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Weapon Hacking


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259 replies to this topic

#31 26 November 2007 - 01:38 PM

jcys810 Offline
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Yes. Me and Metalogz made a really awesome weapon, its godmoddish though, hits all opponents on the map with 127 damage. ^.^

New MSN: decayedcorpse810@hotmail.com
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#32 26 November 2007 - 04:05 PM

Metalogz Offline
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I HAVE CREATED A NEW WEAPON! CLAWz!!!! MUHAHAHAHAHAHAHAHAHAHAHA!!!!!
@Captain Fabulous' siggie:

Fien.

Moar original signature go!

#33 26 November 2007 - 10:45 PM

ZarroTsu Offline
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Any screenshots of such a weapon, or a list of its effects/damage, Mr. capsalot?

#34 27 November 2007 - 06:28 AM

Ex-Administrator
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Goddish weapon = Easy, just change the damage to 127 and the hitbox to the highest value.
Claws = Easy too, just change the range and edit images.

Feel free to write me an E-Mail, if you want something from me.


#35 27 November 2007 - 10:03 AM

jcys810 Offline
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lol. If you give the Fireball a number that starts with 8 as the damage, it will heal the enemies. Well, its easy to do a goddish weapon, but if you are really bored, just put one of the weapon's code to 01010101010101 except for range, FF and damage 7F.

New MSN: decayedcorpse810@hotmail.com
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Call me Impulse or Justin if you are lazy to remember my name


#36 27 November 2007 - 10:24 AM

Metalogz Offline
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Any screenshots of such a weapon, or a list of its effects/damage, Mr. capsalot?


lol I'm just hyper.

I can give you some screenshots but I'm kinda lazy to :o

See what S.P said =P
@Captain Fabulous' siggie:

Fien.

Moar original signature go!

#37 27 November 2007 - 10:40 AM

jcys810 Offline
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I Gave Him The Formula To It, Am I Cool Yet?

New MSN: decayedcorpse810@hotmail.com
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Call me Impulse or Justin if you are lazy to remember my name


#38 28 November 2007 - 04:07 PM

turska Offline
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These are offsets in the executable that define the fade out animations of the weapons.
0x4193 - Snake lv1

0x4420 - Snake lv2 and lv3



0x47e0 - Polar Star (all levels and spur lv1)



0x5ab3 - Missile Launcher (all levels)



0x4b63 - Fireball (all levels)



0x52d3 - Machinegun (all levels)



0x6074 - Bubbler lv1

0x6223 - Bubbler lv2

0x650d - Bubbler lv3



0x6be3 - Blade lv1

0x6e93 - Blade lv2

0x7399 - Blade lv3



0x7e4b - Super Missile Launcher (all levels)



0x8263 - Nemesis (all levels)



0x8740 - Spur (2, 3 and MAX)
Change them to something else to change the fade out animation.

#39 28 November 2007 - 05:39 PM

Metalogz Offline
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I Gave Him The Formula To It, Am I Cool Yet?


OH GAWD you didn't -.-
@Captain Fabulous' siggie:

Fien.

Moar original signature go!

#40 29 November 2007 - 04:36 AM

jcys810 Offline
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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@Turska
-Sorry for the dumb question, but what are the fade out animations for?
@Metalogz
-wut
-------------------
Oyeah, lookie what I found by experimenting.

0x0C - Rect A1 (X Axis of smoke/explosion)
0x10 - Rect A2 (Y Axis of smoke/explosion)
0x14 - Rect A3 (X Axis probably, smoke effects vanish? Possibility of it hiding behind solid)
0x18 - Rect A4 (Y Axis of smoke effects hide behind solid)

New MSN: decayedcorpse810@hotmail.com
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Call me Impulse or Justin if you are lazy to remember my name




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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