@Turska
-Sorry for the dumb question, but what are the fade out animations for?
For... animations to fade out......
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@Turska
-Sorry for the dumb question, but what are the fade out animations for?
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0x0C - Rect A1 (X Axis of smoke/explosion)
0x10 - Rect A2 (Y Axis of smoke/explosion)
0x14 - Rect A3 (X Axis probably, smoke effects vanish? Possibility of it hiding behind solid)
0x18 - Rect A4 (Y Axis of smoke effects hide behind solid)
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Oh. The collision effect eh.'Fade out animation' might not be the correct word to describe it, but the image below is hopefully more clear.
The fade out animation takes place when the shot reaches its maximum range while still having penetrating power (that is, the shot didn't hit a wall or an enemy).
Really? That means I must have gotten my values mixed up. o.oThats wrong :x
Its Rect A1, Rect A2, B1 and Rect B2
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Really? That means I must have gotten my values mixed up. o.o
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