library of sound effects laying around on my hard drive. :p

Hm, I guess I'll add a list of things I could use help with on the original post. :D
Cave Story: The Point of No Return Name temporary, may change if I think of a better one. Anyway, it's almost ready for a demo, so stay tuned! :D

#4 19 July 2008 - 06:31 PM

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GLBasic is a programming language...
I dislike the idea of Game Maker ;)

GLBasic would be better because:

1. Executables are much smaller. (About 0,8 - 1,5 MB)
2. It's multiplatform! (Not only WinXP or Vista) We can have it for Win95 - WinXP, WinCE, XBOX, Linux, Macintosh and so on...
3. It's faster than gamemaker :D
4. It doesn't contain all the sound/graphic in the executable :p Allthough you can include it in a "shoebox" so noone can modify it.
5. We are able to make 3D graphics.
6. We are able to make use of network.
7. No "Loading" splashscreen.
8. It's easy to learn.
9. We can use DLL's. So we maybe have original Org sound instead of huge MP3's.
10. We can write it in C too because it has the option for INLINE C.

Feel free to write me an E-Mail, if you want something from me.


#5 19 July 2008 - 06:41 PM

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1. Executables are much smaller. (About 0,8 - 1,5 MB)


GMs EXEs start around 1MB, they get bigger as you add to them.

2. Its multiplatform! (Not only WinXP or Vista) We can have it for Win95 - WinXP, WinCE, XBOX, Linux, Macintosh and so on...


I suppose that's true, but 98% of the people who would play it have Windows, seeing as CS was originally a Windows only game. Plus, as far as I'm aware, OpenGL isn't 100% Vista compatible, which I'm sad to say is the OS I got stuck with. :D

3. It's faster than gamemaker ;)


I'll give you that one, it is faster.

4. It doesn't contain all the sound/graphic in the executable :D Allthough you can include it in a "shoebox" so noone can modify it.


Game maker has support for external files too if you know GML. (Which I do.)

5. We are able to make 3D graphics.


Game Maker can do 3D too, I wasn't planning on 3D though.

6. We are able to make use of network.


Again, Game Maker has networking capabilities as well.

7. No "Loading" splashscreen.


GM has an option to disable that.

8. It's easy to learn.


So is Game Maker, and I already know it. :p

9. We can use DLL's. So we maybe have original Org sound instead of huge MP3's.


Again... No, I won't say it, it's starting to get redundant. XD

10. We can write it in C too because it has the option for INLINE C.


I stink at C, I'm still just learning the simple stuff for that.

GM can do a lot of the things GL can, and while I agree GL would be more professional in many ways, it still stands that I would have to learn GL from the ground up, whereas with GM I already know everything I need and can start right now. Also, like I said, I'm on Vista, so I can't run GL anyway. :(
Cave Story: The Point of No Return Name temporary, may change if I think of a better one. Anyway, it's almost ready for a demo, so stay tuned! :D

#6 19 July 2008 - 06:49 PM

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You sure about that? On the website it says GLBasic runs on Vista o_o"
I still dislike the GameMaker idea much ;)
I think it would need a good language and not a game making tool :/
I should think about a Online Cave Story anyway :D
Maybe not a MMORPG.

Feel free to write me an E-Mail, if you want something from me.


#7 19 July 2008 - 07:02 PM

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I didn't say MMORPG... Though that would be awesome too.

Game Maker can do some pretty fancy stuff given the chance. I'm not talking about the "easy-squeezy-drag-n-drop-make-a-game-in-5-minutes" part of Game Maker, I'm talking about GML, the coding part of game maker, and I'm using the full version, not the free one.

Anyway, maybe GLBasic isn't what I was thinking of, the one I was thinking of wasn't compatible with Vista, my memory is bad. ;)

Anyhow, it's not like Pixel himself approved of the idea or anything, if this game turns out like garbage, nothing is stopping anyone from making a better Cave Story RPG in some other coding language. I just really wanted to try doing it, and I'm at my best using Game Maker, the language I'm next best in is Visual Basic, and I don't know that well enough to make a proper game out of it. (I also lost my copy of it and don't have the cash to buy a new one right now. :D)
Cave Story: The Point of No Return Name temporary, may change if I think of a better one. Anyway, it's almost ready for a demo, so stay tuned! :D

#8 19 July 2008 - 07:43 PM

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I don't want to make a RPG ;)

Feel free to write me an E-Mail, if you want something from me.


#9 19 July 2008 - 07:46 PM

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Well I do. ;)

Actually, it's going really well so far, I might post a screenshot tonight. :D
Cave Story: The Point of No Return Name temporary, may change if I think of a better one. Anyway, it's almost ready for a demo, so stay tuned! :D

#10 19 July 2008 - 11:21 PM

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Well I think that a cave story RPG in tales style gameplay would be an excellent idea. Though it would be cool if the game could be ported to psp, but game maker can't do that I'm afraid. Though if you release your source code then I am sure someone could port the source to C.

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